The general answer is always maybe, but don't count on it. The only way to know for sure requires having the ASM hacks for the mod yourself.
Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Quote from: old school on September 11, 2024, 08:17:08 amGame Over occurs when poaching an allied unit. Unsure of enemies and guests, will edit with updates when available.
Quote from: pontifficator on September 11, 2024, 09:39:20 amIn the second battle (the one where you save that guy) I'm getting a rather long delay before enemies take any action. Also, the enemies first turn has me controlling him for some reason.
Quote from: Mutteo on September 04, 2024, 10:32:12 pmI was comparing an older version to the beta and the Koutetsu Knife raises the stat to 255 for some reason in the beta, which could be possibly problematic if an enemy uses it for 999 damage on you.
Quote from: ChuckyMclove on September 02, 2024, 05:22:48 pmIs there any way to add or edit damage formulas? MA (y), PA (x) SP etc. I would like to know if there are any tutorials that explain anything about this, as I have not found any.
Quote from: Ripley on September 02, 2024, 09:29:01 amOne thing I've noticed is that in a NG+ run, when you already have Orlandu for instance, as you reach the point where you'd get him you don't receive his Items like when you do with Agrias. It would be nice to receive his items too. Another Excalibur is always welcome. xD
Quote from: Mutteo on August 27, 2024, 04:07:27 pmI've been playing version 12.05 and noticed a couple bugs. The first one is that the Defend command freezes the game and the other involved the Retraining function. I put three characters in it and when the training was finished, it would freeze after the first message box. I was able to reproduce this on all three tests, one was all monsters, and others were variations on just my human units.
Page created in 0.020 seconds with 21 queries.