Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.
Started by RavenOfRazgriz, May 30, 2013, 07:39:16 pm
Quote from: CONMAN on May 31, 2013, 11:33:26 pmNice. Many props Raven! I especially like the Ramza mandatory Flag!I have to ask- ...because.... I just don't know... I wanted to be able to load my already edited Attackout file for Xifanie's Editor into your special awesome(sauce). Could I simply copy all of my data straight out of my hex editor for the offsets x10938 to x13637 into my xml file?...I feel kind of stupid having typed that ... but I am a cautious son of a bitch.
Quote from: RavenOfRazgriz on May 30, 2013, 07:39:16 pmIt also currently lets you make an "ATTACK DUMP" from x10938 to x13637, save it as the noted .txt file, and load that into the Editor to indirectly 'import' existing ATTACK.OUTs that have already been edited into the program.
Quote from: RavenOfRazgriz on March 31, 2017, 01:18:45 amUPDATE:New Face Layout. ATTACK.OUT Editor Special Awesome now uses the same basic layout for windows as EasyVent Editor Super Perfect 2.0.Bug with using ENTD 1FD-1FF fixed.Bug with active window not updating when loading from .XML/.OUT fixed.Now Supports Right-Click.Now Supports Keyboard Shortcuts. These match the ones used by EasyVent Editor Super Perfect 2.0 where possible.Saving and Loading logic is now similar to EasyVent Editor Super Perfect 2.0Now uses a .XML Directory folder to store .XML files, and can load / save .XMLs named by the user for easier organization.Now can load any .OUT file from the .OUT Directory to populate itself with data from an ATTACK.OUT instead of using the hackish ATTACK.OUT DUMP.txt method.Stability improvements.
Quote from: RavenOfRazgriz on April 02, 2017, 07:17:58 pmbut for people who are alternating between this program for editing most things and Xifanie's editor for managing squadron layouts, saving directly to .OUT will probably be a huge time save.
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