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Messages - Bladegrasp1997

41
I managed to do this in an hour.
42
The Lounge / Re: TacticalRPG Engine
August 20, 2015, 12:15:16 am
No prob, I can't wait to see more of the battle system.
43
Got it, thanks man. Does anyone have any levels they would like to be made or edited? I've seen the Alucard sprite and I'm going to try to make a few levels based on SOTN just to try and get a little more familiar with Ganesha. Thanks again for helping me.
44
The Lounge / Re: TacticalRPG Engine
August 18, 2015, 11:03:35 pm
WOW! This is awesome. I don't know if you have seen this topic
http://ffhacktics.com/smf/index.php?topic=10806.0
but I've been trying to do something like this. I'd like to help if I can.
I've made a few character models already and I'm working on level designs using the original levels.
I can do rigging and animations as well.
45
So you had to change the Tex. Page and Tex Palette number for each new polygon you added. How did you rotate the polygons for the sales and mast?
46
The sea battle looks cool, how did you clone the ship in ganesha? I can add polygon's but cannot clone full objects without exporting it out to another program. Is Kokojo still active?
47
I can add new panels and import edited PNG files for new UV textures. I cannot import maps created or edited from other 3d modeling programs. Are there any pictures of the new levels that have been made? I recently saw Tethical, would they know anything about importing 3d files into Ganesha? Better yet, would they be interested in making a level editor with all 3d objects and terrain from every level?
48
Is Gomtuu still active in the forums?
49
Thanks, hopefully I can create something you can use in the future. 
50
Ok, if I used an object from a different level it would have to be remapped with textures from the current level? What is the polygon limit for creating maps? Does each map have a set amout depending on the level it will be replacing? If a map is exported and converted from obj. to another format then edited using existing polygons and converted back to obj., can it be put back in the game?
51
Say I took a barrel from the tavern and added it to another level. Would the game be able to load the barrels original texture mapping or would it use the level texture that it was imported to? So it's possible to replace all maps with new ones as long they fall into the maps polygon limit?
52
Thanks. If a new level is created using existing pieces from other levels, would the game be able to handle loading textures from two or more different uv maps? I'd like to see if I can make some new levels that you would be able to use. I probably should have asked if new levels can even be added first but I'm assuming that can be done.
53
I may not have to create new levels after all. I was planning on making new HD levels but it is very possible to port all the original levels to another engine. Thanks for pointing me in the right direction, I don't think I would have even tried this if not for the suggestions. :o
54
Thanks guys, I appreciate you going out of your way to help me.
55
Yes, I am a noob who has no idea what he's doing. I'll just get the textures from google. Thank you for helping me thus far.  :)
56
Here's what I'm getting. When I extract the map folder it shows up at the designation but is empty.
57
Your 100% right, I have very little know how when it comes to converting files and attempting something like this. This is a whole new territory for me. I should have mentioned that I converted the ecm to a BIN file as well as an ISO. I tried both on both programs. So what your saying is that I need to unecm the ecm file then convert it to a  BIN? Like I said I'm not familiar with file converters.
58
The file is not open in any other program. I converted the original ecm file to an iso and tried CDmageB5. I keep getting this message. Does this mean that the ecm file I have is corrupted? CDProg will not open the iso file at all. When I hit Yes I can see all the folders but they are empty when extracted.
59
I tried extracting the map folder with magicISO and universalextractor, but every time I get an error telling me the file is locked or it cannot be extracted. I've tried extracting the folder with the ECM file converted to a BIN as well as an ISO but I still get the same "file is locked" message. Does the file need to be in a specific format to extract the folders?
60
That does sound like a very good starting point. I was actually going to try to start off with the battle system but I think getting actual level designs would be better. Is there a way to get the texture mapping from the level itself? Not just the floor mapping, but the building and landscape textures? I would like to make it as close to original as possible so that nothing is too high poly. If not I can get some textures off google. Thanks for the suggestion. :cool:

https://www.youtube.com/watch?v=PVUPQcahOBg