Increase the possibilities of strategy and bring the full potential of the mechanics that in the base game were not used in their entirety. Whether due to the short development time of the game, or due to the absence of current tools from player data collections, we have discrepancies between a huge variety of jobs and skills in the base version, even in the Lion's War, where a lot of things were revised, they didn't share the original full team anymore, therefore, it is believed that many of the original embryonic ideas and mechanics were forgotten or not fully explored.
And also because until now Square Enix still hasn't made a better tactical game than FFT...
####### What has changed ? #########
- Rebalanced jobs attributes - Innate bonus of base jobs improved and redistributed for better coherence - Reorganized, renamed, recolorfull, redistributed and leveled items - Skills redistributed and revised - Leveled special jobs powerful - Equipped items in each jobs better contextualized according to coherence, timing and diversity - All jobs reformulated - Limited enemies added - Better suitable items of all jobs - Added skills of all jobs - Poach with better items - Higher probability of obtaining rare items in Treasure Hunter - Treasure hunter with better items and new additional items - Revised costs of skills - JP of obtaining many skills reduced - Casting time of many spells reduced - Adjusted prices of all items - Increased Exp and JP earnings - Revised and improved battle rewards - Tavern quests most accessible - Better rewards and experience gains on tavern quests - Difficulty in campaign mode redistributed and rebalanced according to the story's context - Campaign mode enemy equipment reformulated according to context - Re-imagined optional challenges - Best rewards from optional challenges - Multi-player items content is also available for single player - Added Easter Eggs - More fun random character names - Added conspiracy theories - Failed attempt to nerf Orlandeau... - Added new skills - Added new monsters - Added new jobs - Added new items - More, much more...
Note: The game's story has not been changed.
####### What are the new mechanics? #########
- Parry and Gained Jp Up for everyone! (Caos Version Only) All classes have these skills innately
- The lighter the faster! Many of the items like knives and clothes increase speed now
- Build strength, defense, magic or agility! In addition to jobs, items also guarantee more possibility of focusing the character on physical strength, magic, hp and buffs or agility
- Bad and good at the same time! Many powerful classes and items have weaknesses and deficiencies, which can be overcome depending on your build
- Battle set, for battle mode! It is possible to overcome many deficiencies in powerful items by equipping them during battle, and many have resistance and useful elements if you know your opponents well.
- Nothing is lost, everything is destroyed! (Caos Version Only) Stolen or thrown items appear for purchase at the fur shop, but if they are broken they will be lost forever... forever...
- Breaks posture! (Caos Version Only) Leaving an opponent in critical condition cancels their charged abilities, but the same goes for you.
- Break Guard, Break Buffs, Break Everything (Caos Version Only) Some weapons, such as axes and skills such as stone throwing, can cancel opponents' charging mode and break defenses and buffs.
- Weapon Masters and Cast Guard! (Caos Version Only) Support skills for equipping weapons now grant 30% more damage with that weapon, and a new skill for mages and archers has been added that grants 80% physical damage reduction during the charge state
- Weapon Arts, special weapon attacks Many weapons have special attacks, with a 33% chance of occurring during a successful physical attack
- Bloody war on both sides! (Caos Version Only) Critical hits are more common, and are more likely to occur if used by a character in critical condition
- Everything has a name, but I want to change it! (Caos Version Only) All units can have their names changed, and they can all do tavern missions as well.
- This buff/status effect is good, and that one too, and that one too... (Caos Version Only) Improved the worst buffs: Defend: now quadruples defense %, and reduces physical damage taken by 80% Regen: Heals 2x more Invisible: quadruples evade chance end increases critical hit rates Protect: Reduces 50% physical damage
Improved the worst Status Effecs: Blind: reduces defense chance to 1/4, reduces physical hit chance to 1/4 Poison: deals double damage and does not heal after character death
- Status effect X Buff More effect and status buffs now cancel each other out: Regen x Poison Haste x Slow Reraise x Doom/Vampire Reflect X Silence Float x Immobilize Defend x Disable Invisible x Blind Faith x Ateist
- More, much more...
###### Omega Generic classes requirements and details ######
0 Warrior Prerequisite: None This job serves as the foundation for all others, forming the first step on the road to becoming a mighty hero. Passives: Defence Stance, Equip Fast,Physical Attack+, Exp+ Main Weapons: Axes, Flails, Swords and Shields Equips: Hat, Clothing 1 Alchemist Prerequisite: None An expert in the use of items to recover HP or remove vexing status ailments. Passives: Aerial Alchemy, Analize Place, Safeguard, Rationalism (Permanent Atheist) Main Weapons: Guns, Knifes, Equips: Hat, Clothing 2 Blade Knight Prerequisite: Warrior Lv 2 A brave and chivalrous warrior of unmatched skill. Uses a knight's sword to unleash the Arts of War. Passives: Physical Defense+, Exp+ Main Weapons: Greatswords, Swords and Shields Equips: Heavy Armors 3 Noble Archer Prerequisite: Warrior Lv 3 Equipped with a bow and arrow, this warrior provides valuable long-range attacks. May Aim for higher damage. Passives: Precision+ Main Weapons: Bow, Crossbow Equips: Hat, Clothing 4 Fighter Prerequisite: Blade Knight Lv 3 A fighter devoted to physical training, whose unarmed attacks are deadly. May use Martial Arts. Passives: Pure power, Lifefont, Exp+ Main Weapons: None Equips: Clothing 5 Cleric Prerequisite: Alchemist Lv 2 A cleric who taps into the powers of the divine, using White Magicks to cast spells of recovery and protection. Initial: Regen, Protect, Shell Weakness: Dark Passives: Arcane defence+, Exp+ Main Weapons: Staff, Flail Equips: Hat, Clothing, Robes 6 Wizard Prerequisite: Alchemist Lv 2 A mage who uses Black Magicks to channel elemental powers into powerful offensive spells. Weakness: Holy Passives: Arcane Attack+, Exp+ Main Weapons: Rod Equips: Hat, Clothing, Robes 7 Chrono Master Prerequisite: Wizard Lv 3 A mage who uses Time Magicks to control space and time, toying with laws created by the gods themselves. Passives: Speed Cast Initial: Slow, Float Permanent: Haste Main Weapons: Pole, Staff Equips: Hat, Clothing, Robes 8 High Invoker Prerequisite: Chrono Master Lv 3 A mage who may Summon the most powerful of spirits, the beings known as espers. Passives: Mana Mastery, Exp+, Warlock Casting Main Weapons: Rod, Staff, Book Equips: Hat, Robes 9 Rogue Prerequisite: Noble Archer Lv 4 A warrior whose nimble fingers allow him or her to Steal from nearly anyone. Passives: Hunting Contract, Analize place,Aerial Alchemy, Steath Main Weapons: Knife, Ninja Blade, Crossbow Equips: Hat, Clothing 0A Inquisitor Prerequisite: Spirit Master Lv 3 A warrior who participates in battle using Speechcraft. Words, rather than swords, are the orator's weapons. Passives: Monster Tamer,Arcane Defense+, Physical Defense+ Immunity:Traitor Main Weapons: Flail, Gun, Crossbow, Book Equips: Hat, Adornamment, Clothing, Robes 0B Spirit Master Prerequisite: Cleric Lv 3 A master who uses the Mystic Arts to use the forces of the spirits at will. Balances Yin-Yang Passives: Manafont, Ignore Weather, Exp+, Punisher Immunity: Stone, Blind, Confuse, Sleep, Undead, Berserk, Disable.Resistence: Yin-Yang (Holy/Dark) Main Weapons: Book, Pole Equips: Hat, Robes 0C Elementalist Prerequisite: Fighter Lv 4 A monk warrior who uses Geomancy to control powers lying dormant in the natural terrain. Passives: Ignore Terrain, Physical Attack+, Exp+ Resistence: All Element Resistence Main Weapons: Sword and Shield, Axe, Pole Equips: Hat, Clothing, Robe 0D Sky Dragoon Prerequisite: Blade Knight Lv 3, Noble Archer Lv 3 A knight who may make soaring Jump attacks even in full armor, the dragoon is also a master spearman. Passives: Infinity Jump, Physical Defence+, Exp+ Resistence: Fire, Lightining, Ice Main Weapons: Spears and Shields Equips: Heavy Armors 0E Swordsmaster Prerequisites: Elementalist Lv 4, Noble Archer Lv 2 Following a warrior ethic from a foreign land, the samurai uses Iaido techniques to attack with his or her katana. Passives: Doublehand, Physical Attack+, Swin, HP+ Main Weapons: Katanas, Bows Equips: Heavy Armors, Robes 0F Shinobi Prerequisites: Rogue Lv 5, Blade Knight Lv 2 A warrior who uses stealth to be all but invisible. The ninja may also Throw weapons at faraway enemies. Passives: Dual Wield, Aerial Alchemy, Steath,WatherwalkingInitial: Invisible. Main Weapons: Knife, Ninja Blade, Flail Equips: Hat, Clothing 10 Planeswalker Prerequisites: Cleric Lv 5, Spirit Master Lv 4,Wizard level Lv 5, Chono Master Lv 4 A learned sage who uses another dimensions to analyze natural phenomena and conjure powerfull magicks Passives: Arcane Attack+, Arcane Defense+, Speed Cast, Mana Mastery Main Weapons: Rod, Staff, Book, Pole Equips: Hat, Clothing, Robes 11 Singer Prerequisites: Invoker level 3, Inquisitor level 3 A singer who uses his voice as a weapon. May use Bardsong to support his allies in battle. Passives: Fly, Exp+/Jp+ Main Weapons: Instrument Equips: Hat, Clothing 12 Mistress Prerequisites: Elementalist level 3, Dragoon level 3 A lady who dances across the battlefield, garbed in colorful raiments. May Dance to hinder the enemy. Passives: Fly, Exp+/Jp+ Main Weapons: Knife, Cloth Equips: Hat, Clothing 13 Copiator Prerequisites: All Jobs level 5 A hero who has abandoned his or her own identity, instead mimicking the actions of allies in battle. Passives: Master teleportation, Pure Power,Precision+, Waterbreathing Initial Divine Wall 5E Omega Knight This warrior exchanges life for power, using Darkness to disintegrate all who stand before him Passives: Physical Attack+,HP+, Vehemence Main Weapons: Dark Swords and Shields Equips: Heavy Armors, Clothings, Robes Prerequisites: Black Mage LV 5, Swordsmaster level 5, Hatred... 5F Omni Knight Although able to equip all weapons, this sad warrior excels at none, and is far from being the most powerful. Passives: Immortality Prerequisites: Warrior level 5, Alchemist level 5
###### Hunting Omega Mini Bosses!!! ######
Name - Rank - Local - Chapter - Mood King Horn - D - The Siedge Weald(East) - Chap2 - Hostile Marceline - D - The Yuguewood(West) - Chap1 - Hostile Robin Wood - C - Araguay Woods(East) - Chap4 - Hostile Lucy - C - Balias Swale(West) - Chap1 - Pacific Alfa 1 - C - Balias Swale(West) - Chap1 - Hostile Alfa 2 - C - Balias Swale(West) - Chap1 - Hostile Alfa 3 - C - Balias Swale(West) - Chap1 - Hostile Alfa 4 - C - Balias Swale(West) - Chap1 - Hostile Alfa 5 - C - Balias Swale(West) - Chap1 - Hostile Alfa 8 - C - Balias Swale(West) - Chap1 - Hostile Popo - C - Dugeura Pass(West) - Chap5 - Hostile Papa - C - Dugeura Pass(West) - Chap5 - Hostile Pupu - C - Dugeura Pass(West) - Chap5 - Hostile Pepe - C - Dugeura Pass(West) - Chap5 - Hostile Saga - C - Favoham Windflats(West) - Chap5 - Hostile Ovelia - C - Finnath Creek - Chap1 - Pacific King Phantom - C - Fovoham Windflats(East) - Chap2 - Hostile Zorn - C - Grogh Heights(West) - Chap4 - Hostile Torn - C - Grogh Heights(West) - Chap4 - Hostile Cuja - C - Grogh Heights(West) - Chap4 - Hostile Orran - C - Grogh Heights(West) - Chap1 - Pacific Dark Blader - C - Lenalian Plateau(South) - Chap5 - Hostile Shadow Clone - C - Mont Germinas(North) - Chap2 - Hostile Dragokong - C - Mont Germinas(North) - Chap1 - Hostile Dragozilla - C - Mont Germinas(North) - Chap1 - Hostile Delacroix Illusion - C - Mont Germinas(North) - Chap2 - Hostile Holy Blader - C - Mont Germinas(North) - Chap3 - Hostile Shadow Blader - C - Mont Germinas(North) - Chap3 - Hostile Bispo 7 - C - Mont Germinas(South) - Chap1 - Hostile Lucy - C - Mount Bervenia(North) - Chap3 - Pacific Bosch - C - Mount Bervenia(North) - Chap3 - Pacific Draco - C - Mount Bervenia(North) - Chap4 - Pacific Kaiser - C - Mount Bervenia(North) - Chap4 - Pacific Dark Blader - C - Mount Bervenia(South) - Chap1 - Hostile Alicy - C - Mount Bervenia(South) - Chap1 - Hostile Ludd - C - Mount Bervenia(South) - Chap1 - Hostile Alfa 1 - C - Tchigolith Fenlands(East) - Chap4 - Hostile Abuu - C - Tchigolith Fenlands(East) - Chap3 - Hostile Jack - C - The Yuguewood(East) - Chap5 - Hostile Jenova - C - The Yuguewood(East) - Chap5 - Hostile Redzard - C - Zeirchele Falls(East) - Chap1 - Hostile Shaka - C - Zeirchele Falls(South) - Chap4 - Hostile Mirage - C - Zeklaus Desert(North) - Chap2 - Pacific Lanza - C - Zeklaus Desert(South) - Chap3 - Hostile Alicy - C - Zeklaus Desert(South) - Chap3 - Hostile Livian - C - Zeklaus Desert(South) - Chap3 - Hostile Delatos - C - Zeklaus Desert(South) - Chap3 - Hostile Olivia - C - Zeklaus Desert(South) - Chap3 - Hostile Gaia - B - Araguay Woods(South) - Chap5 - Pacific Mirror - B - Araguay Woods(West) - Chap1 - Pacific Drako - B - Balias Tor(North) - Chap2 - Hostile Magnus - B - Balias Tor(North) - Chap1 - Hostile King Shell - B - Balias Tor(South) - Chap3 - Hostile Mirror - B - Beddha Sandwaste(North) - Chap5 - Pacific Bluetoise - B - Beddha Sandwaste(North) - Chap4 - Pacific Megera - B - Beddha Sandwaste(South) - Chap2 - Hostile Tisífone - B - Beddha Sandwaste(South) - Chap2 - Hostile Alecto - B - Beddha Sandwaste(South) - Chap2 - Hostile Gilgamesh - B - Dorvauldar Marsh(West) - Chap 4 - Hostile Pipi - B - Dugeura Pass(West) - Chap5 - Hostile Lizzardo - B - Finnath Creek(East) - Chap3 - Hostile Alfa Boco - B - Finnath Creek(East) - Chap3 - Pacific King Eye - B - Fovoham Windflats(East) - Chap3 - Hostile King Flame - B - Fovoham Windflats(West) - Chap4 - Hostile Gilgamesh - B - Lake Poescas(South) - Chap1 - Pacific Bluetoise - B - Mandalia Plains(South) - Chap5 - Pacific Redzard - B - Mandalia Plains(South) - Chap5 - Hostile Jack Striper - B - Mandalia Plains(West) - Chap4 - Hostile Beta 4 - B - Tchigolith Fenlands(East) - Chap3 - Hostile Beta 3 - B - Tchigolith Fenlands(East) - Chap3 - Hostile Beta 1 - B - Tchigolith Fenlands(East) - Chap3 - Hostile Beta 2 - B - Tchigolith Fenlands(East) - Chap3 - Hostile Gilgamesh - B - Tchigolith Fenlands(East) - Chap1 - Hostile King Wolf - B - The Siedge Weald(West) - Chap4 - Hostile Joana D'ark - B - The Yuguewood(East) - Chap3 - Pacific Blood Blader - B - The Yuguewood(West) - Chap4 - Hostile Dark Ranza - B - The Yuguewood(West) - Chap4 - Hostile Dark Delita - B - The Yuguewood(West) - Chap4 - Hostile Dark Orlandeau - B - The Yuguewood(West) - Chap4 - Hostile Dark Alma - B - The Yuguewood(West) - Chap4 - Hostile Dark Orran - B - The Yuguewood(West) - Chap4 - Hostile Omega Marach - B - The Yuguewood(West) - Chap4 - Hostile Dark Agrias - B - The Yuguewood(West) - Chap4 - Hostile Dark Beowulf - B - The Yuguewood(West) - Chap4 - Hostile Dark Meliadou - B - The Yuguewood(West) - Chap4 - Hostile Dark Cloud - B - The Yuguewood(West) - Chap4 - Hostile Delita - B - Zeirchele Falls(East) - Chap1 - Pacific Matrix - B - Zeklaus Desert(South) - Chap4 - Pacific Agries - B - Zeklaus Desert(South) - Chap3 - Pacific Arthur - A - Balias Swale(West) - Chap4 - Hostile Onions Army - A - Balias Tor(South) - Chap1 - Hostile Gandalf - A - Beddha Sandwaste(North) - Chap4 - Pacific King Skull - A - Finnath Creek(East) - Chap1 - Hostile Patrono - A - Grogh Heights(South) - Chap1 - Pacific Fafnir - A - Lake Poescas(North) - Chap2 - Hostile Adamantoise - A - Lake Poescas(North) - Chap2 - Hostile Cthulhu - A - Lake Poescas(South) - Chap3 - Hostile Gandalf - A - Mount Bervenia(North) - Chap2 - Pacific Ryu - A - Mount Bervenia(North) - Chap3 - Hostile Ryuzaki - A - Mount Bervenia(North) - Chap3 - Hostile Prince Skull - A - Mount Bervenia(North) - Chap5 - Hostile Omega 1 - S - Balias Swale(West) - Chap1 - Hostile Omega 2 - S - Lake Poescas(South) - Chap1 - Hostile Omega 4 - S - Lake Poescas(South) - Chap2 - Hostile Final Ryu - S - Mount Bervenia(North) - Chap3 - Hostile Omega 5 - S - Mount Bervenia(North) - Chap3 - Hostile Omega 3 - S - The Yuguewood(West) - Chap4 - Hostile Omega 6 - SS - ??? - ??? - Hostile Omega 7 - SS - Mount Bervenia(North) - Chap3 - Hostile Lost Omega - SS - Mount Bervenia(North) - Chap3 - Hostile Alfa Omega - SS - Mount Bervenia(North) - Chap3 - Hostile Omega 8 - SSS - ??? - ??? - Hostile Elden Lord - SSS - ??? - ??? - Hostile
###### What about version difficulty ? ######
"Draw your sword, Ramza"
This game despite having a rebalancing of difficulty, it also brings a range of possibilities and ways to playing and combinations not present before, which can in many situations facilitate and even change the context of many battles called "Hard". Generally speaking, the difficulty increases along with the story:
Old Omega Versions:Caos Omega Version: Chapter 1 = Normal Chapter 1 = Hard Chapter 2 = Hard Chapter 2 = Very Hard Chapter 3 = Hard Chapter 3 = Very Hard Chapter 4 = Hard Chapter 4 = Omega Difficulty Deep Dungeon = Very Hard Deep Dungeon = Omega Difficulty
Both became more strategic and challenging. - In PVP, all classes, skills and items are more balanced, and the options for combos and strategies are increased. - In PVE, monsters offer more threat and variety.
Credits!!!!!!!!!!!!!!!!!!!!!!!!!!
Tzepish - WotL Tweak ASMs. Xifanie - Smart Encounters ASM. Zodi-ark - For the texture pack (https://github.com/Zodi-ark/Final-Fantasy-Tactics-The-War-of-the-Lions-Texture-Pack) I was inspired a lot and learned from the masters who made FFT 1.3 , Jornay of the 5, Tweak v2.52 and Mercenaries mods I apologize because I don't know the names of the people who made the sprites or who made the FFTpathcher and Valhalla tools in short I owe everything I've done in this mod to the entire FFhacktis community.
###### Zodi-Ark Texture Pack for Omega Version ######
If you want a superior texture in the game, without disturbing the Omega experience, follow the steps below:
1 - In your PPSSPP directory, navigate to memstick/PSP/TEXTURES then drag ULUS10297 from the .zip into the folder (For EUA users change the folder name from ULUS10297 to ULES00850) 2 - Finally, enable texture replacement in PPSSPP by going to settings>tools>developer tools>replace textures.
"Those who for some reason have the knowledge of something, must devise ways to change the world around them to improve the experience of those who will come later or haven't experienced that in question." With love, made from fan to fan! S2
Note: As much as this project is closed for now, being a moder is believing that even something very good can be different, I will accept suggestions and ideas! freedom and respect can merge to make the world a better place for everyone!
But first, I invite you all to venture into Ivalice Omega Now! Come live the Omega experience! ;) .
Guys, the version is PSP, use the PPSSPP emulator, I can help optimize the emulation settings if you need it
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: Cleiton Santos on June 30, 2023, 12:09:46 pm
New update added Omega Zodiak version!!! - Revised some skills and items - Created some skills and end game items - Easier requirements for the "Dark knight" class... - Changed the clothing colors of some iconic characters to make them more imposing
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: brother on June 30, 2023, 06:19:25 pm
GG, playing through the mod and having a good time. Do you have a comprehensive list of changes made in a readme file or something like that?
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: twigglypuff on July 01, 2023, 03:50:24 pm
What are the requirements now for the dark knight class?
Also, can you please list all the passives you gave to the special jobs? For example, if i open the description for angelic paladin, i just see the default description, none of the new stuff you may have added.
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: Cleiton Santos on July 03, 2023, 08:28:11 am
I'm glad you're having fun! I didn't document all the changes, it changed a lot, it would be too big... For now I'm indebted to you... Maybe in the future I'll make the whole list.
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: Cleiton Santos on July 03, 2023, 08:51:10 am
Also, can you please list all the passives you gave to the special jobs? For example, if i open the description for angelic paladin, i just see the default description, none of the new stuff you may have added.
Dark Knight is relatively more accessible, it would be like this:
The hidden skills of each job are learnable by receiving these attacks from opponents while using the job. they are:
Wizard = Shadown Star (Demons) Blade Knight = Obliterate (/Worker8/Terminators)
As for the special job descriptions and passives, I purposely wanted to keep them hidden. Because they are unique and in order for the player to really learn to play that specific job through their effort, because they are very powerful and differ a lot from common jobs, such information would make it easier a lot for the player to make a perfect build...
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: twigglypuff on July 03, 2023, 06:50:04 pm
The hidden skills of each job are learnable by receiving these attacks from opponents while using the job. they are:
Wizard = Shadown Star (Demons) Blade Knight = Obliterate (/Worker8/Terminators)
As for the special job descriptions and passives, I purposely wanted to keep them hidden. Because they are unique and in order for the player to really learn to play that specific job through their effort, because they are very powerful and differ a lot from common jobs, such information would make it easier a lot for the player to make a perfect build...
Thank you for the reply!
I see, its a little hard to figure some out tho because, for example, for Agrias angelic paladin, its obviously regen+reraise, but then, for stuff like Physical defense+, physical attack+, its almost impossible to know if those things are on the character or not. So for example Ramzas Zodiac Brave job, i have no idea what its passives are so when I make the build its just guess work, and I may be wasting ability slots, so its a little frustrating.
Other than that, Im about to defeat Belias and move on to chapter 4, really enjoying the mod, thanks!
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: twigglypuff on July 08, 2023, 02:26:08 pm
Am I not able to play rendezvous in this mod? I keep getting an error.
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: Cleiton Santos on July 17, 2023, 11:02:01 am
Hi, it will work like the original in a multiplayer way, both players need to have omega version. Multiplayer items can also be acquired by looting or finding in the scenarios.
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: FreeBlock on July 19, 2023, 11:14:27 pm
Just completed. Notes of the entire adventure:
Chemist slightly over powered with the newer items. Many newer items contained + high speed variables, which made fights significantly easier. Could not figure out how to unlock mime / Dark knight, Did enable plainswalker
Plainswalker abilities are very strong in the end game, zero cast / teleport 2. (did not unlock till last chapter)
Mages become useless, because of all the extra stat boosts, you almost can't use any fire/lightning/ice.
Found it way more challenging in the first 2 chapters then near end game, Feels like optimization on enemies were not correctly set.
Was cool finding mythical rare items in the first few battle's of the game randomly to be honest if it wasn't for this luck, may not have been able to progress without some serious farming.
The Parola! skill might be the most over powered skill in the game, would suggest maybe a longer cast time. (to be able to disable any cast at any range within 1-2 turns was kind of a game breaker)
[End game Team]
Ramza - Zodiac brave / Crime / archers bane/ phys def + / infin jump Random unit #1 Crime/ Warrior/ archer bane/ precsion + / infin jump Random unit #2/ Inqisitor(Shinobi)/Blade knight depending on fight. (Head shot skill is also very op with 25% inta kill on majority of units. / Speed + /Guns mastery (used 8 range gun with the ko/"combo" )/ teleport 2 Random unit #3/ Songster/ Time magic/ Shirahadori / zero casting/ teleport 2 (But for some reason teleport 2 doesn't actually work with songter and i forgot to change it since forever) Random unit #4/ Cleric/ Dance / Shirahadori / Armor mastery / Teleport 2.
Overall, Great mod, i give it a 8/10! , just shy of 100 hours.
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: Cleiton Santos on July 20, 2023, 11:46:19 pm
Chemist slightly over powered with the newer items. Many newer items contained + high speed variables, which made fights significantly easier. Could not figure out how to unlock mime / Dark knight, Did enable plainswalker
Plainswalker abilities are very strong in the end game, zero cast / teleport 2. (did not unlock till last chapter)
Mages become useless, because of all the extra stat boosts, you almost can't use any fire/lightning/ice.
Found it way more challenging in the first 2 chapters then near end game, Feels like optimization on enemies were not correctly set.
Was cool finding mythical rare items in the first few battle's of the game randomly to be honest if it wasn't for this luck, may not have been able to progress without some serious farming.
The Parola! skill might be the most over powered skill in the game, would suggest maybe a longer cast time. (to be able to disable any cast at any range within 1-2 turns was kind of a game breaker)
[End game Team]
Ramza - Zodiac brave / Crime / archers bane/ phys def + / infin jump Random unit #1 Crime/ Warrior/ archer bane/ precsion + / infin jump Random unit #2/ Inqisitor(Shinobi)/Blade knight depending on fight. (Head shot skill is also very op with 25% inta kill on majority of units. / Speed + /Guns mastery (used 8 range gun with the ko/"combo" )/ teleport 2 Random unit #3/ Songster/ Time magic/ Shirahadori / zero casting/ teleport 2 (But for some reason teleport 2 doesn't actually work with songter and i forgot to change it since forever) Random unit #4/ Cleric/ Dance / Shirahadori / Armor mastery / Teleport 2.
Overall, Great mod, i give it a 8/10! , just shy of 100 hours.
I'm glad you liked it, I imagined that the skill Parola! would be problematic, I believe that a good range restriction is enough to equalit it
About the omega version the focus was on variety of strategies, something you clearly mastered, that makes me happy
In summary, you are right, I am preparing a more difficult update version, I see that the community has many high level players and they value high difficulties a lot...
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: Xephiroth on September 30, 2023, 03:42:27 am
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: BananaPanic on October 04, 2023, 07:57:10 pm
Hey, really would like to play this mod, but PPSSPP crashes during the first battle. I believe I am using a clean US version, any ideas what the problem could be?
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: Swordmaster22 on October 23, 2023, 05:44:34 pm
Step 0 In a clean iso of the USA version you can combine the mod's ppf with PPF-O-Matic.
Step 1 Use the PPSSPP emulator app (mobile or pc).
Configuration suggestion: Settings/Graphics: Rendering Mode Backend - OpenGL Rendering Resolution - 2x ou more (depending on device capacity) Software rendering - off display resolution - 2x ou more (depending on device capacity) fullscreen - on Framerate Control frame skipping - off frame skipping type - number of frames auto frameskip - off alternative speed - whatever you think is best Speed hacks skip buffer effects - off skip GPU Readbacks - off vertice cache - off lazy texture caching (speedup) - off spline/Bezier curves quality - high Performance Render duplicate frames to 60Hz - On buffer graphics commands - up to 2 Hardware tranform - On Software skinning - On Hardware tessellation - On Texture Scaling Upscale Type - xBRZ Upscale level - 2x or more (depending on device capacity) Deposterize - On Texture Filtering Anisotropic Filtering - 2x or more (depending on device capacity) texture filtering - Nearest Enable Carboard VR - off lower resolution for effects - off
Step 2 Play
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: DDDCEOHA on October 28, 2023, 02:24:08 am
Hello, while playing I notice that sometimes it's kinda like a bug in certain random battle (ex in Zeklaus Desert there are 3 enemies Hollow/Skeleton that already defeated at start of battle and sometimes there also a crystal), is it intended or there is something wrong with my version?
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: Cleiton Santos on October 29, 2023, 10:48:57 pm
Quote from: DDDCEOHA on October 28, 2023, 02:24:08 amHello, while playing I notice that sometimes it's kinda like a bug in certain random battle (ex in Zeklaus Desert there are 3 enemies Hollow/Skeleton that already defeated at start of battle and sometimes there also a crystal), is it intended or there is something wrong with my version?
Hello, It's intentional, all skeleton-type monsters start off dead, but make no mistake, they are very powerful when they revive. The skeletons that turn to crystal are the Fallen Heroes, they hide treasures in their places of death.
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: Jordaoo on October 30, 2023, 12:45:46 pm
I'm playing this Omega version, and I'm enjoying it a lot, but I need your help. I've tried in every way, but I couldn't unlock the black knight. Also, I tried to learn the wizard's spell, but it didn't work, and I tried several times. I wanted to see if you could help me with this. I apologize for my English, I used a translator.
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: Jordaoo on October 30, 2023, 01:30:54 pm
@Cleiton Santos se você for brasileiro, me chama no whatsapp por favor?! (62)99808-5834
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: Cleiton Santos on November 02, 2023, 03:02:01 pm
If you asked for it, you deserve it, you will cry! :twisted:
I present you with the Omega Caos version, the most complete, full, daring and tempting version ever made by me... Whatever is played and the strategies found here will never be forgotten.
It is not impossible, make a point of testing and validating all the challenges, for professional players, it will not be such a bitter dish, but well seasoned and tasty...
I present you with the Omega Caos version, the most complete, full, daring and tempting version ever made by me... Whatever is played and the strategies found here will never be forgotten.
It is not impossible, make a point of testing and validating all the challenges, for professional players, it will not be such a bitter dish, but well seasoned and tasty...
No message is associated with this attachment.
Before I forget, this version incorporates: - New complete revision of items and skills - Various nerfs and buffs for a better gaming experience - New support skills - Review of support skills - New mechanics (exclusive to the Chaos version) - More difficulty and challenges in story mode - More challenges spread across the map - More difficult Deep Dungeon - New mini boss monster "skins" - Omega Knight no longer need to masterize jobs as a requirement - Bug fixed where it was possible to apply a support skill already innate to the job - Assigned best descriptions with innate skills information in special jobs - The names of any unit in the group can be changed - Special jobs can do tavern missions - The "Divine Shield" buff can be used by bosses - New game continue screen
Yes, I recommend this version with the hotfix tweaks!!
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: frozensky9999 on January 18, 2024, 11:33:19 pm
Hello good sir! I've been enjoying your mod and already finished the game. I just hope anybody could list the hidden skills of all the jobs just for completion sake?😅 My ocd is kicking my butt it hurts my brain... Thank you!
Playing caos version
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: Cleiton Santos on February 16, 2024, 05:09:54 pm
Quote from: frozensky9999 on January 18, 2024, 11:33:19 pmHello good sir! I've been enjoying your mod and already finished the game. I just hope anybody could list the hidden skills of all the jobs just for completion sake?😅 My ocd is kicking my butt it hurts my brain... Thank you!
Playing caos version
The secret is in the Omni Knights...
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: Raidus on March 01, 2024, 04:56:04 pm
Seu mod esta incrível e difícil como eu gosto, mas acho FFT de psp muito capado nos gráficos e som e prefiro a versão de ps1. Você tem planos para criar esse mesmo mod para a versão de ps1?
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: Cleiton Santos on March 02, 2024, 12:31:14 pm
Quote from: Raidus on March 01, 2024, 04:56:04 pmSeu mod esta incrível e difícil como eu gosto, mas acho FFT de psp muito capado nos gráficos e som e prefiro a versão de ps1. Você tem planos para criar esse mesmo mod para a versão de ps1?
As versões de PSP ainda são as únicas que permitem o PVP, se fosse fazer no PS1 acredite em mim seria muito mais fácil e daria para fazer muito mais coisas... Porem deixo para a galera mais experiente que consegue criar novos eventos de história, não tenho planos de embarcar nessa nova odisseia tão cedo... Quanto aos gráficos é possível deixar tão bom quanto ou até melhor, tem dicas de otimização do ppsspp e patch de melhoria de textura na primeira pagina, de uma conferida depois... Sobre o som eu fiz de tudo, acredito não ter mesmo como melhorar nessa versão, o que me deixa muito triste também.
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: Dreamdealer1@gmail.com on March 30, 2024, 08:07:21 pm
Can you control guest characters?
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: NikoFirefox on April 28, 2024, 04:05:26 pm
I need your assistance, ive done everything I can to get it to work and it still doesn't function on the appropriate systems. Help! Using the emulator on my android phone.
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: Cleiton Santos on April 29, 2024, 08:44:04 pm
Quote from: NikoFirefox on April 28, 2024, 04:05:26 pmI need your assistance, ive done everything I can to get it to work and it still doesn't function on the appropriate systems. Help! Using the emulator on my android phone.
Hello, try to reproduce the settings below:
In PPSSPP >> Settings >> Graphics
Rendering Mode Backend: OpenGL Rendering Resolution: 2x PSP (Or more depending on device performance) Software rendering: uncheck Display Resolution: 2x PSP (Or more depending on device performance) Display layout & effects >> Screen Scaling filter : Nearest postprocessing FXAA Antialising (2x if hardware allows)
Framerate control Frame Skipping: Off Auto Frameskip : Uncheck Skip buffer effects : Uncheck
Speed Hacks Disable Culling: Uncheck Skip GPU Readbacks: No Lazy texture caching : Uncheck Spline/Bezier curves quality: High
Performance render duplicate frames to 60hz : Check Buffer graphics commands: Up to 2 Hardware transform : Check Skinning Software: Check hardware tessellation : Check
Texture Filtering Anisotropic Filtering: 8x ((Or more depending on device performance) Texture filtering: Nearest Smart 2D texture filtering : Uncheck
Hack Settings lower resolution for effects : Off
Combine the above settings with the procedures given in the "Zodi-Ark Texture Pack for Omega Version" thread (from the first page of this post) for a superior gaming experience... Don't forget to extract the files...
Have a good trip, I'll wait for you at the end of Omega's Deep Dungeon ;)
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: DDDCEOHA on May 24, 2024, 06:26:34 pm
I started playing this caos version and still on chapter 2 (taking my time to grind), I like how this mod giving challenge even on random battle and giving some reference to other series. What I found annoying is how some enemies use traitor status effect to me that is like game over, and in early battle it just spamming phoenix down (especially rescuing Argath battle is just save and load fest and I am glad it's over lol :mrgreen: ). Also, I think there are some formulas changed since my samurai char Iaido doesn't seems to benefit from magic stat, and Agrias holy sword skill strongest damaging move is now Cleansing Strike (idk if it's intentional or there are change in formula), would be nice if there are list of what changed in this version. It is a great mod I'am enjoying it. :D
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: Shiyu on May 25, 2024, 04:37:25 am
I've been enjoying the mod so far. Just like the original version, does Bravery affect what treasure you get with Analyze Place? is there a "Rare" and "Common" treasure in a tile? Or do we have treasure hunt items list?
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: Cleiton Santos on May 30, 2024, 12:23:59 pm
Quote from: DDDCEOHA on May 24, 2024, 06:26:34 pmI started playing this caos version and still on chapter 2 (taking my time to grind), I like how this mod giving challenge even on random battle and giving some reference to other series. What I found annoying is how some enemies use traitor status effect to me that is like game over, and in early battle it just spamming phoenix down (especially rescuing Argath battle is just save and load fest and I am glad it's over lol :mrgreen: ). Also, I think there are some formulas changed since my samurai char Iaido doesn't seems to benefit from magic stat, and Agrias holy sword skill strongest damaging move is now Cleansing Strike (idk if it's intentional or there are change in formula), would be nice if there are list of what changed in this version. It is a great mod I'am enjoying it. :D
Hello brave warrior of Ivalice
I'm glad you're enjoying the mod, the party is just beginning.
For the invitation status, don't worry, if you win the battle, you won't lose your party characters to enemies
Yes, practically all formulas have undergone balance adjustments or changes to slightly differentiate less used attacks to become more useful options. For the swordsmaster's "laito", he rewards more with PA than with MA now, It makes more sense this way in my opinion. Just as if the technical rank description has "Skill" it is more PA or SP, if it has Magick it is more MA.
I didn't list all the changes, as there are many... But as a recommendation, know that everything that was good before is still good, and everything that was bad before is now better, give a chance to something that was never relevant and you will be surprised! ;)
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: Cleiton Santos on May 30, 2024, 12:37:56 pm
Quote from: Shiyu on May 25, 2024, 04:37:25 amI've been enjoying the mod so far. Just like the original version, does Bravery affect what treasure you get with Analyze Place? is there a "Rare" and "Common" treasure in a tile? Or do we have treasure hunt items list?
Noble hero, greetings
No, bravery no longer influences the items found
Yes, there is a fixed 33% chance of finding a rarer item
Regarding the treasure hunt and hunting list, I intend to bring this one soon, but don't worry, all the special items can be acquired in some way later, but as a recommendation, don't be sad if you don't get them all, as many new ones have been added in this version...
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: doraver on June 04, 2024, 03:15:51 pm
Hi, first of all, wanted to say I'm loving my playthrough with your mod so far! I'm mid act 2 and it's been a blast!
Wanted to say, for some reason Chrono Master (Time Mage) job has a weird bug where in-battle model of the character is a completely different from the one outside of it. I wonder if this issue is known to you (probably is), but I just had to say some feedback about it
Thank you for your hard work, I will continue playing!
:more: :more:
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: Cleiton Santos on June 06, 2024, 10:01:38 am
Wanted to say, for some reason Chrono Master (Time Mage) job has a weird bug where in-battle model of the character is a completely different from the one outside of it. I wonder if this issue is known to you (probably is), but I just had to say some feedback about it
Thank you for your hard work, I will continue playing!
:more: :more:
hello! my dear friend from Ivalice, Glad you're enjoying the mod with style!!
Regarding Chono Master, it was intentional! I wanted a mysterious hooded figure for one of the mages, and the time mage was a better fit due to the incomprehensible theming of his temporal spells. But since it would be difficult to distinguish between men and women, I chose to leave the original sprites on the formation screen and in battle he appears as a time-space entity, almost a God that transcends past, present and future. Use chrono master, probably the best of all mages, and the most difficult to balance with the others...
Finally, the color purple is linked to dark matter, magic power mechanics and also haste and slowness will be present in purple items.
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: doraver on June 08, 2024, 06:15:52 am
Regarding Chono Master, it was intentional! I wanted a mysterious hooded figure for one of the mages, and the time mage was a better fit due to the incomprehensible theming of his temporal spells. But since it would be difficult to distinguish between men and women, I chose to leave the original sprites on the formation screen and in battle he appears as a time-space entity, almost a God that transcends past, present and future. Use chrono master, probably the best of all mages, and the most difficult to balance with the others...
Finally, the color purple is linked to dark matter, magic power mechanics and also haste and slowness will be present in purple items.
Oh, I get it now!
I'm having an absolute blast so far, I'm almost at the end of the game. Most fun I have is choosing which items to wear to battle, because pretty much every one of them is viable. You did an incredible job, thank you!
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: Fenix on July 29, 2024, 01:04:38 pm
This looks awesome! I'm planning to use this for my next playthrough! Do you have any more updates planned? If there are more changes coming soon, I'll probably wait to play until those are relased.
Thanks so much for your work!
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: supercala on August 17, 2024, 12:51:48 pm
Hey, absolutely am loving this mod. Playing the Chaos extremely hard one. Earlier game is a bit rough, however; it is fair. I recommend only one thing, either remove or change the draco elix item. It is absolutely insane and has cause fights that on paper are hard to become trivial. Once a boss's "shield" is down, they seems to be affected by it and to a point where the fight becomes sad. The fight also makes other fights way to easy from random chances of crystal, instant death, traitor, stop, petrify, etc. That is my only concern because I literally ran item rogues and just steamrolled everything. Stealth > steal (Human fights) weapon, acc, armor etc > stealth > fatal cut which on bosses with a lot of HP did 999 at level 1 and being stealth almost always 100% even with blade grasp. If you remove that item, or change it to be something different like, similar to lore of dragons, give it re-raise it would make fights SOOO much harder. Otherwise, most I've enjoyed from FFT in a long time and one of the best mods out there despite some visual bugs.
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: supercala on August 17, 2024, 01:08:51 pm
Side note, I'm using fftpatcher to find where move-find items are the spots seem relatively the same, but since onion armor was in mandalia I did not know what I could miss. Also, zero charge > odin > black mage kinda just destroys most of the game until Elmdore. Besides draco elix I mentioned before, my only real sore spot is the repeat of spells and skills for classes, and whilst it would make since that an Angelic Paladin would have white magic spell and maybe glacial shards, it seems a bit empty. I understand the concept because it makes sense it really does, but I do not know why a sword saint would have bolt storm lol. Like Luso was perfect a blue mage style character. Like praises be for giving Agrias steel formation makes grinding JP so much easier outside of missions. Props to making Mustadio so much more engaging but Balthier, unlike mustadio feels depressing because he only has safe guard, or at least tips say that, whilst mustadio has safe, hunt, aerial alch and move-find. Literally making him the best utility character. If you do any kind of updates maybe give bathier some love with at least aerial for him to have much more utility. Otherwise, he is a great pirate but his unique skill "combo" is no longer unique so effectively he is a rogue with some of mustadio's skills but missing the best ones like arm and leg break because speed is the best stat in this game. Since you know what the fight is, you can easily alternate between items or crime. Sorry, this is a long spill, but it is because I enjoy this mod so much that I have so much to say. Lastly, I'm not sure if there is information on it, but if you could update the readme to also include what spells or skills a character needs to be hit by that would be amazing because after like an hour of trying I just used patcher because some skills felt weird, like rogue maybe shadowstitch but nah its aero... like aero? Bard's however was done perfectly with it being Ramza's song that makes completely sense and is awesome for utility. Why is cleric, literally god's devout holy people learning dark holy? wouldn't that have been perfect for wizard like shadow star description is white-hot energy, that sounds more like something a cleric would do because its like a more hot holy lol. Anyway that is enough ranting sorry. Love the mod 9/10 can def see it being 10/10 with some tune-up, however it is YOUR mod so if what you have is what you have then awesome.
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: eduardorerick on August 17, 2024, 10:51:34 pm
I created an account just to praise this mod. I'm on Chapter 3 and loving it so far. :D I've played the vanilla version several times, and this one has managed to give me that feeling of a new game.
While I'm here, how do I hunt the omega mini bosses? I tried using the maps in the readme, but no luck so far.
Keep up the good work!
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: Cleiton Santos on August 19, 2024, 10:09:24 am
Quote from: Fenix on July 29, 2024, 01:04:38 pmThis looks awesome! I'm planning to use this for my next playthrough! Do you have any more updates planned? If there are more changes coming soon, I'll probably wait to play until those are relased.
Thanks so much for your work!
Yes, I have another fix patch coming soon.
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: Cleiton Santos on August 19, 2024, 10:42:39 am
Quote from: supercala on August 17, 2024, 12:51:48 pmHey, absolutely am loving this mod. Playing the Chaos extremely hard one. Earlier game is a bit rough, however; it is fair. I recommend only one thing, either remove or change the draco elix item. It is absolutely insane and has cause fights that on paper are hard to become trivial. Once a boss's "shield" is down, they seems to be affected by it and to a point where the fight becomes sad. The fight also makes other fights way to easy from random chances of crystal, instant death, traitor, stop, petrify, etc. That is my only concern because I literally ran item rogues and just steamrolled everything. Stealth > steal (Human fights) weapon, acc, armor etc > stealth > fatal cut which on bosses with a lot of HP did 999 at level 1 and being stealth almost always 100% even with blade grasp. If you remove that item, or change it to be something different like, similar to lore of dragons, give it re-raise it would make fights SOOO much harder. Otherwise, most I've enjoyed from FFT in a long time and one of the best mods out there despite some visual bugs.
Excellent, I loved that you played the omega version, and immersed yourself in this level, that's what I want with all this work. Draco elix I already plan to make them rarer, scarcer, and restricted to a few opponents... Luckily you still spoke in time for me to release one last fix. I liked your feedback, I will reevaluate some points before releasing.
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: Cleiton Santos on August 19, 2024, 10:47:22 am
Quote from: eduardorerick on August 17, 2024, 10:51:34 pmI created an account just to praise this mod. I'm on Chapter 3 and loving it so far. :D I've played the vanilla version several times, and this one has managed to give me that feeling of a new game.
While I'm here, how do I hunt the omega mini bosses? I tried using the maps in the readme, but no luck so far.
Keep up the good work!
Dear friend of Ivalice, I am grateful to have received your compliment, the encounters with the Mini Bosses are random, it may take a few tries, but you will certainly be surprised by one soon!
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: klooste8 on September 15, 2024, 02:30:16 am
Just got to chapter 2 and notice there is no Rad to recruit? Is this intentional? Also if one of my party gets traitor status do I lose them forever? I loaded state to not find out.
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: pontifficator on September 16, 2024, 04:41:27 pm
So is 'FFT OMEGA (Caos + Hotfix).ppf' the latest version?
Thanks..
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: Cleiton Santos on September 19, 2024, 12:18:26 am
Quote from: klooste8 on September 15, 2024, 02:30:16 amJust got to chapter 2 and notice there is no Rad to recruit? Is this intentional? Also if one of my party gets traitor status do I lose them forever? I loaded state to not find out.
Yes, it's intentional, Rad can be found much more powerful later in the game as a semi-secret character and help you and then join the group... I chose to do it this way to avoid having too many weak characters for the player to train right at the start. As for the Traitor status, don't worry, you won't lose your unit. Enjoy the game, there's lots more to come !!!
Title: Re: FINAL FANTASY TACTICS OMEGA!!
Post by: Cleiton Santos on September 19, 2024, 12:22:40 am