I'm looking forward to it, gatebuster.
That is a good point.
I agree. In fact, I was a bit surprised to see MA*8 in the new formula for Bizen Boat.
For the sake of argument, is anyone comfortable with the idea of turning 1/3 of MP into Three Stars, a support ability (named after its appearance in Final Fantasies VI and X) which reduces the MP cost of all spells to 1? Even with 1/3 of MP, units with low MP pools (e.g., Archer, Paladin, Thief) still expend their entire base MP bar after three or four casts of reasonably expensive magic (e.g., Raise 2, Demi 2, Paralyze). Consequently, these classes must nevertheless equip at least one piece of MP equipment, usually Golden Hairpin or a robe, for sustained spellcasting. How much better would this support ability be if its application allows one to eschew MP equipment entirely?
Perhaps a little. Think of it like this: Attack UP usually boosts PA by 3~4. This allows players to equip their units with armor other than Twist Headband and Power Sleeve while maintaining the same effective PA. By the same token, Three Stars will allow players to equip their low-MP units with armor other than Golden Hairpin/robes. Thus, Three Stars and Attack UP become more comparable in potency at the design stage.
Nevertheless, Three Stars has its downside in battle, and thus is yet less potent than Attack UP. By eschewing MP equipment with Three Stars, one becomes extremely vulnerable to MP damage; for example, a single tap of a Mage Masher by a feeble Wizard will nearly burn the entire MP bar of a 19 MP Thief. And since Three Stars does not completely remove MP cost, such MP damage can still disrupt spell casting. This downside also applies to those scheming to pair MP Switch and Three Stars together: Block a big hit with MP Switch and you'll still lose a turn recovering lost MP, Three Stars be damned.
Quote from: Barren on September 04, 2016, 03:39:26 pmBut people also forget that since [Float is] immune to earth, not even Oil can override it
That is a good point.
Quote from: CT5Holy on September 04, 2016, 05:11:26 pm
Well, Golden Hairpin didn't change... it's that we added a crucial new option each for Dark and Holy. People are well aware how devastating max MA Holy, Dia, Shadow Shade, and Kotetsu can be. Dark Holy and new Bizen Boat gave excellent tools to Dark (high single-target damage) and Holy (high AoE damage) that they didn't have before.
I agree. In fact, I was a bit surprised to see MA*8 in the new formula for Bizen Boat.
For the sake of argument, is anyone comfortable with the idea of turning 1/3 of MP into Three Stars, a support ability (named after its appearance in Final Fantasies VI and X) which reduces the MP cost of all spells to 1? Even with 1/3 of MP, units with low MP pools (e.g., Archer, Paladin, Thief) still expend their entire base MP bar after three or four casts of reasonably expensive magic (e.g., Raise 2, Demi 2, Paralyze). Consequently, these classes must nevertheless equip at least one piece of MP equipment, usually Golden Hairpin or a robe, for sustained spellcasting. How much better would this support ability be if its application allows one to eschew MP equipment entirely?
Perhaps a little. Think of it like this: Attack UP usually boosts PA by 3~4. This allows players to equip their units with armor other than Twist Headband and Power Sleeve while maintaining the same effective PA. By the same token, Three Stars will allow players to equip their low-MP units with armor other than Golden Hairpin/robes. Thus, Three Stars and Attack UP become more comparable in potency at the design stage.
Nevertheless, Three Stars has its downside in battle, and thus is yet less potent than Attack UP. By eschewing MP equipment with Three Stars, one becomes extremely vulnerable to MP damage; for example, a single tap of a Mage Masher by a feeble Wizard will nearly burn the entire MP bar of a 19 MP Thief. And since Three Stars does not completely remove MP cost, such MP damage can still disrupt spell casting. This downside also applies to those scheming to pair MP Switch and Three Stars together: Block a big hit with MP Switch and you'll still lose a turn recovering lost MP, Three Stars be damned.