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Mercenaries Job Sprite Ideas (update: soon)(Image Heavy)

Started by MiKeMiTchi, August 07, 2009, 05:50:42 am

Dormin Jake

September 04, 2009, 06:33:39 pm #200 Last Edit: December 31, 1969, 07:00:00 pm by Dormin Jake
3.5
  • Modding version: Other/Unknown
We are Dormin. Thou art to bring us a tasty beverage.
  • Discord username: dorminjake

Asmo X

September 04, 2009, 11:59:38 pm #201 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X

Ok some more ideas. Also fixed the neckline

Edit: 1 more

SilvasRuin

September 05, 2009, 12:08:22 am #202 Last Edit: December 31, 1969, 07:00:00 pm by SilvasRuin
I vote for the third or fourth one from the other set, still.

jimmyjw88

September 05, 2009, 12:48:55 am #203 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Yeah...Still 3 or 4 from that previous post
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

MiKeMiTchi

September 05, 2009, 08:31:43 am #204 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
I prefer the one you are comfortable working with, Asmo. :P
But overall, I think 3 or 4 would look better.
Jot5 GFX Designer :: Spriter :: Mitchi

Asmo X

September 05, 2009, 09:43:32 am #205 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X


sorry, i know, I'm being pedantic. These are the last ones I promise!

Vanya

September 05, 2009, 09:44:55 am #206 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Left = gimpy
Right = evil
  • Modding version: Other/Unknown
¯\(°_0)/¯

Asmo X

September 05, 2009, 09:45:35 am #207 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
I won't hear a bad word about the one on the left! It's the best one I've done yet if you ask me.

Vanya

September 05, 2009, 09:49:59 am #208 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Left = more accurate to a mask made from a gimpy skull
Right = more accurate to a mask made from a real skull
  • Modding version: Other/Unknown
¯\(°_0)/¯

mav

September 05, 2009, 01:12:08 pm #209 Last Edit: December 31, 1969, 07:00:00 pm by mav
Eh, I prefer the smaller masks from the previous post.

Archael

September 05, 2009, 01:12:23 pm #210 Last Edit: December 31, 1969, 07:00:00 pm by Archael


alright I think I figured out why they look strange to me

the forehead / upper face area juts out forward, and the jawline recedes backwards.. thats not how skulls look like.. it should be more proportional

look at this small edit I made



see how much better the skull looks when the jaw / cheeks are a little more proportionate to the forehead?

I also added a little bit of grey (upper hood) behind the upper yellow stripe to give it more of a side-shot 3D view, that reduces some of the protrusion from the forehead bones too

Vanya

September 05, 2009, 03:56:22 pm #211 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
That's much better.
  • Modding version: Other/Unknown
¯\(°_0)/¯

MiKeMiTchi

September 05, 2009, 06:32:40 pm #212 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
You have a point there, Sir Voldemort. Looks normally fitting.
Jot5 GFX Designer :: Spriter :: Mitchi

Asmo X

September 05, 2009, 11:09:50 pm #213 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
I can add more gray to the hood, thats no problem, but keep in mind Voldemort added pixels to the double size sprite. So essentially, fractions of a pixel. No wonder it looks smooth. I did add an extra row though and I'll post the results soon. Also arch, this is kind of reinforcing what I said in channel yesterday: You have never seen a picture of a skull before. First off, this mask is nothing BUT an upper face. That's what LD said he wants. There is no jawline; there is no lower head whatsoever with which to compare. Secondly, removed from the facial musculature and skin, the upper head most certainly DOES jut out. If you angle the skull a little, there is absolutely nothing whatsoever under the cheekbone. In fact the only thing below the nasal bone that stops the upper head from being the most jutting-out thing ever is the maxilla. and at any rate this does not curve around enough in that angle to make the top of the head not jut out. Which it's supposed to. I see the changes you made to the sprite but I cant shave or add half pixels to the sprite. I mean, I could add a pixel to the bottom of the eye or under the eye to show where the far cheeckbone could show but really, is this the critical problem?

Look here:



At an angle there is nothing under the far cheeckbone. So the top of the head juts out. Then you come back in and theres a slight dip to show the edge of the maxilla. Frankly, I think this quality is what makes it skull-like. I don't want it to look square. I want it to look like shit is missing under the eye.

Maybe I should just make the maxilla more prominent.

Archael

September 06, 2009, 12:01:32 pm #214 Last Edit: December 31, 1969, 07:00:00 pm by Archael
the part that you had jutting out looked more like the forehead, not the cheekbones, that's why it looked so weird for me


Asmo X

September 08, 2009, 01:27:12 am #215 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
I'll get back to that one soon. Anyway, after some extensive critiques in channel, this is the female Inquisitor LD likes:



thoughts? Any further work to be done?

MiKeMiTchi

September 08, 2009, 01:34:30 am #216 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Make her purple. :P
Blue is for blue mage. hahaha.

..and probably try adding a hat?
Jot5 GFX Designer :: Spriter :: Mitchi

jimmyjw88

September 08, 2009, 01:42:28 am #217 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Yeah. I think hat is not a bad idea ^^
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Asmo X

September 08, 2009, 01:49:07 am #218 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X


no hat

Asmo X

September 08, 2009, 01:51:04 am #219 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
A hat is a terrible idea. Just ask LD