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August 04, 2021, 08:29:00 pm

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.


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Messages - Akashachi

1
Quote from: Ansehelm on July 26, 2021, 08:26:33 pmAlso it's worth noting that I'm 2 weeks or less out from the next update, which uses Pride's latest item hack, and as such will involve the shuffling around of several rare items.  Feel free to continue on your current playthrough if you want to become familiar with the new aspects of the mod, but I highly recommend starting fresh once the new update is out.

Awesome! I'm probably gonna wait a bit then, still have some other mods to try it out
2
I finally decided to try it out this mod, and I saw that both Rad and Ramza unique jobs have hidden "on-hit" abilities they can learn. Any chance of sharing what or where (or from who) those spells can be learned for those of us who do not want to miss those out?
3
It is because of how the author named the file. Just rename the file inside the zip to something like Durai.ppf and you will be able to patch it correctly
4
"First edition, but double the weirdness and double the fun!"

This Game is Complete!
Not Completed

Version: 1.967

Overall
Story
Originality
Difficulty
Fun
Balance
Visuals
Replayability
Since I played recently the CCP2, someone suggested for me to take a look at the first version of Celdia's patch, and boy that was a fun and weird experience!  Some classes feel a bit more fun to play on this version (Tactician, Gunslinger, Demagogue) while others still have a flavor similar to what ended on CCP2. Malak and Rafa once again are a lot better on CCP patches and Malak once again became one of my strongest DPS and on this version had also some good utility using Loremaster skills. Rad is not a unique unit on this version and Meliadoul doubles down as Divine Knight/Blue Mage, but now you can learn all spells available!

This patch shows exactly why Celdia's wanted to balance things a bit more on CCP2, because a lot of things can feel overtuned and there are a few abilities that are not as useful in comparison to others but it still reaches a satisfactory point of not being frustratingly hard nor a cakewalk. 

Lucavi bosses are a bit of HP sponges and some fights takes a loooong time even if you nailed down a solid strategy (Zalera and Hashmalum being the worst in this aspect). Queklain can be a bit frustrating due to Death Sentence and Sleep and since he takes so long to die it requires some solid strategy (and exploiting his weakness). 

The itemization is as good as in CCP2, with as much flavor as in the latest version. Move-find item is quite useful to find rare and even unique items in common battles and it was basically a must have most of the game. 

In terms of QoL hacks there aren't many if any at all. So item find is still based on low Brave, Random encounters are still random and so on. 

There are almost no bugs so far I've played. Some very minor visual glitches may happen in a few skills but way less than on CCP2. CCP1 feels more complete than 2 in that aspect and that includes some fun easter eggs and crazy enemy encounters on Deep Dungeon.

So, if you are still in the FFT craze and want some fun hijinks and a lot of new jobs and items to play around this is a great mod that it is still a lot of fun despite been made so many years ago. It is impressive how even after so many years few mods feel as fun and creative as this one.
5
"Job change done right for the sake of fun"

This Game is Complete!
Not Completed

Version: Beta 2nd

Overall
Story
Originality
Difficulty
Fun
Balance
Visuals
Replayability
"Job change done right for the sake of fun" is the first word that comes to my mind when I think about this mod. It is crazy to see such an old mod that is still in beta to be such an amazing gameplay experience. 

Job tree is easily accessible so you are able to experience most abilities and see all the different gameplay styles Celdia planned with this release. And many of these changes impact a lot on how you will play the game, from the Cannoneer to the Tactician, and also including amazing changes to unique jobs like Engineer who becomes a very useful support class to Rafa and Malak Chaos job that actually made Malak one of my most powerful DPS from any other playthrough I ever done. Also includes the quite fun unique Blue Mage job for Rad, making him a pretty fun character to bring with you.

New itemization is the icing of the cake, with many combos and interesting accessories that change a lot of the game. Difficulty is average with some notable difficult spikes during Germinas Peak and Lake Poeskas. Hashmalum and Altima where also pretty challenging and there is a quite fun surprise during the Queklain fight. 

Since the mod is in beta (and is no longer been worked actively by the creator) it has some bugs, but rarely game breaking ones. Some weird weapon animations, and most Beowulf/Reis Quest can be completed albeit graphical glitches. That also seems to cause a recruitment but on Cloud so you will not be able to recruit him. Some Blue Mage spells are not possible to learned (Zalera's Flare2 and Bad Breath) and the only game breaking one I found was using Mustadio's Sentry skill without targets available. 

That said is one of the most fun mods I had experience to play that allows you to enjoy once again character building and made me feel sometimes like when I found the game at first time. 

Absolutely recommended to anyone still feeling that itch to play FFT but with a twist
6
Valhalla tools seems to be able to remove the 20 kills requirement for DK. A hack called Final Fantasy Tactics Tweak on romhacking changed DK requirements for Black Mage 5/Samurai 5
7
Quote from: Aiolon on February 07, 2021, 12:23:19 amI don't actually remember the skills i used for this version. But, if my memory is still working, you can get a preview of all the learn-on-hit abilities during the opening battle at orbonne monastery.

I believe i wrote some hints on how to learn the abilities on their description text but i could be mistaken.

Yeah, two skills are at the Orbonne fight, one from Gaffgarion and another from Izlude. I also got one from Dycedarg but it seems I missed one in a previous boss fight. I tried to get hit by Wiegraf but he only used Lightning Stab and Meliadou just kept breaking my gear.

It is a great mod, the only bad thing is that I miss all the changes you made when playing different mods... Can't say how many times I ended losing a unit because I forgot to raise them 😅
8
I've been lurking ffthackticks for many years and never found the need to comment but this mod is such a hidden jewel.Im loving all class changes, the equipment changes and it has been a blast to play.

I've seen that you no longer have the original files so small bugfixes like the one from the Flails is not feasible but so far I have not found a single bug besides that one. 

Just some small inquiries: I've seen that the current Ramza Mercenary class has a few skills that seems to be learned in contact. Could you tell me which skills are these, where I can obtain them and if there are other skills to be learned in contact for other units/jobs as well?

Thank you for the amazing work this has become my favorite vanilla rework I've experienced thus far.