You mean this?
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XX YY UU TT
X: X Coordinate
Y: Y Coordinate
U: 0x80 Elevation
0x40 Trap is active (this should always be set to true)
0x00-0x1F ENTD Unit ID (0x00 to 0x0F for ENTD units, 0x10 to 0x14 for the Player's roster units)
T: Trap Type ID
LUI(xVARI,xTTUU)
OR(xVARI,xYYXX)
//Load the Traps Table Address into Variable 0x0001
LUI(x0001,x8015)
LoadAddress(x01,x02B8,x01,004)
//Set Sleeping Gas (0x02) Trap at coordinates (8,3,0) laid by ENTD Unit 0x03
LUI(x0000,x0243)
OR(x0000,x0308)
SaveAddress(x00,x0000,x01,004)
//Set Manafont (0x0D) Trap at coordinates (4,5,1) laid by ENTD Unit 0x01
LUI(x0000,x0DC1)
OR(x0000,x0504)
SaveAddress(x00,x0000,x01,004)
Quote from: ThomasTheLord on February 20, 2022, 01:43:57 pmNo news about this mod? I'm really looking for some no-grind mods for FFT and can't find any.There's my project, FFTTranquil that is almost complete and I hope I'll be able to complete soon (health issues)
Quote from: Nyzer on February 01, 2022, 05:24:04 pmOoh, does this one squash the bug where battle conditionals only trigger during an active turn?That has to do with the Event Instruction Upgrade Hack, not this spreadsheet
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