(Let's see if I can actually get my teams back up before today ends.)
Oh, okay. So that's what "Nanashi's Sushi Bar" was referencing. Hunh.
I'm not sure if this is rhetorical, but it works for several (painful) reasons:
1. Quickening is broken.
2. Cursed Ring + Quickening is still extremely overpowered despite Cursed Ring no longer being guaranteed since the 50/50 resurrection is still basically in the user's favor in most cases.
3. The Undead units generally get back up fast enough (with Quickening) to prevent a lot of teams from ever getting around to targeting the Monks, who get to slowly disrupt and wear down the other team usually at that leisure.
4. Steal Heart is already pretty damn powerful even before the fact that Quickening boosts it.
5. Slow Dance, despite its abysmal hit rate, also is borderline broken since losing just -1 Speed is pretty damn significant. Only reason it isn't dominating the game right now is because Quickening is dominating it instead and Slow Dance is hard-countered by Quickening.
6. Last Dance is actually incredibly strong if your opponent hasn't (or can't) hit an effective 10 Speed--which is actually pretty easy to do--and you get lucky enough and since Slow Dance "fixes" the first problem....
7. The A.I. is dumb about a lot of things, including who it will target. While letting the Quickening Zombies run around would be bad, given they generally always get back up, they "should" be prioritized less than the Monks in most cases. However, due to both being the face of their enemies and technically having less HP than the defensive Monks, the A.I. will generally always take the unit that either has the least HP or that can do the most damage to, though some exceptions exist. So the Zombies are essentially really threatening "bait", all things said.
On top of that, RedWorld just got kind of unlucky, especially in that first round where she might have won had Wave Fist not had missed twice and since half of silentkaster's team gets unlimited continues. Ironically, had she had Seal Evil, which I normally say is underwhelming, she would have likely won rather convincingly since silentkaster's Monks can't heal away Petrify like 99% of Monks can.
*The More You Know Star goes by*
Oh, okay. So that's what "Nanashi's Sushi Bar" was referencing. Hunh.
Quote from: Rouroni Elmdor on April 15, 2015, 06:42:26 pmWhy the fuck does this work?
I'm not sure if this is rhetorical, but it works for several (painful) reasons:
1. Quickening is broken.
2. Cursed Ring + Quickening is still extremely overpowered despite Cursed Ring no longer being guaranteed since the 50/50 resurrection is still basically in the user's favor in most cases.
3. The Undead units generally get back up fast enough (with Quickening) to prevent a lot of teams from ever getting around to targeting the Monks, who get to slowly disrupt and wear down the other team usually at that leisure.
4. Steal Heart is already pretty damn powerful even before the fact that Quickening boosts it.
5. Slow Dance, despite its abysmal hit rate, also is borderline broken since losing just -1 Speed is pretty damn significant. Only reason it isn't dominating the game right now is because Quickening is dominating it instead and Slow Dance is hard-countered by Quickening.
6. Last Dance is actually incredibly strong if your opponent hasn't (or can't) hit an effective 10 Speed--which is actually pretty easy to do--and you get lucky enough and since Slow Dance "fixes" the first problem....
7. The A.I. is dumb about a lot of things, including who it will target. While letting the Quickening Zombies run around would be bad, given they generally always get back up, they "should" be prioritized less than the Monks in most cases. However, due to both being the face of their enemies and technically having less HP than the defensive Monks, the A.I. will generally always take the unit that either has the least HP or that can do the most damage to, though some exceptions exist. So the Zombies are essentially really threatening "bait", all things said.
On top of that, RedWorld just got kind of unlucky, especially in that first round where she might have won had Wave Fist not had missed twice and since half of silentkaster's team gets unlimited continues. Ironically, had she had Seal Evil, which I normally say is underwhelming, she would have likely won rather convincingly since silentkaster's Monks can't heal away Petrify like 99% of Monks can.
*The More You Know Star goes by*