• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
May 18, 2024, 05:03:35 am

News:

Please use .png instead of .bmp when uploading unfinished sprites to the forum!


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - RavenCurow

41
Whew, figures it would be something like that. Was hoping someone had already done it, but I guess I'll have to figure out how ASM coding works. Thanks for the help. Any recommendations on where to look for info for a beginner?

Edit: I found an ASM hack that another user posted some time ago but I'm not sure if it does what I'm looking for.

Quote from: FFMaster on October 24, 2012, 08:22:31 pm
Fun ASM hack here.

Reis formulas(Dragon hit only) becomes Monster Skill hit only

BATTLE.BIN
0x1205BC
1980023C
982D428C
E8FFBD27
92004290
1000BFAF
80004230
00000000
00000000

The bolded numbers can be changed to fit any RSM. Check the wiki for which numbers correspond to which RSM.


From what I can tell it either changes the formula to hit monster only or his characters with the beastmaster support only.
42
monster.

I was looking at trying to make a class similar to Reis's Dragoner class that had abilities that can target different monsters. Like a beastmaster class or a chocobo knight or something along those lines.
43
Oh I completely forgot about worker 8's abilities! Thanks for the help.
44
Help! / Sillset menu not opening.
March 24, 2018, 06:33:56 pm
I'm working on a mod for Ramza's skillset. I've turned it into a warrior skillset with flametongue and ice brand etc. Strangely the skillset works fine in the pre game battle for chapter 2 Ramza but chapter 1 Ramza's menu wont open when clicking his job command in battle. I can learn skills just fine in the party roster so I know I have it set right, butbwhen clicking the job command in battle it takes me back to the act menu. What could be causing this?

Edit: After pulling it up in patcher I found that the action menu had been changed to unknown instead of default.

Edit: After correcting the menu problem now after choosing a skill it goes back to the unit menu. Seems I've botched something.
45
Specifically I'm trying to add the new dark knight abilities from Wotl to the PSX version. Unfortunately there doesn't seem to be a formula that fits the desired effect. Has anyone done this already or are their any ASM hacks for a formula like this?
46
Help! / Re: Problems with elemental effects
September 28, 2014, 04:37:21 am
Thanks for the encouragement. I may have to switch to the psx version as well if I want to do much it seems. Its very limiting on creating movesets when you can't even add elemental effects freely. I guess I'll have to satisfy my curiousity for the cutscenes with youtube. T.T
47
Help! / Re: Problems with elemental effects
September 28, 2014, 04:27:44 am
I hadn't planned on making an entire FFX-2 roster. So far I've only been doing minor editing with much of a full scale focus. I'm rather new to this. Mainly I've been modifying Ramza's job to get a feel for things. The first time I just made him a Dark Knight with extra moves. I called it a Heretic Knight. I gave him the Dark Knight moveset with a modified Holy Explosion that I called Unholy Explosion. Same move just dark elemental and it caused doom and ko. I got bored of that quickly tough as it was just normal moves. Then I got the idea of making an entirely new class and made the warrior from ffx-2. Unfortunately, I didn't realize that elemental abilities were attached to the formulas. I only noticed it when I noticed that I wasn't getting extra elemental damage from ice brand against goblins.
48
Help! / Re: Problems with elemental effects
September 28, 2014, 03:54:19 am
I've thought of going to psx, but I'd miss the cutscenes. I haven't seen them all yet. That and I like the naming conventions. And...if I modded the psx version I'd be tempted to go through all the quotes and fix the grammar errors and write new ones for stupid chants. I mean come on...Revenge with dark evil spell? Couldn't think of anything better for Demi?
49
Help! / Re: Problems with elemental effects
September 28, 2014, 03:43:43 am
Unfortunately I am unable to use asm patches as I'm patching the psp version. Does anyone know if I can patch a psx version and then convert it to psp and apply my patches over it?
50
Help! / Problems with elemental effects
September 27, 2014, 08:03:15 pm
Okay, so I made a patch for my game that turned Ramza's base job into a Warrior based off of FFX-2. However I notice when using his moves in game my elemental attacks don't seem to do added damage against things that are weak against them. Ex: Ice Brand does the same as Liquid Steel to a goblin that is weak against ice. Did I miss something when making this move? I checked the Ice element box in fftpatcher.
51
Help! / Re: Help with WOTL sprites please!
September 24, 2014, 11:42:12 am
Ah, thanks for the directions.

Edit: Okay, so I went to the WOTL forum and followed the directions perfectly. Now the formation screen and pre-battle screen are perfect, but still no replaced sprite in battle. How do I accomplish this?

Edit: Okay I saw your post on the battle sprite thing, but I patched with shishi and it does nothing. Is there are version of shishi that plays well with WOTL? I used an old version (.352) to get around the data limit.

Edit: Fixed my own issue. lol I used the most up to date version of shishi. I got around the data limit by loading the spr in the old version, exporting as a bmp, and loading the bmp into the new shishi. Worked like a charm.
52
Help! / Help with WOTL sprites please!
September 24, 2014, 10:52:53 am
Hello everyone. I'm new around here. I found this wonderful website with all its gadgets and gizmos and became a kid in a candy store playing around with my FFT. Anyways, after messing around with FFTPatcher and FFTactext I saw a post about editing sprites and immediately thought Cool! I wanna do that!. So, I decided to add Cloud's nemesis to the game as the FF fanboy that I am would not tolerate not trying to use Sephiroth.

Now I found this nifty little tutorial here: http://ffhacktics.com/smf/index.php?topic=6727.0
and got to work on my sprite patch.

I decided to make him a special character, but I didn't want to replace any of the existing ones so I decided to overwrite Simon as he only appears twice in the game. Once in the beginning and once at the library in the end.

I followed all of the steps in the tutorial and then used lioneditor to change a male party member's sprite to Simon/Sephiroth. I loaded my game up and found Sephy in my party screen looking sweet. Yay!

I thought it worked and I was done. Wrong! I went into a battle and tried to use him. In the formation screen his sprite had a white box around him and I figured I had cropped badly and that was it. I could live with that as long as it worked well everywhere else. When the battle started I found that Simon was more resilient than I thought and had reclaimed his sprite. Can anyone tell me what happened and how to fix it? Pretty please?