Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.
Started by formerdeathcorps, May 14, 2011, 03:57:55 am
Quote from: darkskyx on December 20, 2020, 12:58:27 amI have this error everytime I try to patch: "An error of type System.UnauthorizedAccessException occurred: Incorrect permissions".
Quote from: EnderC on December 30, 2020, 04:45:50 pmThis is speculation, but make sure you've placed the tools in a location where your user has full control over the contents in Windows' Properties > Security tab under Permissions.I would expect to see something like this if you unzipped the tools into a protected folder like, say C:\Program Files.
Quote from: darkskyx on December 31, 2020, 05:37:37 amIt was not placed in a protected folder, I have it on a folder on my Desktop. Anyway, I "fixed" it by not installing the new update.
Quote from: Glain on January 07, 2021, 12:37:26 pmBeta v6:
Quote from: darkskyx on January 21, 2021, 08:01:14 pmHow do the Growth HP/MP/etc works?
"Store InventoriesD0067000 8A448018D840 FFFF
D0067000 8A448018d846 0000
Quote from: nitwit on February 15, 2021, 07:09:05 amOn testing the shop inventory data does not start at 0x8018d840. Instead it starts at 0x8018d844.
Quote from: Glain on February 15, 2021, 02:04:02 pmGood catch. It was writing to the correct location when patching the ISO (0xAD844 in WORLD.BIN) but to the wrong corresponding RAM location for Gameshark codes. I've checked in a fix to the source control to correct the offset.
Quote from: nitwit on February 15, 2021, 09:08:47 pmI saw your revision and can now more easily grab gameshark/RAM addresses for everything FFTPatcher edits, but where can I find the disc files/addresses for the same? A search of 0xAD844 and it's base 10 equivalent in the FFTPatcher suite repo returns nothing.
Quote from: Dokurider on May 31, 2021, 01:28:45 pmI'm gonna post this here so Glain doesn't forget again.In Ability Flags 1, 0x80/0x40 are actually Target All Allies and Target All Enemies respectively...but both are bugged. Actually they're disabled on purpose and you can reenable both of them with a single line edit. I made a video showing off what it was supposed to do.And here's the hack if you need to test it.https://ffhacktics.com/smf/index.php?topic=10381.msg218982#msg218982
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