So by default, if a unit neither moves nor acts it ends its turn with 40 CT, if it does only one or the other it ends with 20, and if it does neither it ends with zero. I've been having a tough time finding the routines that determine this. Conservatively, it'd be nice to tweak those numbers; more ambitiously, knowing where this math comes from means I could try to write new routines to do things like giving abilities custom CT costs, FFX style (this is somewhat possible with damage formulas, but not ideal).
If this info isn't readily available (I had a hard time digging through BATTLE.BIN for it), maybe give me a hint about what I should breakpoint to get started? It'd be nice if eventually I could answer small questions like these on my own.
If this info isn't readily available (I had a hard time digging through BATTLE.BIN for it), maybe give me a hint about what I should breakpoint to get started? It'd be nice if eventually I could answer small questions like these on my own.