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Messages - Nyzer

1141
They're AU versions of the FF characters, so yeah, they're  a bit different. But you only tried the bad one; it was way more fun going into the series from the first PS & GBA games back when they were current.

Also, "destroyers of worlds"? That's  literally the entire conflict in KH1. The final world takes place in the amalgamation of destroyed worlds that's been partly phased into the Realm of Darkness. And the protagonist essentially commits suicide in the penultimate world.

I won't  deny that KH2 went HARD in the Disney direction but honestly KH1 almost had a deeper and darker plot than FF5. (A villain named Ex-Death? Really? :P)
1142
Quote from: KingUrameshi on October 03, 2015, 01:21:43 pm
THANK YOU!!


Well, screw you guys then.

Also yeah, thirty random names aren't really worth commenting on. Best to focus on characters it actually could be, y'know? And maybe talk about why your choice would be justified. That's something that can spark some discussion.

But if you want a hint, I guess I can say [Deleted by Elric]
1143
It's still part of the same Sound Novel, Pande. The "Golden Palace" is the name of the location most of the Diary of Nanai's adventure takes place in.

Originally, FFT had four Sound Novels in it that players could check out, but these Sound Novels were never translated outside of Japan. And they were just disabled outright for release in English :P
1144
Help! / Re: Help with patches Clueless
October 02, 2015, 01:14:08 pm
Yep. PSP is much harder to work with. If you like the features of the PSP version, then that's cool - so do I - but it severely limits what you can mod on it, since a lot of it isn't accessible the same way it was in the PSX version.
1145
QuoteIs this an unlockable like Ikanigi Shock or did that guy mod the mod?


QuoteA bit of FFT Patcher tinkering
Quotesays yes

:P
1146
Journey of the Five Ch.1 / Re: Suggestions
October 01, 2015, 03:19:47 pm
QuoteNone of the like, 5 people who even know who the CS is will end up telling you if you are right or wrong


I would, but then I'm an evil liar and so I'd only say so to a guess that's obviously so far off base as to be impossible. No, no, yeah, it totally is Queklain/Cuchulainn. Definitely. Or Raiden. In fact everyone is Raiden, just because Elric loves him so much.  :P

If you guys wanna continue the speculation, though, you might wanna continue it in a new topic specifically about that. It's getting slightly out of hand in this one, heh.
1147
Journey of the Five Ch.1 / Re: Suggestions
October 01, 2015, 01:07:05 pm
QuoteMagic Pots confirmed?


I think the only Magic Pot involved in Jot5 so far is what Elric takes in preparation to do some eventing.
1148
Journey of the Five Ch.1 / Re: Suggestions
September 26, 2015, 10:50:16 pm
... Journey of the Furries? Or Yiff-fest Of The Five?
1149
Journey of the Five Ch.1 / Re: Suggestions
September 26, 2015, 02:57:01 pm
I think Elric's already said that there won't be a major number of characters showing up from any one game - and that the three appearing from Legend of Zelda are the highest he's planned for. (There are two cameos from FF7 in addition to the actual two characters present, but given their current status in FF7 it's really doubtful that they'll ever get a bigger role than that.)
1150
Quote from: Tails_Doll_Prower on September 17, 2015, 11:30:37 pm
You're seriously working it through? I'll follow till a Demo is out. I like Final Fantasy Tactics and can't wait to try.


The topic creator hasn't returned to the site since July 15th, it seems. Also, a FFT-2 project would take years of work. Assuming that all events are new, half the sprites/Jobs would be new, the maps are all new, the battles are all new, half the items are new, and someone worked on it for two hours every single day ever -
We estimate that it would take you between 2862.75 and 7712.62 hours to complete your mod. At 2 hours/day, the estimated completion date would be between August 20 2019 and April 9 2026.
1151
Journey of the Five Ch.1 / Re: Suggestions
September 18, 2015, 09:26:33 am
Except Snake's low Fa makes him ideal for going after enemy casters, so it doesn't make him "weak". Snake shrugs off magical attacks that leave Ramza dead on the floor. The only issue then is his low Br, which only impacts one Job and general reaction chance - which aren't nearly enough of a loss to outweigh the sheer strength of his base Job, which is not only a very speedy Job, but has a skillset full of instant, no-MP abilities. And given that there are plenty of jobs that work well with Snake's skillset and stats, as well as a reaction ability that prevents anyone from backstabbing him and doesn't work off Br...

Yeah, sure, it "limits" Snake to a minor extent, but in a way that prevents certain Reactions from just being the default choice for every single character, while also encouraging melee Jobs. You've said before that Invigorate is an overpowered ability, and it's no less potent in Snake's hands than in anyone else's. So why not let Snake be your Knight?

As for not using the base skillsets of the Five - the game's kinda designed around the expectation that you will, which is why Ramza has Ultima and Altima, Dante has several weapon choices that don't even come into play in Ch. 1, Link has arrow abilities that can put a severe strain on his mana during Ch. 1, and Cloud has Omnislash (which, while Unevadable, is often slow enough to not bother using).
1152
It affects the game because you can't just throw extra storage at something. If I go out and buy fifty RAM cards for my computer it doesn't mean I can use them all.
1153
Journey of the Five Ch.1 / Re: Suggestions
September 18, 2015, 12:06:05 am
I don't think the Br/Fa issues that make certain classes less than optimal is a real problem for Snake. Chemist, Knight, Ranger, Rogue, Samurai, Dragoon, Ninja, and Geomancer are all still present. I've also gone through multiple fights in which Snake has had more reaction procs than some of the rest of the Five (lookin' at YOU, Link).

And frankly, given Snake's skillset, you shouldn't NEED to use Full-Life on him. He can pop his stealth camo (by action or reaction), run away, and use Smoke Break if he really needs it. It's exactly the same as in MGS, too: Snake is NOT a front-line warrior.

Jot5 isn't SUPPOSED to have the Five basically act like malleable generics. Their skillsets and stats mean they've all got their own niche to fill. Snake as the speedy, high-move, stealth guy is supposed to be the support/harassment/assassination unit. Maybe he won't be as good of a Barehanded Wizard as Ramza could but it hardly makes him a bad unit.
1154
Yeah, Thieves are always a near-useless Job, I find. At least in FF6 Locke could be a mage and a summoner as well so he wasn't utter trash.

I'd suggest folding FFTA's Archer/Sniper into Thief; having a small number of offensive debuffs (and maybe bows) would work decently well. That leaves the FFT Archer free to become a Blue Mage or something.
1155
You need to move sprites like Balmafula over to the Celia & Lettie slots, then replace the Balmafula character in every ENTD she appears in. Or you cut down on the Agrias etc. duplicates.
1156
Well, you can rush to late tier mages or Monk/Rogue/Samurai and have them be usable, but you NEED to have SOME of your Five stay at the second tier (or even their base Jobs) or you won't have enough abilities to fight effectively as the game goes on.
1157
After being renamed and raised as a Deathknight in WotL, Algus ("Argath" in WotL) has plenty to repent for before his ghost can move on to his final rest. In the spirit of sticking to his inconsistent name, he now calls himself "Ahhgorf".
1158
That, or people tried to rush to advanced Jobs without setting up some characters as any of the second-tier ones. Knight and Priest are amazing support Jobs, and even if they are early tier, they're worth having some of your characters Master instead of trying to advance onward.
1159
Journey of the Five Ch.1 / Re: Suggestions
September 16, 2015, 01:43:10 am
Quoteman as i assume that all of you have played FFT A LOT, i assume that % for computer are much more meaning less, he doesn't get game over, and i can tell with absolutely NO DOUBT that the % to dodge and hit attack balance for the computer is totally weird, first of all the computer already know the damage he will do to your unit without checking so he doesn't really need to decide who to attack first second, it might be my impression? but after nearly 20 years that i keep playing this game i'm pretty sure computer counter way more then you do with the same brave, they break your equipe more with the same % , and evade more...  and again it can be my impression, since is just % but this happened always in all playthrough and for 18 years, so i really can't say having advantage by raising brave for counter ability is a bad things, it actually makes you lot less nervous. (or at least me XD)


You think the computer has different odds from the player? In my experience with any FFT game, this simply isn't the case, save for enemies that are supposed to.

QuotePlus the computer doesn't really care when he got hit or not, i'm not telling this because i want the brave faith to be raise permanently, i respect your decision if that is what you decided, but except a couple of skill wich doesn't rely on brave ALL the other counters are brave % based.


That's been the intent since the release of FFT. The problem is that they couldn't be bothered to find some way to make low Br useful in any way, so having permanent Br alterations ended up with everything with maxed out Br. The fact that four of The Five (and Agrias) come with high Br helps offset the issues you might otherwise have to deal with (lol randomized generics for half of FFT), and the last of The Five (Snake) comes from a game series that encourages stealth and tactical takedowns instead of blindly shooting things up. I'm not sure if you actually have any experience with MGS but one of the bonus objectives I've seen repeatedly in the series is to beat the entire game/mission without a Combat Alert. In short? It suits him.

QuotePlus the fact that you can't raise faith permanently means that if you have a bad relationship with Signs'  for example Link with cloud, and you try to resurrect him or cast some other spell, well good luck, you'll need 5 turn to cast a protect or you see your char cristallized after you casted 5 resurrection that missed, this mean that you HAVE to bring someone with items in case cloud die, if you decided to have link priest.


For one, Ramza. For two, Invigorate. For three, monk. For four, Focus Bracers. So no, you definitely don't need to bring someone with Items in that scenario.

QuoteIn my eyes, this is pretty much a "play this way" way of see things, more then anithing, you don't like snake class? you want to make him another class? Sorry you can't ! cause he's brave is low, so forget to rely on counter ability, stick him all the game and all the classes with the same counter ability.
QuoteBullshit, I used Snake as a monk for a long time.


So did I. And I used him with Regenerator as his Reaction. "Not optimized for monk" doesn't mean "useless as monk".

Never mind the fact that there are plenty of jobs Snake's good at in Ch. 1, and would be good at in Ch. 2 (when the equipment for those jobs opens up). Knight/Ranger/Rogue would all work well with his base class, and Dragoon/Ninja would be even better. Not to mention - especially if you've had issues with keeping Cloud alive, why would you not have someone as a Knight with Invigorate and Sacrifice? There are many drawbacks to only having a single healer/rezzer on your field. What would you do if someone got a Paralyze off?

QuoteAnother reason is, you want to do it for balance? sorry but this doesn't make much sense either, since you have another 36234642624 ways, to make the game lot easier with combination of skill/classes.


But it is the method that was chosen. And, I mean, you want to have one of the core balancing points removed from the game after it's already had years of work on it? That would be nowhere near as simple as you seem to think.

QuoteSo is reaaally really up to who is playing to decide if they want an easier gameplay raising faith/brave lowering it, or not , don't you think?


The Grand Theft Auto approach of in-game cheats allowing mechanics to be bypassed is rarely used in most other games for a reason.

QuoteIs like playing orlandu full speed equipe and strenght build, or "don't use orlandu" it's a choice which is up to the player, but if you take off the choice, in my point of view is like "you have to play this way, it doesn't really matter if you like it or not" XD


Orlandu is a terrible example, because he is an absurdly broken character you get during the main storyline. Again, this is not a common tactic for most game developers. You won't find an "easy mode wreck face" option in most games, particularly ones like Jot5 which are designed to be difficult. This is the same reasoning behind the removal of Arithmetician. Facerolling through every encounter, using overpowered characters as crutches, is not enjoyable gameplay.

QuoteP.S most of the time you're out numbered by enemies, and they got powered up with counter and skill (that previously they didn't have, which is perfect cause it's lot more fun this way..), so i really can't see any harm in letting people raise faith/brave if they want!


But these enemies don't have anywhere near the versatility of the players. Once you get your Five away from base/Chemist jobs, and start gaining some JP, you can stomp all over most of your opponents. And even in just their base jobs alone, Snake can activate his stealth camouflage and block enemies' paths or just attempt to Assassinate them from stealth, then run five spots away if he misses; Ramza can throw down some unevadable AoE damage; Dante can regen up and hit enemies from the far side of a wall; Cloud can Immobilize and then Omnislash enemies; and Link can keep everyone's MP up in between the occasional Song of Time if enemies close in. These are all tactics and/or abilities that your enemies won't use and/or don't have access to.

QuoteI find that the unique base classes bring a real charm to the game from the outset and I would hate to see it changed to squire.


I've a strong feeling that she's being sarcastic :P
1160
Journey of the Five Ch.1 / Re: Suggestions
September 15, 2015, 11:58:03 am
It's not permanent because it kind of ruins most of the point of Br/Fa in the first place. In vanilla, everyone just stacks 97 Br except your dedicated treasure finder, then you maximize your casters' Fa while minimizing it for most of your melee. Then the absurdly high Brave guarantees reaction abilities.

With it the way it is, you're coaxed towards some more diversity. For example, Snake is better suited to Jobs and Reactions that don't rely so much on Br/Fa. It makes Keen Senses much more useful for him than other characters.

It also makes the abilities that affect Br/Fa in combat useful for more than just optimizing your newest special character. If you want Cloud to shrug off magic damage, you have to hit him with the proper abilities during the fight instead of just chain Stopping an enemy while educating him about evolution for fifteen turns.