After years of hammering away at it and MUCH frustration, I am proud to announce that Second Read Hardcover is finally released after being in Beta for so long!
AND PLEASE, DON'T USE ePSXe, IT'S NOT AS UP TO DATE IN ITS CODING AND MESSES WITH A LOT OF MOD FUNCTIONS, PLEASE USE DUCKSTATION OR PSXFIN FOR PLAYING HARDCOVER! Thank you, love you! <3
What does Second Read mean anyways?
"Mr. Coreander: Ahh, but have you ever read a book twice? Books change each time you read them."
- The Neverending Story 2
Second Read rewrites the original PSX's script with modern English without going full-blown WotL Prose which most people didn't like, but also has its own deviations from the original game's script, but 90% of the original story beats are kept intact. Nothing too crazy was added/changed.
And yes, since I'm being flooded by the question, there are Dark Knights. Level 8 Elementalist and Knight, same as The Lion War. Forewarning, they're not the win condition you think they were.
What's the difference between your Softcover and Hardcover version?
Softcover was the script overhaul with minor gameplay changes.
Hardcover is a continuation of the script overhaul and MAJOR gameplay changes.
For example, Hardcover uses ArmoredKori's Map Overhauls, so the layout of the battles have changed immensely. And the scripting has been overhauled to fit the new maps, so nothing looks out of place when characters need to move about.
Hardcover also changes a couple of the story beats, but nothing too chaotic and out of plausibility.
Besides the story, what else is there?
All new items, armour, abilities and changed mechanics.
The Zodiac Compatibility has been removed.
Male and Female PA and MA is still normalized from Softcover.
Overhauled classes, new classes.
Stat Growths are normalized across the board, meaning you're absolutely free to use a unit in any Job without fear of having to "min/max"
Most classes are the same, except for Mediators, they have been removed in favour of Blue Mages. Dancer and Bard are now both Performers still. Mimes have been removed as they were too niche to get real value out of, but you'll hardly miss 'em, I guarantee it.
Faith was renamed Spirit, for flavor.
Permadeath removal!
Monsters have been completely overhauled and are now MUCH deadlier and a threat to be reckoned with, but if you poach 'em, you'll get some badass goodies for survivin' the challenge! Try tamin' 'em too! They're powerful allies if you find the recruitable ones!
New characters to play with!
Guests are controllable in their battles! No more WTF Rafa! (Except Algus, no-one wants to control him)
Traps are removed as they hardly had an impact on battles and were just a minor inconvenience at worst.
Poaching items are now a 100% drop than trying to find a rare Tiamat and only getting a Phoenix Down or some nonsense like that.
Dual-wielding is innate on a lot of classes, but it's limited to guns, crossbows, daggers, and spellbooks, but surrreely that's enough, right?
And many more things to find out whilst playing! Be sure to read job descriptions to learn the classes' passives and unlocks!
If you have any problems, lemme know! I have a dedicated channel in the Hacktics Discord, or here on the Forums!
For patching and playing this mod, use PPF-O-Matic, the provided PPF at the bottom of this post, and a CLEAN VANILLA ISO/BIN.
Do not patch on top of any other Image, you WILL break something.
Update 31
Removed Magic Weapons, it was causing problems across the board in the early game, wasn't functioning as intended.
Fixed some text goofs with the descriptions.
Removed the charge timer on Innervation, it's now instant.
----------
TLW Credits
Elric
Attack.out Rebuild, Spreadsheet & GUI
Worldmap Rebuild
WotL Event Additions & Fixes
Mod Organization
Vanilla Event Fixes and Jumps
ASM Setup, Application & Testing
Sound Novel fixes and Implimentation
Bugtesting
RavenofRazgriz
Initial Attack.out Rebuild, Spreadsheet & GUI
Initial Worldmap Rebuild
Sidequest Changes & WotL Implimentation
Xifanie
ASM - Altima Teleport
ASM - Event Instruction Upgrade Hack
ASM - Extra Abilities Effects Hack
ASM - Map 120 Edits
ASM - Unit Restriction & Guests in Randoms
New Game Plus Work (not yet complete)
Squashing some bugs
Angel/Toshiko
De-WotLize Dialogue in WotL Event Ports
Translated & Fixed Sound Novel Images
Title Screen & Lead-in frames from WotL Movie to Title Screen
Pride
ASM - Rumor Edits
ASM - ARH Lite - TLW Edition
Choto
ASM - 1E4 & 1E5 Become Adeptness & Sturdy
ASM - Barrage & Weapon Strike Rewrite
ASM - Extra Generic Class
Glain
ASM - Bravestory Fix
ASM - UWEntries
Twinees
Sprite Fixes & Edits
Valkirst
New Ashley Riot Sprite
FFMaster
WotL Opening & Intro Movie Ports
Nyzer
WotL Event Fixes
Celdia
Allowing merge of her ISIA patch for Consolidation.
Retrotypes
Several event fixes.
Bugtesters
Nyzer
HebrewToYou
Blue
Ansehelm
NinjaWeazel
Retrotypes[/b]
AND PLEASE, DON'T USE ePSXe, IT'S NOT AS UP TO DATE IN ITS CODING AND MESSES WITH A LOT OF MOD FUNCTIONS, PLEASE USE DUCKSTATION OR PSXFIN FOR PLAYING HARDCOVER! Thank you, love you! <3
What does Second Read mean anyways?
"Mr. Coreander: Ahh, but have you ever read a book twice? Books change each time you read them."
- The Neverending Story 2
Second Read rewrites the original PSX's script with modern English without going full-blown WotL Prose which most people didn't like, but also has its own deviations from the original game's script, but 90% of the original story beats are kept intact. Nothing too crazy was added/changed.
And yes, since I'm being flooded by the question, there are Dark Knights. Level 8 Elementalist and Knight, same as The Lion War. Forewarning, they're not the win condition you think they were.
What's the difference between your Softcover and Hardcover version?
Softcover was the script overhaul with minor gameplay changes.
Hardcover is a continuation of the script overhaul and MAJOR gameplay changes.
For example, Hardcover uses ArmoredKori's Map Overhauls, so the layout of the battles have changed immensely. And the scripting has been overhauled to fit the new maps, so nothing looks out of place when characters need to move about.
Hardcover also changes a couple of the story beats, but nothing too chaotic and out of plausibility.
Besides the story, what else is there?
All new items, armour, abilities and changed mechanics.
The Zodiac Compatibility has been removed.
Male and Female PA and MA is still normalized from Softcover.
Overhauled classes, new classes.
Stat Growths are normalized across the board, meaning you're absolutely free to use a unit in any Job without fear of having to "min/max"
Most classes are the same, except for Mediators, they have been removed in favour of Blue Mages. Dancer and Bard are now both Performers still. Mimes have been removed as they were too niche to get real value out of, but you'll hardly miss 'em, I guarantee it.
Faith was renamed Spirit, for flavor.
Permadeath removal!
Monsters have been completely overhauled and are now MUCH deadlier and a threat to be reckoned with, but if you poach 'em, you'll get some badass goodies for survivin' the challenge! Try tamin' 'em too! They're powerful allies if you find the recruitable ones!
New characters to play with!
Guests are controllable in their battles! No more WTF Rafa! (Except Algus, no-one wants to control him)
Traps are removed as they hardly had an impact on battles and were just a minor inconvenience at worst.
Poaching items are now a 100% drop than trying to find a rare Tiamat and only getting a Phoenix Down or some nonsense like that.
Dual-wielding is innate on a lot of classes, but it's limited to guns, crossbows, daggers, and spellbooks, but surrreely that's enough, right?
And many more things to find out whilst playing! Be sure to read job descriptions to learn the classes' passives and unlocks!
If you have any problems, lemme know! I have a dedicated channel in the Hacktics Discord, or here on the Forums!
For patching and playing this mod, use PPF-O-Matic, the provided PPF at the bottom of this post, and a CLEAN VANILLA ISO/BIN.
Do not patch on top of any other Image, you WILL break something.
Update 31
Removed Magic Weapons, it was causing problems across the board in the early game, wasn't functioning as intended.
Fixed some text goofs with the descriptions.
Removed the charge timer on Innervation, it's now instant.
----------
TLW Credits
Elric
Attack.out Rebuild, Spreadsheet & GUI
Worldmap Rebuild
WotL Event Additions & Fixes
Mod Organization
Vanilla Event Fixes and Jumps
ASM Setup, Application & Testing
Sound Novel fixes and Implimentation
Bugtesting
RavenofRazgriz
Initial Attack.out Rebuild, Spreadsheet & GUI
Initial Worldmap Rebuild
Sidequest Changes & WotL Implimentation
Xifanie
ASM - Altima Teleport
ASM - Event Instruction Upgrade Hack
ASM - Extra Abilities Effects Hack
ASM - Map 120 Edits
ASM - Unit Restriction & Guests in Randoms
New Game Plus Work (not yet complete)
Squashing some bugs
Angel/Toshiko
De-WotLize Dialogue in WotL Event Ports
Translated & Fixed Sound Novel Images
Title Screen & Lead-in frames from WotL Movie to Title Screen
Pride
ASM - Rumor Edits
ASM - ARH Lite - TLW Edition
Choto
ASM - 1E4 & 1E5 Become Adeptness & Sturdy
ASM - Barrage & Weapon Strike Rewrite
ASM - Extra Generic Class
Glain
ASM - Bravestory Fix
ASM - UWEntries
Twinees
Sprite Fixes & Edits
Valkirst
New Ashley Riot Sprite
FFMaster
WotL Opening & Intro Movie Ports
Nyzer
WotL Event Fixes
Celdia
Allowing merge of her ISIA patch for Consolidation.
Retrotypes
Several event fixes.
Bugtesters
Nyzer
HebrewToYou
Blue
Ansehelm
NinjaWeazel
Retrotypes[/b]