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Messages - Dome

1
FFT+ / Re: FFT: Plus 1.02 [Official Download Topic]
October 27, 2015, 09:25:45 am
This is the official release, previous version were "Beta".
(And yes, all the bugs reported so far have been fixed)
The only -big- change is that you cannot reach the DD until you defeat Altima, so you are free to keep playing with your old save file.

P.s: Deep Dungeon is fully completed now *wink*
2
FFT+ / My hacking notes
October 27, 2015, 06:53:20 am
I present to you, for the lulz, some of the many papers I used to organize (without much success...) my work with FFT: Plus
Warning: The infos in these papers might be outdated.





3
FFT+ / FFT: Plus [Battle Logs]
October 27, 2015, 06:21:31 am
Use this topic to post your battle logs/videos/image.
If you want your YT channel here, just ask and it will be added to the list!
4
FFT+ / FFT: Plus [Bug Reports]
October 27, 2015, 06:10:56 am
While I truly hope my patch has no bugs, I know that such a thing is pretty much impossible.
Report here anything that doesn't work as intended/graphical glitch/typo and
it will get fixed in the next release.
5
FFT+ / FFT: Plus 1.02 [Official Download Topic]
October 27, 2015, 06:01:10 am

Click here to download!


What's FFT: Plus?
"A rebalancing patch that makes FFT a more challenging experience while keeping the game accessible
to newbies and veterans alike, and adds extra content to the game while leaving FFT's timeless story intact
"



As the description of the patch says, I did not make this hack myself.
It would have been impossible without the tools and help FFH gave to me.
I'll probably miss someone/something :P Forgive me if I do! (Send me a PM to remind me what I missed!)


I'd like to thank, in no specific order:
- Melonhead and Glain for creating the FFTPatcher suite
- Xifanie because without her FFH wouldn't exist and for some Hacks I used
- Pride Razele formerdeathcorps nates1984 FFMaster pokeytax Rfh Choto RavenOfRazgriz
   for the many Hacks and tools they created/coded over the years
- Elric for fixing the issue with Rad at the beginning of the game
- Jumza for his edits to when the Deep Dungeon unlocks
- Everyone who played the patch at least once
- Everyone who posted here to provide feedback or just to say "Well done!"

Without you guys, I wouldn't have been able to release FFT: Plus 1.02.
Now...why are you still here? Download the patch and play! Have fun :D



6
Spam / Re: Roll to Doge
October 25, 2015, 12:38:51 pm
My action:
>Become a benevolent, yet annoying, spam god




Quote from: Elric+Jumza on October 23, 2015, 07:38:11 am
> Uses the remaining Sodium Hydroxide to dissolve the lamp and Dome along with it.

Roll: 5+1
The lamp is easily dissolved, as is Dome's body trapped inside: only bones remain

Quote from: Xifanie on October 23, 2015, 07:09:59 pm
>Summon Batdoge to stop crime


Roll: 4
Batdoge to the rescue!
(New png: Batdoge, will attack whoever deals something illegal)

Quote from: dw6561 on October 24, 2015, 03:55:01 pm
>summon Tingle to get revenge on Mudvayne

Roll: 3
Kooloo-Limpah!
Tingle is here!

Mudvayne must roll to doge Tingle'...attack?
Roll: 4
Tingle isn't that threatening anyway...
(New png: Tingle. Will do stuff...I guess)

Quote from: Dome>Become a benevolent, yet annoying, spam god

Roll: 5
Dome' bones rise in the air, and he ascends to his rightful place: on the spam throne.
Being a benevolent (yet annoying) god/spammer/skeleton/genie, he decides to grant everyone a wish!

Global event!
Everyone can "wish" something with his next action! If the wish only has beneficial results and doesn't harm anyone, the wish will be granted. If you wish harm for someone, you will only roll a 1 or a 5.
(Of course you can simply decide to do whatever the fuck you want and ignore the opportunity. Your call)


Jumic (Or Elza): Bi-headed human, +1 if you cooperate, -2 if you act on your own
dw6561 (+1 to attack rolls when you attack with Geomancy)
Kokojo (Mightycopper made of dirt, +1 to rolls inside it)
Dome (Skeleton/God of Spam)
MudVayne (Super duper Slingshot of doom)
Xifanie

Png:
Batdoge: Will attack whoever does something illegal
Tingle: Random
7
Spam / Re: Roll to Doge
October 23, 2015, 06:54:08 am
Quote from: dw6561 on October 20, 2015, 07:55:07 pm
>Cry into a jar, storing the tears for later use.

Roll: 5
Manly tears have been shed!
They were so manly, you'll get a +2 to the next roll when you use them!
(+2 to next "manly tears" roll)

Quote from: Jumza on October 20, 2015, 10:34:01 pm
>Run up to Elric and cry my tears into his sodium hydroxide, rendering it useless.

Quote from: Elric on October 20, 2015, 11:31:19 pm
>drip some sodium hydroxide on the floor in Jumza path, so he slips and breaks his hip instead causing him to cry all the tears.

Fuck this, I'll decide the result rolling once for each of you: whoever gets the higher result wins
Jumza rolls: 6-1
Elric rolls: 1-1

Jumza runs to Elric, while Elric drips chemicals on the ground. Manly tears are shed while Jumza flies, however, "Things", now a bear trap, steps into the fray.
The epic mix of tears, love, blood, bear traps and chemical (United with both the tragicomical results, 1 and 6) produces an unexpected result... Elric and Jumza fuse into one being: Jumic! (Or Elza, your call)
From now on, you'll be 2 heads attached on a single body! If you cooperate in your actions, you'll get +1 to the roll: Otherwise, you get a -2

Quote from: Dome on October 21, 2015, 02:22:43 am
>Come to life thanks to a manly tear that dripped where my body dissolved

Roll: 6
The manly tears ressurect your body, giving you Phenominal Cosmic Power...trapped into a Ity Bity Living Space
(Godlike powers, trapped inside a lamp)

Quote from: Mudvayne on October 21, 2015, 11:34:02 am
>Break dws jar of tears with my expert aim with my slingshot  :mrgreen:

Roll: 4+1
Owww. The jar is broken. You Dastard!
(Dw' jar of manly tears is broken)

Quote from: Kokojo on October 22, 2015, 12:18:11 am
> tears dome's dead body using the dirtcopter - model mighthy

Roll: 3+1
You try to tear the lamp, but you just damage it a bit
(Dome's lamp is damaged)

Jumic (Or Elza): Bi-headed human, +1 if you cooperate, -2 if you act on your own
dw6561 (+1 to attack rolls when you attack with Geomancy)
Kokojo (Mightycopper made of dirt, +1 to rolls inside it)
Dome (Godlike powers, trapped inside a damaged lamp)
MudVayne (Super duper Slingshot of doom)
8
WELCOME TO FFH, WHERE ALL YOUR DREAMS COME TRUE!
Thanks for the reports, added
9
Posting to let you guys know the next release will have a fully playable DD.
QuoteThere are no brakes on the rape train!
10
Spam / Re: Roll to Doge
October 21, 2015, 02:22:43 am
>Come to life thanks to a manly tear that dripped where my body dissolved
11
Spam / Re: Roll to Dodge: 2nd coming
October 20, 2015, 03:33:37 pm
Quote from: Elric on October 18, 2015, 06:49:16 am
>being a master chemist, attempts to make several vials of Sodium Hydroxide

Roll: 3(+1 from tools)
You make some vials of Sodium Hydroxide. Congrats!
(Can use Sodium Hydroxide vials)

Quote from: Jumza on October 18, 2015, 10:37:47 am
>Borrow Mudvayne's Super duper Slingshot of doom, shoot Elric with a rock, then give it back to Mudvayne

(Things will be mine again!)

Roll: 3
You manage to throw the rock, however the rubber band hits you in da face (-1 to next roll)

Elric must roll to Dodge the rock!
Roll: 2
Elric is too busy with his vials to properly react, and the rock hits his head (Wounded, -1 to next rolls)

Quote from: Dome on October 18, 2015, 10:41:52 am
>Attempt to revive with spam and love (But mostly spam)

Roll:1
Nah, being dead is fine after all

Quote from: Xifanie on October 18, 2015, 11:32:00 am
>Rolls to Doge

Roll: 6
You turned this topic' name into "Roll to doge!". Congrats(?)

Quote from: Kokojo on October 18, 2015, 02:50:04 pm
> Built a mighthycopter from dirt blocks, armed with dirt missiles.

Roll:5
Your minecraft skills are so good, that a co-pilot villager spawns inside the mightycopter!
(+1 to rolls inside it)

Quote from: dw6561 on October 18, 2015, 02:53:34 pm
>Use Hell Ivy on Elric to stop him so he can't make the sodium hydroxide

Roll: 5+1
You summon too much power to attack! The whole world rises to attack everyone!
However...
Quote from: Dora the explorer>Sacrifice myself to save the world

Roll: Epic
Dora summons the power of every young boy and girl watching the show to aid her in this fight.
With all her might, she manages to repel Dw6561' attack. But not without a cost...

Manly tears will be shed for her noble sacrifice!
(Next turn, if you dont have "tears" somewhere in your action, you'll get -3 to the roll)

Jumza (Original owner of "things", -1 to next roll)
dw6561 (+1 to attack rolls when you attack with Geomancy)
Kokojo (Mightycopper made of dirt, +1 to rolls inside it)
Dome (Dead)
Elric (Stole "things", + 1 to rolls involving tools, can use Sodium Hydroxide vials, wounded)
MudVayne (Super duper Slingshot of doom)
Xifanie
12
Recruitment / Re: Small event(?) edits for FFT+
October 20, 2015, 07:46:24 am
QuoteChoto (?) already made a hack to make it go back to worldmap, it's on the forum somewhere. BTW, none of this is event stuff... This is worldmap/attack.out stuff.

Found it,  I'll post it here for everyone who might be interested as well return to worldmap after Altima by Pride

QuoteThe stone requirement is just a variable check in the conditions on Warjilis. You can learn this yourself on the Wiki. No reason for someone else to do something so small. It's just a variable edit based on the variables on the wiki, change the check for Warjilis to play the bar scene to include the variable for the Virgo stone.

^^ I explain how to do this in my "How to make a story mod" tutorial.

I'm confused by the amount of stuff written in that topic. I'll try to read it again later, (after some rest) and see if I manage to do it myself.
13
Recruitment / Small worldmap/attack.out edit for FFT+
October 19, 2015, 12:33:23 pm
Request: The event in Warjilis that unlocks the Deep Dungeon only triggers if you have the "Virgo" Zodiac stone (So, you must have defeated Altima to enter)
14
Spam / Re: Roll to Dodge: 2nd coming
October 18, 2015, 10:41:52 am
>Attempt to revive with spam and love (But mostly spam)
15
Spam / Re: Roll to Dodge: 2nd coming
October 18, 2015, 04:28:48 am
Quote from: Jumza on October 15, 2015, 06:59:12 pm
>Morph Things into a bear-trap like mechanism that will prevent people from stealing it

Roll: 4
"Things" morphs into a bear trap. It looks very menacing, and drips blood for some reason. (Things is a bear Trap)


Quote from: dw6561 on October 15, 2015, 07:56:12 pm
>Get ye flask

Had to say this before someone else does. Oh yes, I dared.

Roll:2
YOU CAN'T GET YE FLASK!

Quote from: Mudvayne on October 15, 2015, 08:05:14 pm
>gather some items to construct a slingshot to improve accuracy versus throwing rocks, attempt to construct slingshot

Roll: 5
You build an awesome slingshot, actually it's so awesome it can throw everything as long as you can lift it!
(Super duper Slingshot of doom)

Quote from: Elric on October 16, 2015, 01:20:34 am
> become a Thief. Disarm and steal Jumza's beartrap.

Roll: 4
You put "Thief" into "junction" and you suddendly want to steal "things"!
Too bad it has a defense mechanism!
Elric must roll to dodge the Bear trap!
Roll: 6
The trap chomps the air! You suffer no damage and grab "Things".
However, Dora the explorer comes out of nowhere saying "Elric don't swipe!"
(Stolen "Things", Dora is an NPC that tries to retrieve stolen things)

Quote from: Dome on October 18, 2015, 04:06:58 am
>Fight Sagat with all my might

Roll: 1(-1)=0
Sagat looks at you, and your body collapses. You disappear into nothingness!
Dome is Dead

Jumza (Original owner of "things" )
dw6561 (+1 to attack rolls when you attack with Geomancy)
Kokojo (Can use dirt blocks to build stuff)
Dome (Dead)
Elric (Stole "things", + 1 to rolls involving tools)
MudVayne (Super duper Slingshot of doom)

NPC - Dora the explorer (Attempts to retrieve stolen things)
16
Spam / Re: Roll to Dodge: 2nd coming
October 18, 2015, 04:06:58 am
>Fight Sagat with all my might
17
Spam / Re: Roll to Dodge: 2nd coming
October 15, 2015, 03:44:55 pm
Quote from: Jumza on October 14, 2015, 06:17:28 pm
>Wake up in a grassy field, see no one around and begin to wander aimlessly in search of things.

Roll: 5
You wander and wander around looking for things, until you actually find... "Things", a globe of pure energy that can morph into any tool you wish!
(+1 to any action when using a tool)


Quote from: dw6561 on October 14, 2015, 08:07:15 pm
>Wake up in a grassy field wondering whether my dreams have come true.

EDIT: And try to become a geomancer.

You roll:4
When you wake up you feel the natural energy, the breath of the planet, and more hippie stuff.
You are a geomancer! Congrats!
(+1 to attack rolls when you attack with Geomancy)

Quote from: Kokojo on October 14, 2015, 08:33:56 pm
>Wake up in a grassy field and try to punch blocks for a dirt house

Roll:6
You decide to build a Dirt house, so you punch the ground to gather some block.
However, for some reason you decide to use 100% of your Kokobo powers to deliver the blow, and you open a rift that leads to the Nether! Kokojo must roll to avoid falling into the Nether.
Roll: 5
You manage to avoid falling in, and also snag some of the dirt blocks you wanted!
(Can use dirt blocks to build stuff)

Quote from: Dome on October 14, 2015, 08:51:32 pm
>Wake up and train to become a Street Fighter

Roll:6
You focus on your Ki and dress up like Ryu because fuck it, everyone loves cosplay.
However, Sagat notices you and wants revenge for the loss in the street fighter tournament!
Dome must roll to dodge the incoming Tiger Uppercut!
Roll:3
You instead decide to tank the blow because you think you are a real street fighter!
Your body thinks you are retarded, and makes sure you know spilling some blood on the ground
(Wounded, -1 to next roll, Sagat wants to kill you)

Quote from: Elric on October 15, 2015, 02:42:25 am
>wakeup and see Kokojo punching blocks, stab kokojo and steal his blocks

Roll:2
You decide to stab the blocks and steal Kokojo instead. Too bad he doesn't fit in your bag.

Quote from: Mudvayne on October 15, 2015, 12:46:56 pm
>Wake up and see Elric stabbing Kokojo, find and grab the nearest rock and throw it from a distance aiming for Elrics head

Roll: 4
You pick a rock and throw it against Elric. The Squire in you is proud of your action.
Elric must roll to dodge the rock!
Roll: 4
Elric dodges the mighty blow. The Squire isn't proud anymore.

Jumza (+1 to any action when using a tool)
dw6561 (+1 to attack rolls when you attack with Geomancy)
Kokojo (Can use dirt blocks to build stuff)
Dome (Wounded, -1 to next roll, Sagat wants to kill you)
Elric
MudVayne
18
Spam / Re: Roll to Dodge: 2nd coming
October 15, 2015, 01:31:21 pm
Guys you dont need to write "see x doing stuff", just stab or throw (the) rock(s) (Also remember, you dont know if an action, yours of someone else' will succede until I roll)

Oh, btw, will roll in 1-2 hours (unless Sephiroth summons Meteor on me, that's it)
19
Spam / Re: Roll to Dodge: 2nd coming
October 14, 2015, 08:51:32 pm
>Wake up and train to become a Street Fighter
20
Spam / Roll to Doge
October 14, 2015, 02:15:35 pm
Tl;Dr rules:
- You control yourself, writing -one- action per post using this format: > [Command] .
- Any action has a chance of failure or success based on a dice roll. (I roll, not you)
- You can attack other players, or try to become stronger finding items/building stuff/whatever.
- The goal is elimination of the other players by making them Roll to dodge.
- Rolling 1 or 6 usually has tragicomical results.
- If you die, you can't do shit unless you roll a 6.

Quote from: Kokojo on September 09, 2014, 12:19:08 am
Roll to Dodge! is a unique text adventure, in that you don't control one character. You control yourself. Each person that submits an action will be acting of their own accord, on their own character. Characters may interact with the environment and each other any way they wish. Because of this, you may only submit one action per roll. I will take the latest action you submit, and if you accidentally make two actions at once, I will take only the second one. If I catch it before the time I update, however, I'll attempt to leave a warning.

What kind of actions you can perform? Well, first of all, try to avoid doing something too obscene. Outside of that, however, your actions and the consequences are only ruled by two things: Your imagination, and these:

That's right! When I update every day, I will be rolling a die. This is part of the reason behind why this game is called "Roll to Dodge!" Any action you make has a chance of failure or success based on the outcome of a 1d6 roll. Here's a breakdown of what happens:

1 - Epic Fail: The exact opposite happens
2 - Fail: You fail to complete the action
3 - Troubling Success: You complete the action, however not without trouble or damage.
4 - Success: You complete the action. That's it.
5 - Perfect Success: You complete the action well enough that you receive a boost from the outcome
6 - Overshoot: You complete the action so utterly thoroughly that something unintended happens.

Of course, the other part of the reason why this game is called "Roll to Dodge!" is because you also have to dodge things. Players may attack one another, and the Environment (as well as any denizens of which) may attack players of their own free will as well. If you are attacked, I will automatically roll for your character. Here is a breakdown of how the roll affects you:

1 - Fatal Wound: You die
2 - Serious Wound: If attacked again within the next two turns, if you roll a 3 or lower, you will die.
3 - Grazed Wound: Your suffer a penalty.
4 - Graze Clothing: You take no damage, Nothing happens
5 - Graze Score: Your evade and gain something.
6 - Counter: The attack will - If a player - be forced to roll to dodge, or if part of the environment, be destroied/defeated.

/shamelessly copy-pasted.

Additionnal rules :
- You control only your own character
- You can submit (almost) any action.
- The goal is elimination of the other players by making them Roll to dodge!
- Once you're dead, you can still ''attempt'' to play, but it will do nothing unless you roll a 6.
- You wake up in a grassy field, and >wake up should be your first action.
- You may get items or boons to help you, those will be kept. Seeking bonuses may very well give you some.
- Attacks are usually restricted to one person at a time, unless you get a certain boon/item. This is to make my life easier.




Btw, all commands should look like this

"> [Command]"

> Build a Mecha for fighthing:
1: You deconstruct your petting hand. (-1 to next roll)
2: You forget how to make things.
3: You make the mech, but it's not sturdy and falls on you. (-1 to next roll, you get a broken mech.)
4: You make a battle mech and he's pretty neat! (You get Battlemech : Can't roll a 2 while attacking.)
5: You make the mech and the magical killer fairy helped you, resulting in a killing machine! (You get SuperBattleMech : Can't roll a 1 or 2 while attacking.)
6: You make the Battlemech, however the AI is too developed and it sees you as a threat, and begins shooting at you!

(thus, the 6 would bring up those options :)
ROLL TO DODGE THE GIANTS POTATOES:
1: You don't do it. X has died.
2: You get seriously wounded, but escape alive. X is injured!
3: You get away from the missiles, but a bullet gets you. (-1 to next roll)
4: You evade everything like a pro.
5: Not only do you evade everything, but ninjas are so impressed with that they decide to teach you a few tricks. (+1 to next roll)
6: You effortlessly destroy the mech with your pinky finger.