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November 30, 2023, 10:42:44 am


Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.

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Topics - JamesOnyx

There's a couple images already uploaded for The Lion War, but I wanted to make some for TLWotL as I'll be playing it on my Steam Deck.  What awesome timing for this patch to come out! 




I have a couple additional alternate logos as well which I'll include below since Discord doesn't want me to upload anything else tonight.  I'm looking forward to enjoying FFT again for the thousandth time, and for anyone else who likes adding non-steam games to their library I hope these are useful for you.  For the icon and the hero banner I'm using already uploaded assets on steamdgriddb so I recommend searching there for anything you like.
Help! / Staffs behaving like FF9 rackets
February 28, 2011, 09:35:42 pm
So I've been contemplating exactly how to go about doing this, making staffs hit from a distance and I've started coming up with a couple concepts.  I was thinking the easiest way would be changing the staff item type into gun and changing the formula so that it would cast a simple spell upon hitting.  But the sad thing is the only formula I could find that can cast an ability on hit is 02 and it only has a 25% chance of doing so.  I want it to behave like 04 but I can't specify the spell with that formula so that won't work.  So I thought maybe the bar under the Evade% section would help since it does say inflict status/cast spell but I can't seem to get spells to actually come up since the shortcut sends me straight to the inflict status section.  And this is why I have decided to seek help on the Forums.  Anyone have any ideas on how to get this up and running or should I just my get my mind off of the staffs and try to do something else.  Or should I just stop being so nitpicky and live with the staff being swung and then a random status appearing on the target.
Help! / Just some small questions
February 25, 2011, 04:42:04 am
So I was sitting down enjoying a nice snow day when I finally decided to try and get to know these modding tools I found on this site, since they were capable of editing my favorite video game of all time.  And after a bit of working I've been able to slightly edit things here and there.  Unfortunately in order to create a new ability for my messenger job class I had to write over a preexisting one (which was praise, which sucks since I love that ability to death but it is a little op inducing) and I was just wondering if there was any way to create new blank slots in the FFPatcher so I wouldn't have to do this every time or what other abilities can be replaced without too many problems.

Another question I had while working was if there was a way to get the job tree past 20 for the PSX version of the game.  The chart I found in the patcher has some open space where it seemed like you could add more if you could find a way.  The reason for this is because I was lucky the jobs I thought of could just be modified versions of the bard and dancer (a messenger and a shade maiden, I thought those were rather ingenious) and I'm pretty positive I won't think of something so basic next time so... yeah.  Either that or just what kind of special jobs can I edit without messing up too much storyline by replacing them (although I'd like to learn how to edit storyline in the future as well). 

Just a newb of the noobs looking for some feedback.

Oh yeah, and this is my first post here so... hello ffhacktics community.