Quote from: Alucchi on April 15, 2025, 10:16:42 amFirst let me say, thank you so much for making this.
Is there any way that I can get just the Godot composite sprite logic without Pixelorama? The reason I wanted to use your plugin in the first place was to export the sprites into Godot so that I could rewrite the Merchant City of Dorter level.
I just want to import the sprite sheet and see all of the animations in Godot.
1) I released FFTorama v1.22 that should actually be working again (see attached gif)
2) If you don't care about editing the sprite work, check out my newer project that loads assets directly from the ROM. The FFT-like-engine codebase was used for Algus Hunt and FFTae and actually handles the animations better than FFTorama.
FFT-like-engine: https://github.com/mrgudenheim/FFT-like-engine/releases
FFT Animation Editor: https://ffhacktics.com/smf/index.php?topic=13263.msg234241#msg234241
Algus Hunt: https://ffhacktics.com/smf/index.php?topic=13286.msg234438
The composite sprite part of the code is in the Shp class, but it's kind of not straight forward because the details of how a sprite is assembled actually depends on the animation that is playing.
https://github.com/mrgudenheim/FFT-like-engine/blob/main/src/file_formats/Shp.gd
I'm active on the FFHacktics discord with the same username if you have any questions.