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October 31, 2024, 07:59:05 pm

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


Ultima and Altima sprites, same screen equals glitch

Started by ParryPupPup, April 04, 2022, 07:00:29 am

ParryPupPup

The "Angel Form" and the Skeleton forms I mean. Having both on screen glitch one or the other out. Is there ANY workaround to this or is it hardcoded under 19000 terratons of coding?
  • Modding version: PSX
  • Discord username: Puppy

3lric

Quote from: ParryPupPup on April 04, 2022, 07:00:29 amThe "Angel Form" and the Skeleton forms I mean. Having both on screen glitch one or the other out. Is there ANY workaround to this or is it hardcoded under 19000 terratons of coding?

Likely a limitation of VRAM. The game could very well only be able to handle one of those at a time, or possibly be coded to only allow one at a time. No idea
  • Modding version: PSX

Xifanie

Considering what you're experiencing, I can only guess that KANZEN/KANZEN2's SHP/SEQ are allocated to the same memory address. It might require sacrificing something else in order to load both...

Either way, some fairly tedious ASM hacking would be involved.
  • Modding version: PSX
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