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Messages - Nyzer

1
Wouldn't be the first time that version uses hardcoding instead of the X and Y values. That formula specifically was changed in that version, to prefer a bias towards the numbers in the center of the range. Since math like that gets a bit harder if that number could be any number, I'm not surprised that it looks like they just hardcoded the number of hits. It's what they did with Barrage, after all.
2
FFT TLW ReMixed / Re: ReMixed Bug Reports
Today at 03:35:42 am
I never made the possibility of changing Zodiac signs a Dispatch Mission feature because it's something covered by the Depths of Murond - the Continue+/New Game+ menu introduced in The Lion War.

Also, modification of Brave and Faith is something that you can do in the original game. It just requires a stupid amount of effort to unlock. And while that is kind of fitting, considering how significant those stats can be when they are min-maxed enough, the fact that you can get a starting team that basically just sucks at whatever you want them to do is garbage. That's actually why I have diminishing returns on training those stats, why it stops doing anything once you're 20 points away from either cap, and why you can't send more than 3 units at a time on any single kind of training. It's meant mostly to salvage bad units rather than being a min-max tool, though I do let you squeeze out up to 80 or down to 20 if you keep at it for long enough.

I also did want to keep existing systems wherever I could, so the idea of keeping the Soldier Office just for an optimal group of preferred Zodiac signs hits the sweet spot I wanted to hit. Though maybe one of these days I'll get around to including the Improved Soldier Office, which I believe lets you choose some of your parameters instead of having everything be completely random.

As for notable features, I'm not sure what the best way would be to have them around. I originally went with change logs, but they don't cover the changes between vanilla and TLW, just the changes between TLW and ReMixed. They're also too dense for people to read through from the start at this point. I could try to make another topic about notable features or something, or an FAQ, but I can barely find the time or the will to do a proper beta test run of my own mod. That's why it's been in beta for over a year. Things at my job got really stupid, which was a problem because I had some major stuff I was trying to do with the mod. I spent so long burning the candle at both ends that I burned out, which has done so much damage to my willingness to deal with the tedious parts of working on the mod.

If anyone ever wanted to kick off a tips and tricks topic or something, I would gladly welcome it.
3
My name is one of the many FFH names that got added to the random name list in TLW. It wasn't a planned appearance - but I hope it was at least in a suitably amusing location!
4
FFT TLW ReMixed / Re: ReMixed Bug Reports
Yesterday at 09:00:52 pm
I'm surprised that you didn't just load a save once you saw that happen.

In any case, Benching is not the way to reorganize your roster - you can use L1 and R1 to swap units around.

There also isn't a need to worry all that much about the Soldier Office. Special Training can be used to adjust Brave and Faith after you return to Gariland from Igros.

You talk about mentioning the downsides to Benching in the patch notes, but these features that make it unnecessary for your purposes are mentioned in the 1.0 patch notes.

I wouldn't be sure how or where a better way to prominently mention important features and facts would be, nor which ones would count. But for the most part, if something in this mod seems like poor quality of life, you're likely not aware of some feature to fix it.
5
Instead of having to refer people to specific other posts for this, I should just keep them here in one topic. Here's the list of what Blue Magic is available and from which monster, as well as the list of what loot can come from the Treasure Wheel.



6
It doesn't use the Invite ability, the Effect used by Invite, or the code for Invite in any way.
7
Throwing projectiles is a bit hardcoded to specific abilities. Invitation is *also* hardcoded to specific abilities. You would have to know how to make ASM hacks in order to get this to work, which is the hardest part of modifying this game.

For the record, what causes the speech balloons is the ability's Effect, not its Animation.
8
I haven't personally used TOFU, but if I recall correctly, it would replace all of your existing formulas because it's a total overhaul of how the formula system works. That may not be worth it for a single minor edit.
9
You can change their formulas to Meliadoul's in the Patcher, that would probably work. If not, or if you wanted a different formula, you would need to engage in ASM hacking to modify how the formula works.
10
I had a bugfix to make anyway, so sure, why not? New version is out, and now you can toggle the minimum range on or off.
11
Ramza cannot be sent on Dispatch Missions, so you cannot change his gender.
12
New patch, with a couple more bugfixes. Behind the scenes, I've also added a completely new action menu type, but it hasn't been incorporated in any way yet. Still, if anyone notices any weird issues, be sure to let me know!

The Bench Hack will also preserve unit nicknames now, and you shouldn't get a Game Over if Reis or Beowulf go down in the Bremondt sidequest anymore.
13
New update out. Some more bugfixes and a couple small tweaks. This brings the list of known bugs down to... zero! Every last bug from TLW has now been accounted for. With any luck, things will stay that way, and I'll be able to get the Resources released and the project off the Beta status in the near future.

Quote from: old school on April 08, 2025, 08:05:51 amY'know, Nyzer, with your introduction of upgradeable support abilities, you could make the Onion Knight Square refused/neglected to make.  Imagine an innate "Mastery" that just accumulates other support abilities, including "Equip X".  You can start with knives, rods, other basic equipment, and have it gradually achieve the ability to improve its arsenal.  Not sure what its Action skill would look like, but with innate Two Spells you can optionally acquire, it would already have access to White/Black.  Perhaps a Ramza clone to maintain access to the squire abilities?

Unfortunately, I don't have the generic jobs or support skills available for this idea.
14
An unofficial update to the TLW EIUH. Fixes the problem with Reis' Morph in the Depths of Murond after beating the game.
15
The Lion War / Re: morphed reis bugged?
April 07, 2025, 10:58:05 pm
A couple years late, but the bug is in the EIUH. When modifying a World Stats unit in TLW, the skillset/equipment address pointer, and the offsets used to load and save that data, are not set up properly.

When TransformUnit is flagged to remove the World Stat unit's equipment/abilities, it zeroes out the HP and MP (all zeroes for removing abilities), and maxes out SP, PA, and MA (all 0xFF for empty equipment slots).

Applying EIUH 1.377.2 should fix that.
16
Made a quick fix for a bug with 1.2.28
17
Another update! A couple more bugfixes, and a bit of enhancement to ranged weapons, the Dark Knight job, and Ramza and Alma's genderfluid status. You can now feel free to Retrain Alma without losing her genderfluid stats!
18
PSX FFT Hacking / Re: ASM Requests
April 06, 2025, 02:26:22 pm
Yeah, the problem there isn't some lack of a flag or anything, it's that formulas that have status infliction all have their own separate lines of code for handling infliction. Which is just a fairly unintuitive way to handle it, since you'd think the main formula code could (and should) have a universal Calculate Status Infliction routine rather than wasting the extra lines of code on so many individual formulas, but... nah. Square doesn't roll like that.
19
TLW isn't compatible with unmodded FFT save files.
20
ENTD 188.