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Messages - makennedy

1
ok, so i don't have the situations mapped yet but this is what i have so far. each map (i'll use the opening scene as my example) has several versions ie. map062.11 or map062.7. these i belive are the situations. when you insert a map if you don't replace the proper version then no change will be seen. i did 3 at one time to make it faster but map 62 uses either map062.11, .7, or.8(i'm fairly certain .11 was the failed attempt but i forgot to write it down). you open genesha with the map you want and can edit from there and if you want different textures from whats is availible from default then you import png files from other maps. this makes anything possible with each map as long as you stay within the size restraint (from what i can tell) too big and i got a truncation error and too small it will pad with zeros making it appear very distorted. as a test i turned the opening scene into a cave. i don't know where to post them but if anyone wants them i have every png (texture) from in game saved and can upload or give them to anyone interested(easy enough to get but rather time consuming). hopefully as i work on each map i can record what i learn about the procedure and compile the info in a thread or something. hopefully with more info more people with be making maps and we can get a custom map link like they have for spriting for everyone to use. i'm not one of the 4 gurus but i'm all for helping to get more people informed on this.
2
and you don't use repeating fist on a dead unit...
3
i was respectful in the first reply, it's when he continued on his tangent that i was very coarse in what i said. i did the whole hey thanks, but thats not what i'm going for thing but he followed through with what i stated wasn't want i was looking for. i even left a direct quote from my the person who made the program (or at least distributes it) so we would be working with the same info and not miscommunicate. if i ask about apples, there's only so far i'll roll with a bannana speech. i guess it was a little much and i will say i apologize for being rude but i think everyone can see how a response circumventing the question can be frustrating when prolonged. i said it once and i'll say it again, thanks for the attempt and i'll post some results on wether the situations are as relevent as the instructions state and if it happens in a timely manner figure out what exactly those situations are the keys are cycling through/represent.
4
Help! / Re: GANESHA IS A TERRIBLE PROGRAM!!!!
August 02, 2012, 06:59:57 am
nice, this is awesome to see/hear. i was really worried and that link is a life saver. i read it when i downloaded it but forgot to save a copy, thanks
5
Help! / Re: GANESHA IS A TERRIBLE PROGRAM!!!!
August 01, 2012, 11:49:14 pm
ill be online, just let me know when you're ready. somehow there has to be a way to manipulate the uv images stored with the map...i'm basicly tryin to be able to add in water, roads, brick, and snow to any map. without that ability it just feels too limited. so far i can shift things around and thats really the extent of it. i'm tryin to go through and custom make every aspect of the game, and it would just be lame if everything was so malable but then you had to replay the same maps. if you can make mr.T shoot a lightning bolt that turns pple into frogs, i can't help but feel like you can do more than move a rock 3 feet to the left on the maps
6
Help! / Re: GANESHA IS A TERRIBLE PROGRAM!!!!
August 01, 2012, 10:30:38 pm
ok, take back what i said, its the key on the keyboard(wasn't holding shift) still working on adding textures from outiside the uv
7
Help! / GANESHA IS A TERRIBLE PROGRAM!!!!
August 01, 2012, 09:38:10 pm
can't figure out much of anything, been messing with it all day. i can move stuff around but there is NO + SIGN THE INSTRUCTIONS DISCUSS TO ADD IN POLYGONS!!!!!!! so frustrating
8
...you're totally off topic. if you don't know the answer stop posting. i'm asking a pretty to the point question, how do you recognize each in ganesha. i don't care about anything you're saying, we all know the situations are random but that doesn't change that i need to alter a specific situation in order to not do lots of un-needed work. do you know which situation is which? if so tell me, if not then let some1 who does answer. i think you got way too caught up with bad examples and forgot the base question: how can you tell which situation is which. i can flip through them but what they actually are is unclear
9
snow is a terrain type and although weather is random in random encounters, they are set in the storyline encounters ie: it always rains in the first one, and then there is a swamp mission in act 3 i believe that it rains and a character comments on it. this is from the instructions that come with ganesha "A situation is a combination of an "arrangement" (different configurations of polygons and terrain), a weather condition (sunny, cloudy, very cloudy), and a time of day. To cycle through situations, use the [ and ] keys. Most maps have about 10 situations, but this varies. Be sure you have the right situation selected before you start editing a map, or you won't see your changes in the game when you're done". thanks for the attempt, i'm going to alter each situation one by one in order to learn which background corresponds to each situation and post the results. if anyone has an answer it would save me plenty of time
10
i'm currently working on remaking all the maps and from what i gather you change weather condition with the bracket keys and need to match the condition used in game with the condition you alter in order to see modifications. the issue is when i cycle the background color changes but i can't tell which background is which weather condition. for example: first map you need the rainy version, how do i know which is rainy b/c the rain doesn't show up during editing.
11
o, i haven't used that patch so i can'r really vouche for its stability. i'd go back over the tutorial, maybe contact some1 in the tutorial area of the forum if you think you're doing it correctly, and if possible you can msg the creator if everything else fails to get details on anything that may have glitches or need special attention.
12
lol, speaking of vague..."it broke, fix it". i just wanted to know the steps you followed to insert the sprites. if the emulator setings were the issue then nothing would work. if the original ones are whats showing up instead, you most likely didn't finish inserting them.
13
what did you do and what does it look like.
14
Help! / Re: New to Hacktics
July 31, 2012, 05:28:12 am
http://ffhacktics.com/downloads.php?id=26      this download and fftevgrp. then what i like is cdmage (get the newest version, i think its beta) and graphics gale. if you have the disc then i suggest imgburn to rip the iso. then there should be tutorials up. depending on exactly what you're tryin to do i'm sure theres more, but those should suffice while getting started i think.
15
old school son, HAHA
16
so for anyone who looks at this post for answers this is the solution: get the newest shishi from the patch download on this site (i had the old version) then when you enter the new shishi: iso=>psx=>import=>select your iso=>select sprite you wish the alter=>import new sprite=>iso=>psx=>patch=>click correct boxes/select iso file=>ok. following these steps it will now be imported as a battle sprite and should work with no issues.
17
that worked perfectly!!! the new shishi made it work perfectly, i can preview stuff, and the whole process is way faster/simpler. good call
18
i made a thread on this but it seems you guys would be an excellent choice to directly ask. i followed the steps in the tutorial to insert the in-battle sprites (seems like a very simple process). they work fairly well but attack option don't appear correct and the portraits won't appear. when tryin to insert them on the couple in question (it's only a select few that are giving me problems) i get the truncated error messege(file size too large). the "types" match, any idea what caused the error and how to fix it?
19
ok, formation spriting=easy...but the battle sprites are killing me here. i can get the sprite to appear and walk but attacks are partial images and the portraits aren't there. when i imported the file back into cdmage it gave me the "file is longer, will be truncated msg and i clicked yes. so the file apparently is too large yet i followed the tutorial to the "T" (what little info there was to go off of) i exported from cdmage-open shishi-"open"=>extracted sprite-"import"=>wanted sprite-"save as"=>overwrite extracted sprite-cdmage=>import file(this is where it errors). any insight would be pretty spectacular. i'll attach the image of the imported sprite making me look dumb