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[Old] ALL old topics created before the FULL release (Merged together!)

Started by Dome, December 05, 2010, 02:02:09 pm

Which one is the best, and why?

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Dome


"Be wise today so you don't cry tomorrow"

Dominic NY18

Downloading now and I'll try it a little later. The recent blizzard left me with spotty Internet service, so I haven't really been able to get online much since Monday.

Dokurider

Okay, I just finished Gariland Magic City and here are my suggestions:

1. Basic Orders/Mercenary Skill/Ramza's skillset should just be called Leadership or Command

2. Scream should have it's old animation back. The shell animation is...underwelming to say the least.

3. Speed and Speed-stacking needs to be curbed.

3a. No more +1 Speed for daggers.

3b. Overall slower speed growth. From 80/90/100 to 90/100/110

4.

Dokurider

Allow me to suggest what I did for my tabletop:

Basically what I did was group all of the classes into Physical, Magical and Hybrid. All classes in the group then are given the EXACT SAME GROWTHS. No exceptions.

FaceFace

A necro class could be really cool in tactics, as dead bodies are part of the game but don't do much other then take up space and wait to get revived or boxed.

Zombify:  Revives, invites, and adds undead to a corpse.
Preserve: Adds stop to a corpse.
Quick death? (I'm bad with names): Quicks a corpse, randomly hits 1-2 or 1-3 times?
Move or skill: Switch places with a corpse.
Just move skill: walk on a corpse, it moves like a dead guy falling off a chocobo?

Zombie status stuff...
Zombie: oracle wouldn't have it anymore.
Reverse drain: Strong drain, damages you and heals target, unless target is undead.
Reverse mp drain: same but mp ;p

At the risk of mootching from diablo poison spells could also work.

Dome

Quote from: Dokurider on December 29, 2010, 03:29:47 pm
Allow me to suggest what I did for my tabletop:

Basically what I did was group all of the classes into Physical, Magical and Hybrid. All classes in the group then are given the EXACT SAME GROWTHS. No exceptions.

So, you are suggesting to use different growths, but only 3 "Sets" of them?

"Be wise today so you don't cry tomorrow"

Dome

1) Yeah, I'm not good with names, it will be changed
2) Do you think the old animation is good for something that adds Protect-shell-regen?
3a) Speed growth is fixed at 90 atm, do you mean multipliers?
3b) I fear the daggers will be useless without the +1 speed...any suggestion about this?
4) Yeah xD

"Be wise today so you don't cry tomorrow"


Dokurider

2. idk but I do expect Scream to have the the Scream animation, irregardless of what it does.
3a. Okay I did see what you did with growths and stuff
3b. Perhaps they should be able to protect you from statuses?

Dome


"Be wise today so you don't cry tomorrow"

philsov

and when you do, say how much the gap will be in the first place. 
Just another rebel plotting rebellion.

Dome

Quote from: philsov on December 30, 2010, 10:20:32 am
and when you do, say how much the gap will be in the first place. 

Well, first of all, we should ask what the other think about the idea, and which one they prefer (Fixed, 3 tiers of growths, 1.3 like)
If Dokurider's idea is widely accepted, together we will decide the numbers :-)

"Be wise today so you don't cry tomorrow"

Dome

Quote from: Dokurider on December 29, 2010, 10:29:04 pm
2. idk but I do expect Scream to have the the Scream animation, irregardless of what it does.
3a. Okay I did see what you did with growths and stuff
3b. Perhaps they should be able to protect you from statuses?

2) Probably the name of the skill will be changed...
3b) That's an idea...

"Be wise today so you don't cry tomorrow"

GeneralStrife

Daggers.
Let's think about them.
Vanilla, lots of them caused statuses, or had elementals.
I think ALL of them should do both of those. That might even it.

Dome

Quote from: GeneralStrife on December 30, 2010, 01:51:23 pm
Daggers.
Let's think about them.
Vanilla, lots of them caused statuses, or had elementals.
I think ALL of them should do both of those. That might even it.

So, in your opinion every dagger should be elemental and should add statuses?
But, unless we change the WP of some dagger, some will be useless later on
Maybe...we could change every dagger WP to be the same, so every dagger will be useful from the beginning to the end of the game...after all, daggers are usually used as self-defense weapons...
The same might work for some other weapon as well...like the coral sword...and flails and guns, and maybe Axes...

"Be wise today so you don't cry tomorrow"

GeneralStrife

Quote from: Dome on December 30, 2010, 02:47:55 pm
So, in your opinion every dagger should be elemental and should add statuses?
But, unless we change the WP of some dagger, some will be useless later on
Maybe...we could change every dagger WP to be the same, so every dagger will be useful from the beginning to the end of the game...after all, daggers are usually used as self-defense weapons...
The same might work for some other weapon as well...like the coral sword...and flails and guns, and maybe Axes...


No no, we would have to do that to every weapon then, Just make them useful as you go.

Dome

Quote from: GeneralStrife on December 30, 2010, 04:16:03 pm
No no, we would have to do that to every weapon then, Just make them useful as you go.

Don't worry about the matter, I'll open a topic about that soon
Anyway, any suggestion is welcome, feel free to post it :-)

"Be wise today so you don't cry tomorrow"

Dominic NY18

My thoughts:
- I'm probably going to be in the minority on this, but I think Ramza's skillset name could have been left as Guts. While it might be fitting to call it leadership when he has abilities like "Everyone Defend" (sidenote: I'm not a fan of some of the skill names either), most of his skills are still largely focused on supporting and buffing himself.

Again, I'll likely be in the minority for this one, but I also think that for chapter 1, he could still be called a squire, because...he is one.

- I don't think I need to point out the problems with your cameo in Gariland.

What's the difficulty curve going to look like? Honestly, vanilla FFT failed in this department and IMHO, so did 1.3.

PX_Timefordeath

Quote from: FaceFace on December 29, 2010, 04:31:29 pm
A necro class could be really cool in tactics, as dead bodies are part of the game but don't do much other then take up space and wait to get revived or boxed.

Zombify:  Revives, invites, and adds undead to a corpse.
Preserve: Adds stop to a corpse.
Quick death? (I'm bad with names): Quicks a corpse, randomly hits 1-2 or 1-3 times?
Move or skill: Switch places with a corpse.
Just move skill: walk on a corpse, it moves like a dead guy falling off a chocobo?

Zombie status stuff...
Zombie: oracle wouldn't have it anymore.
Reverse drain: Strong drain, damages you and heals target, unless target is undead.
Reverse mp drain: same but mp ;p

At the risk of mootching from diablo poison spells could also work.


Sadly for you, everything you proposed there is currently impossible.

EpicSolidSnake

I agree with dominic about Ramza staying Squire for the frist chapter.
R.I.P : SolidSnakeDog