ok, so i don't have the situations mapped yet but this is what i have so far. each map (i'll use the opening scene as my example) has several versions ie. map062.11 or map062.7. these i belive are the situations. when you insert a map if you don't replace the proper version then no change will be seen. i did 3 at one time to make it faster but map 62 uses either map062.11, .7, or.8(i'm fairly certain .11 was the failed attempt but i forgot to write it down). you open genesha with the map you want and can edit from there and if you want different textures from whats is availible from default then you import png files from other maps. this makes anything possible with each map as long as you stay within the size restraint (from what i can tell) too big and i got a truncation error and too small it will pad with zeros making it appear very distorted. as a test i turned the opening scene into a cave. i don't know where to post them but if anyone wants them i have every png (texture) from in game saved and can upload or give them to anyone interested(easy enough to get but rather time consuming). hopefully as i work on each map i can record what i learn about the procedure and compile the info in a thread or something. hopefully with more info more people with be making maps and we can get a custom map link like they have for spriting for everyone to use. i'm not one of the 4 gurus but i'm all for helping to get more people informed on this.