Release: https://github.com/mrgudenheim/FFTorama/releases
Github: https://github.com/mrgudenheim/FFTorama
v1.09 - Added ability to load graphics from sp2. The .pck and release notes are on github
v1.08 - Fixed bug that would cause pixelorama to crash anytime pixelorama was started with the FFTorama extension already enabled. Also added a default layout that will be loaded the first time the extension is enabled. The .pck and release notes on github
v1.07 - .pck and release notes on github
v1.06 - .pck and release notes on github
v1.05 - .pck and release notes on github
v1.04 - Implemented interpretation of opcodes that use loops and MFItem opcodes. Added offsets for weapons. Added button to load in custom .shp or .seq files.
v1.03 - Implemented rotations on frames. Added interpretations of opcodes for QueueSpriteAnim, Move, SetLayerPriority, SetFrameOffset, FlipHorizontal. QueueSpriteAnim allows seeing the weapon and effect together with the unit attack animation.
v1.02 - Improved handling of WEP and EFF animations by adding setting to select weapon. Fixed bug where 2 bytes were skipped after every opcode.
v1.01 - Improved how WEP and EFF sprite sheets are handled.
v1.00 - Fixed some UI issues. Viewports for frame and animation now allow panning and zooming
v0.02 - Added all vanilla shp and seq types and improved the UI
To use the extension, extract the .pck file from the zip and drag it into Pixelorama. Two tabs should be added to the top left.
If the new tabs do not appear, you may need to go to Edit-> Preferences -> Extensions and select and enable FFTorama.
The new tabs and be dragged to new locations withing pixelorama.
https://www.oramainteractive.com/Pixelorama-Docs/extension_system/extension_basics#installing-the-extension
This extension adds two panels to pixelorama. One to display a selected frame and one to display an animation. When selecting a frame, the corresponding sections of the sprite sheet will be selected.
Please comment with any feature requests or bugs found
Notes:
- Animations only interpret the following opcodes:
- LoadFrameAndWait
- QueueSpriteAnim - Location of weapon and effect sheets are set in the settings panel
- LoadMFItem, UnloadMFItem, MFItemPosFBDU - Item to load is set in the settings panel
- Move operations
- SetLayerPriority
- SetFrameOffset
- FlipHorizontal
- Wait
- WaitForInput, WeaponSheatheCheck1, and WeaponSheatheCheck2 - These are interpreted as a fixed delay (in frames) set in the settings panel
- There may be alignment errors on frames that use rotation
- Does not account for SP2 lookups
- Works with Pixelorama 1.0
Works with Pixelorama 1.0:
https://github.com/Orama-Interactive/Pixelorama
https://orama-interactive.itch.io/pixelorama
https://www.oramainteractive.com/Pixelorama-Docs/
Github: https://github.com/mrgudenheim/FFTorama
v1.09 - Added ability to load graphics from sp2. The .pck and release notes are on github
v1.08 - Fixed bug that would cause pixelorama to crash anytime pixelorama was started with the FFTorama extension already enabled. Also added a default layout that will be loaded the first time the extension is enabled. The .pck and release notes on github
v1.07 - .pck and release notes on github
v1.06 - .pck and release notes on github
v1.05 - .pck and release notes on github
v1.04 - Implemented interpretation of opcodes that use loops and MFItem opcodes. Added offsets for weapons. Added button to load in custom .shp or .seq files.
v1.03 - Implemented rotations on frames. Added interpretations of opcodes for QueueSpriteAnim, Move, SetLayerPriority, SetFrameOffset, FlipHorizontal. QueueSpriteAnim allows seeing the weapon and effect together with the unit attack animation.
v1.02 - Improved handling of WEP and EFF animations by adding setting to select weapon. Fixed bug where 2 bytes were skipped after every opcode.
v1.01 - Improved how WEP and EFF sprite sheets are handled.
v1.00 - Fixed some UI issues. Viewports for frame and animation now allow panning and zooming
v0.02 - Added all vanilla shp and seq types and improved the UI
To use the extension, extract the .pck file from the zip and drag it into Pixelorama. Two tabs should be added to the top left.
If the new tabs do not appear, you may need to go to Edit-> Preferences -> Extensions and select and enable FFTorama.
The new tabs and be dragged to new locations withing pixelorama.
https://www.oramainteractive.com/Pixelorama-Docs/extension_system/extension_basics#installing-the-extension
This extension adds two panels to pixelorama. One to display a selected frame and one to display an animation. When selecting a frame, the corresponding sections of the sprite sheet will be selected.
Please comment with any feature requests or bugs found
Notes:
- Animations only interpret the following opcodes:
- LoadFrameAndWait
- QueueSpriteAnim - Location of weapon and effect sheets are set in the settings panel
- LoadMFItem, UnloadMFItem, MFItemPosFBDU - Item to load is set in the settings panel
- Move operations
- SetLayerPriority
- SetFrameOffset
- FlipHorizontal
- Wait
- WaitForInput, WeaponSheatheCheck1, and WeaponSheatheCheck2 - These are interpreted as a fixed delay (in frames) set in the settings panel
- There may be alignment errors on frames that use rotation
- Does not account for SP2 lookups
- Works with Pixelorama 1.0
Works with Pixelorama 1.0:
https://github.com/Orama-Interactive/Pixelorama
https://orama-interactive.itch.io/pixelorama
https://www.oramainteractive.com/Pixelorama-Docs/