Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.
Started by heiir, March 29, 2011, 08:32:06 am
Quote from: heiir on March 29, 2011, 08:32:06 am1.) When I try to incorporate certain spritesheets (in bmp format of course) into certain places (such as "Cloud v2" on "Cloud"), I get an error message that is very long that basically says the file size is larger than the original. I'm assuming that this is because the downloaded custom sprites are meant for PSX version, and are larger than the PSP. I was curious as to if anyone knows how to resize the bmp to fit just right (limits being: 43008, 45056, & 47104 kb); or if they can point me to a FFTPatcher version of ShiShi's that forces the image? I currently have FFTPatcher versions .271, .466, and .478 and none of them seem to work for what I'm going for. I'm also using GraphicsGale for the sprites.
Quote from: heiir on March 29, 2011, 08:32:06 am2.) Is there a way to alter the Generics in sequence 188 using FFTEVGRP? If so, where can I find them?
Quote from: heiir on March 29, 2011, 08:32:06 amFFTEVGRPFFTPatcher v.271FFTPatcher v.466FFTPatcher v.478Lion Editor (seems to work the easiest for what I'm going for)UMDGenGraphicsGale
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