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So lemme get this straight.

Started by Dokurider, October 29, 2008, 04:43:28 pm

Dokurider

October 29, 2008, 04:43:28 pm Last Edit: December 31, 1969, 07:00:00 pm by Dokurider
We don't know how to currently alter/manipulate R/S/M directly yet?

Lydyn

October 29, 2008, 04:45:21 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Right.

Dokurider

October 29, 2008, 04:47:00 pm #2 Last Edit: December 31, 1969, 07:00:00 pm by Dokurider
But it is possible?

samuchan

October 29, 2008, 04:49:11 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by samuchan
The FFH community figured out how to edit values for the abilities, so yes, it could one day be possible.

Skip Sandwich

October 29, 2008, 08:50:15 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
I'm not sure if anyone has experimented with this, but it might be possible now, but it'd require basiclly removing the entire Geomancer class. Basicly, if you replace every single elemental ability and make it so they all do the same thing, then that might change the action done by Counter Flood.

I'm currently expirimenting with trying to get Counter Magic to trigger on normal physical attacks, as well as on Counter-Magic flagged skills. If I can get it to work, i'll stick it as an innate reaction for the mime as Counter Mimic or something.
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

Vanya

October 30, 2008, 01:51:07 am #5 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Directly modifying S/R/M skills requires ASM magic. =)
  • Modding version: Other/Unknown
¯\(°_0)/¯

Archael

October 30, 2008, 09:20:26 am #6 Last Edit: December 31, 1969, 07:00:00 pm by Archael
sure, ASM

BeoulveBlack

October 31, 2008, 08:58:09 am #7 Last Edit: December 31, 1969, 07:00:00 pm by BeoulveBlack
the only way to get counter magic to trigger from a normal attack is to set the skill above Potion in the patcher to acknowledge counter magic; this would make the spell counter with an attack though; counter magic needs a spell to copy you know...

Skip Sandwich

October 31, 2008, 09:38:12 am #8 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
@BeoulveBlack
no, it's not that simple, flagging the attack skill to trigger counter magic does nothing. This is because of the way the attack command works, it doesn't count as a skill, and therefore counter magic can't copy it. However, when you change the attack command to work as a skill, it has no effect (no damage, 00% hit chance), and therfore also cannot be copied. If anyone can figure out a way to make a working skill that otherwise is completely identical to the attack command (this includes using the proper animations and formulas for your stats and equiped weapons), i'd love to hear how you did it.
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com