(Meh. Delayed responses are fine. Yours at least had an excuse. My delayed response was just due to sloth as per usual.)
Given how much you had to read through, no one could blame you for taking a while either really. I mean, I had to look back just to see what you were replying to in some cases:
My apologies for my own delayed response given how much of that is me just saying "good to know" or something like it, but thanks for taking the time to reply like always.
Given how much you had to read through, no one could blame you for taking a while either really. I mean, I had to look back just to see what you were replying to in some cases:
I see with regards to Heal. I haven't really played any Final Fantasy games that came from before Final Fantasy V. Good to know. It sounds quite interesting. You may a good point about Blind as well.
That said, I'll remain skeptical about it and Preach until I play it.
That said, I'll remain skeptical about it and Preach until I play it.
I'm pretty sure that Undead doesn't innately Absorb: Dark in even ARENA, hence why Cursed Ring has Absorb: Dark on it. I was merely asking because I think one of the ASM hacks floating around add that aspect to Undead innately; that or I'm confusing it with something Raven mentioned a while ago. Regardless, it's good have confirmation that you aren't using it, not that I would mind.
Similarly, I see and don't mind about Blood Oath, Putrify and Banish. Good to know.
Similarly, I see and don't mind about Blood Oath, Putrify and Banish. Good to know.
I see. Guess I'll just have to wait to see what the mysterious mystery is like everyone else.
Oh, so ??? units being immune to the Death formula is a glitch? I thought it was just a feature. Huh. It's good to know that Dispel and Stun can't affect the bosses at least.
The Frog attack thing is...amusing and interesting. Never thought about changing Frog's attack. I'm somewhat tempted to "borrow" that. Good to know that you've made it not last past death too.
I see with regards to Bio II and Scourge, Force & Wild Tornado. I'm not particularly enamored of Star Wars, so the "Luke uses Force" thing isn't important to me.
Oh, so ??? units being immune to the Death formula is a glitch? I thought it was just a feature. Huh. It's good to know that Dispel and Stun can't affect the bosses at least.
The Frog attack thing is...amusing and interesting. Never thought about changing Frog's attack. I'm somewhat tempted to "borrow" that. Good to know that you've made it not last past death too.
I see with regards to Bio II and Scourge, Force & Wild Tornado. I'm not particularly enamored of Star Wars, so the "Luke uses Force" thing isn't important to me.
Renaming it Thunder element is fine with me, even if it weren't already completely up to you. I just wanted clarification.
Amusingly, I finally looked into FFXIII and its abilities only about a couple of days before you replied and, yeah, Deprotect & Deshell easily look like some of the most useful abilities in the game.
Amusingly, I finally looked into FFXIII and its abilities only about a couple of days before you replied and, yeah, Deprotect & Deshell easily look like some of the most useful abilities in the game.
I've recently faced the same temptation with regards to barriers and rejected it for lesser reasons, so I can understand you not going with that restriction.
I can see your reasons for keeping Wall. For some reason, I was just surprised to see you kept it, especially for generics.
I can see your reasons for keeping Wall. For some reason, I was just surprised to see you kept it, especially for generics.
I see about Comet, Comet II and Meteor, even if Meteor is still going to have an odd disconnect visually.
No, I meant that Reverse doesn't cancel status, which is a good thing about it, even if I still think it's problematic.
Good to know about Ultima.
No, I meant that Reverse doesn't cancel status, which is a good thing about it, even if I still think it's problematic.
Good to know about Ultima.
I see. I expected as much about Gafgarion and Execute, though it's good to have confirmation as always. Abilities that a Dark Knight might have always end up being in a weird place in FFT patches between Gafgarion's existence and then the existence of the generic PSP-only Dark Knight class that can't really be replicated in the PSX-patches currently.
Oh, so Aim will have a cost. Good to know. I prefer that even if it will end up looking "strange" for non-projectile Aim users that move away from the target.
Good to know about Cover Fire.
Good to know about Cover Fire.
Oh, so Corsair's abilities will use MP. I was thinking they wouldn't, sort of like how Gadgeteer's don't. Between that and learning about Gamble's restrictions, I'm far less worried about Corsair and can go back to be vaguely excited, which is the height of excitability for me.
Good to know about Gil Toss/Throw and Felicity.
Good to know about Gil Toss/Throw and Felicity.
Oh, so Eruption is meant to mostly be a joke then. I see. I'm...admittedly not sure how to feel about that, but it's only a minor issue at best, potential Confusion or Charm on the Airship aside.
Good to know about Terrain and Geomancy though.
Good to know about Terrain and Geomancy though.
My apologies for my own delayed response given how much of that is me just saying "good to know" or something like it, but thanks for taking the time to reply like always.