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Quote from: darkskyx on January 21, 2021, 08:01:14 pmHow do the Growth HP/MP/etc works?
Quote from: Raijinili on October 16, 2020, 09:21:03 pmThat seems like something you need to do before the battle. You can end up with a team which can't safely hit. You didn't put any in an escort mission, right?
If you want to make them a strategic enemy which is dangerous to attack, you might want to lower their HP, and maybe their threat level otherwise. I don't think it's thematically appropriate for squids, though.
I'm not sure whether Squids with Nature's Wrath will roll their Reaction twice. It's an oddity in vanilla.
By the way, here are the damage values per level for vanilla Pisco Demons (neutral Zodiac):lv min max
1 12 15
2 15 18
3 18 21
4 18 21
5 21 24
6 21 36
7 24 40
8 27 40
9 27 44
10 30 48
11 30 48
12 33 52
13 36 56
14 36 60
15 52 60
16 52 64
17 56 68
18 60 72
19 60 72
20 64 76
21 64 100
22 68 100
23 72 105
24 72 110
25 76 115
26 76 115
27 80 120
28 84 125
29 84 125
30 88 130
31 88 135
32 92 140
33 120 140
34 120 145
35 125 150
36 125 180
37 130 186
38 135 192
39 135 198
40 140 198
41 140 204
42 145 210
43 150 216
44 150 216
45 155 222
46 155 228
47 160 228
48 165 234
49 165 240
50 204 287
51 204 287
52 210 294
53 216 301
54 216 301
55 222 308
56 222 315
57 228 322
58 234 322
59 234 329
60 240 336
61 240 336
62 246 343
63 252 350
64 252 357
65 258 408
66 258 416
67 264 424
68 315 432
69 315 432
70 322 440
71 322 448
72 329 448
73 336 456
74 336 464
75 343 472
76 343 472
77 350 480
78 357 488
79 357 488
80 364 558
81 364 567
82 371 576
83 378 576
84 378 585
85 385 594
86 440 594
87 448 603
88 456 612
89 456 621
90 464 621
91 464 630
92 472 639
93 480 648
94 480 648
95 488 730
96 488 740
97 496 740
98 504 750
99 504 760
Quote from: Windows X on September 16, 2020, 11:46:24 amAs for Squid demon, you can use attack that doesn't trigger reaction ability like Godspeed Strike from Archer or Agrias' skill for example. Other skills like Iaido and magic shouldn't trigger it too.That seems like something you need to do before the battle. You can end up with a team which can't safely hit.
lv min max
1 12 15
2 15 18
3 18 21
4 18 21
5 21 24
6 21 36
7 24 40
8 27 40
9 27 44
10 30 48
11 30 48
12 33 52
13 36 56
14 36 60
15 52 60
16 52 64
17 56 68
18 60 72
19 60 72
20 64 76
21 64 100
22 68 100
23 72 105
24 72 110
25 76 115
26 76 115
27 80 120
28 84 125
29 84 125
30 88 130
31 88 135
32 92 140
33 120 140
34 120 145
35 125 150
36 125 180
37 130 186
38 135 192
39 135 198
40 140 198
41 140 204
42 145 210
43 150 216
44 150 216
45 155 222
46 155 228
47 160 228
48 165 234
49 165 240
50 204 287
51 204 287
52 210 294
53 216 301
54 216 301
55 222 308
56 222 315
57 228 322
58 234 322
59 234 329
60 240 336
61 240 336
62 246 343
63 252 350
64 252 357
65 258 408
66 258 416
67 264 424
68 315 432
69 315 432
70 322 440
71 322 448
72 329 448
73 336 456
74 336 464
75 343 472
76 343 472
77 350 480
78 357 488
79 357 488
80 364 558
81 364 567
82 371 576
83 378 576
84 378 585
85 385 594
86 440 594
87 448 603
88 456 612
89 456 621
90 464 621
91 464 630
92 472 639
93 480 648
94 480 648
95 488 730
96 488 740
97 496 740
98 504 750
99 504 760
Quote from: Nyzer on July 24, 2020, 10:34:26 pmHaving some of Cloud's abilities be dependent on the Materia Blade but not others is a confusing choice that doesn't really serve any purpose.It has two useful purposes: flexibility in builds, and flexibility in training.
Quote from: BleuVII on April 01, 2020, 12:40:09 pmNo idea. I tested the Defense Up innate before releasing the patch, and confirmed that it was working for archers. My only though is that it might be an issue with the patching program? Monks in Emergence are job slot 4E, which in the vanilla game is Monk. Each job has 2 innate slots, and in the vanilla game, Brawler occupies slot 1 of job 4E, whereas in Emergence, Defense Up occupies slot 2. So it might be that the patch isn't properly clearing out slot 1? Again, I'm grasping at straws here. Can you open your ISO in FFTPatcher and let me know what you see for the innate abilities on Job 4E?Are you aware that Support-blocking in Vanilla is hardcoded and does not actually check what Innates the job has?
Quote from: Portalenthusiast on February 15, 2020, 12:04:40 amevent 181, which should appear in ENTD4.ENT, has delita as the first unit. the second byte, which the Wikipedia says belongs to various flags, is checked for being male (+1) load formation (+10) and save formation(+80)It's actually 1 + 0x10 + 0x80, which is 0x91, not 0x8B. In len8 binary, that'd be 10010001. That 10 is a hex 10, which is a dec 16.
this should give a value of 8B, however when i check this byte in my hex editor i find it's actually 89; 80 + 8 + 1. Am i missing something here, or are the flags done a little differently to how i originally figured?
(yes, i know how flags work, +1 for the first flag, then double for the second and so on and so forth. this means every numeral possible is a unique combination of any of these collective flags.)
QuoteI posted my problem here because its lion editor related.
QuoteUntil now it still crashes.
QuoteI have been able to do all the steps, but when I try to Rename Lionditor.bin back to FFTA.SYS I can't get it to change back to a sys file.
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