• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
June 02, 2024, 10:59:51 pm

News:

Please use .png instead of .bmp when uploading unfinished sprites to the forum!


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - MiKeMiTchi

61
News / Re: The FFT Arena SCC Tournament Has Begun!
December 23, 2012, 08:28:46 pm
I'll be supporting Eternal and his Mediators! Good luck EVERYONE. ;)
62
Spam / Re: WE ARE ALIVE
December 22, 2012, 08:16:33 am
Taichii, I know a safe place down here, with lots of weapons and girls. I would have to blindfold you first though, because you might bring other people and take advantage of our place.
63
Spriting / Re: Jon's Sprites
December 21, 2012, 07:06:03 pm
Still, you must consider that FFT sprites do not have the same style as FF IV's. Since FFT sprites are larger than FFIV's, more details and colors can be drawn thus making the sprite look similar to its respective portrait, unlike old school 8-bit RPGs. It's not about being consistent with the original, but it's more  about how to make the original consistent with FFT's sprite style.
64
Also Sprach Brooks also.
65
The Lounge / Re: The Hobbit: general impressions thread
December 12, 2012, 09:21:54 am
I agree with what you said about the audio and visuals, but other than that, it's going to be one hell of a journey for the hobbit. This is a prequel, right? Let's enjoy the beard-fest. (Jot5 Ramza says hi!)
66
Spriting / Re: MiKeMiTchi's sprite thread
December 11, 2012, 12:02:15 am
Agrias portrait fix
A minor edit to the old Agrias portrait to make it resemble this art more:


What's fixed:
-Eyebrows
-Some back hair locks
-Middle fringe
-Upper left face shape fix

67
The Lounge / Re: ePSXe for Android
December 09, 2012, 03:20:43 am
Perfectly fine, actually. I've tested Breath of fire, Front Mission, and Azure Dreams so far. Sound and graphics look great compared to others. I haven't tested out FFT yet though. xD

The 2P mode runs on the same screen, and there's a cheat converter that converts PEC cheats into android epsxe cheats.
68
Spriting / Re: New Spriting Mod!
December 05, 2012, 07:22:23 am
Thanks guys. :3
69
News / Re: New Spriting Mod!
December 05, 2012, 07:20:18 am
Now bow to me!
70
Beat the Angel GMV. Makes me want to play!
71
Spam / Re: The New Search Engine
November 30, 2012, 01:23:41 am
I just found out that Chrome trumps other browsers in terms of memory efficiency after opening 40 tabs, and IE trumps everythingwhen only a single tab is opened. So imma switch to IE when playing a browser game.
72
Spriting / Re: Kaedre's sprites
November 28, 2012, 09:18:02 pm
I'm loving the work done on the Hunter's portrait. Great job on helping out Kaedre, everyone. ;)
The sprite itself is fine. If you make the sprite stand out from the Archer and Ranger sprites, then change the lower body to something else and\or give it more armor like a breast plate.

The Alchemist is looking good! The clothes palette make him look sinister like a Duke or something. Cool choice. I'd experiment more on hairs, but in the end, hair choice depends on how the portrait's hair will look like.
73
Spam / Re: The New Search Engine
November 28, 2012, 09:06:00 am
Me... from QC.

Chrome does suck nowadays too.. we need better browsers. *TRIES OUT NEW IE*
74
Spam / Re: The New Search Engine
November 27, 2012, 11:18:26 am
OMG 8-year old PC. You beat my 5-year old laptop. :D
What's wrong with it? You get redirected to Google Philippines!? Nah xD

Dunno, have you tried inspecting that image? It looks cropped. Have you tried different resolutions or browsers?
75
The Lounge / Re: Menu Screen
November 18, 2012, 08:09:35 pm
The diagonal shapes (fft bg color) kinda depicts a racing game which does not fit well with the mermaid, imo. Were the font hand-typed? Again, it doesn't fit well with the mermaid but it does fit well with the current background -- giving a modern\machine-based feel. I also suggest giving each stat a window on their own. One for unit number, name and job, level, and on for HP\MP. The equipment window looks fine, but it could be better if the second column is properly aligned (CAT and SUB). Or you could just add a window for it just to separate it from the other equipment.
76
Also Sprach Brooks GMV.
77
The Lounge / Re: ePSXe for Android
November 17, 2012, 09:07:43 pm
Works really great on my SIII. Much much better than fpse. I haven't tested any patch yet, but I'm sure it's going to work. Loving the 2P mode and the cheats option.
78
Works in Progress / Re: Souls of Destiny
November 17, 2012, 06:23:09 am
Interesting, but I do suggest changing the title a bit. As of now, based on RPG making experience, I could consider it as a generic name. ;)
79
New Project Ideas / Re: hierophant's untitled project
November 17, 2012, 06:17:41 am
What engine are you going to use for this, by the way?
80
The Lounge / Re: Drawing a pokemon
November 17, 2012, 06:16:51 am
Looks amazing! Where did you learn the theories about painting? It's pretty nice.