Someone posted on GameFAQs complaining about the Luso battle at Zeklaus. Watching their playthroughs, I see that they're losing a speed tie (7 SP) to Luso and the Behemoths, who kill him before the player's turn. Luso gets Twistered (34% HP damage) by two King Behemoths and a Behemoth1 after he jumps in. The Dark Behemoth takes a turn but is out of range. The other two Behemoths don't get 100 CT.
In Vanilla, Behemoth1s get their 6th SP at level 19, while it seems that in Emergence, they get their 7th at level 18. Decreasing the level of the lv18 Behemoth1 will decrease the number of turn 1 Twisters by 1, allowing him to survive until speed-tied player units can act (unless he got Countered). The battle is around level 15 to 25, and at least in Vanilla, natural base SP becomes 8 at level 34.
In Vanilla, Behemoth1s get their 6th SP at level 19, while it seems that in Emergence, they get their 7th at level 18. Decreasing the level of the lv18 Behemoth1 will decrease the number of turn 1 Twisters by 1, allowing him to survive until speed-tied player units can act (unless he got Countered). The battle is around level 15 to 25, and at least in Vanilla, natural base SP becomes 8 at level 34.