• Welcome to Final Fantasy Hacktics. Please login or sign up.
 

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Nyzer

1001
Actually, vanilla does screw you over in some ways. Most infamously when Ramza is thrown up against Weigraf in a 1v1 during a multi-battle sequence.

But aside from a few broken fights like that, there really aren't any major tactical battles in vanilla. You win everything with the same basic tactics from start to finish. The game's much more about unlocking and using the best skills/equipment than about changing tactics to suit your fights.

1002
You can easily adjust the storyline battle levels, Lucavi stats, and add skills to Ramza's jobs in FFTPatcher to let him cross over into Dark Knight territory.

Maybe 2 hours of messing around with FFTP and you're done. It even works with the PSP version.
1003
Works in Progress / Re: FFT: What Should Have Been
July 02, 2018, 03:42:12 pm
This is a topic from 2014, about a mod that was only ever updated once, less than a week after release, by someone who hasn't been on the forum for a year.

I don't think you're gonna be seeing any changes.
1004
Quote from: RavenOfRazgriz on July 09, 2013, 03:51:31 am
Is there a reason you bumped a thread from 2009?
1005
Journey of the Five Ch.1 / Re: Can't wait :_:
June 23, 2018, 05:42:56 pm
Just Chapter 1 and 2. We've got the rough outline of a story for Ch. 3, but are nowhere near done with its events or anything.

The good news is that once this rerelease is all clear, future chapters shouldn't take anywhere near as long.
1006
Firstly, as it's been said, if you're having that much issue with the hit percentages something is very wrong.

Secondly, maxing out your characters' base Jobs and not getting anywhere with any of the other ones is a trap. Their skillsets are very good, but they don't come with a lot of status effects or healing. A party of four DPS and Ramza -  whose versatile skillset is meant to complement any number of secondary skillsets instead of being your single support option - is going to have a tough time against groups that do have strong support skills. Even without whatever issues you're having with hit percentage.

And I'm confused as to why switching Jobs would cause you major issues.
Cloud and Sword!Dante only benefit from switching into the Knight job, assuming you bring along their base skillset: they get to keep the same weapons, move range, and IIRC aren't strongly affected by a stat change. But now they can equip Armor.
Snake certainly loses some useful traits if he switches, but the Ranger job perfectly complements his sneaky design, and Venom Strike is better than Assassinate against most of the Chapter 1 enemies, especially anything that uses mana. Plus, it gives Snake something to use his mana on. His free skills might be useful, but you do get what you pay for with them.
1007
Yeah, hit rate in general is a bit lower than usual since Evasion is so much more prominent here, but I haven't had any issues with faulty percentages, and I've played through it a fair few times. Either you're cursed by the RNG Gods or something else is going wrong with you.
1008
I dunno, did you have a .png and .bmp with the same name or something?
1009
Journey of the Five Ch.1 / Re: Can't wait :_:
June 04, 2018, 04:43:50 pm
We're still progressing, just slowly.

I personally switched jobs - went from 5-7 hours a day to a minimum of 10+ and more unpaid time away from home. So progress is at a crawl on my end.

Real life just has to come first. And I know that's the case for many of the others, too.
1010
What troubleshooting have you done? It's pretty basic knowledge that modding a game, then loading a save file from the unmodded version can will often cause issues.

Have you tried starting a new game yet?
1011
PSX FFT Hacking / Re: ASM Requests
May 21, 2018, 03:43:51 pm
QuoteI would love to see the documentation for that code. Is it or even the code itself published somewhere?


Choto set up the Unit Dismissal Hack, which is in my copy of FFTOrgASM right now (and so probably yours too). There's also a "Jot5 Game Over Hack" in the staff board that is probably the one that causes a game over if they crystallize (though I can't guarantee it).

<Patch name="JoT5 Game Over hack">
  <Location file="BATTLE_BIN" offset="EB048">
FDFF1424
01000434
CB02060C
21800400
17005410
00000000
04000434
CB02060C
21800400
12005410
00000000
07000434
CB02060C
21800400
0D005410
00000000
0C000434
CB02060C
21800400
08005410
00000000
32000434
CB02060C
21800400
03005410
00000000
12070508
21900000
12070508
01001224

</Location>
<Location file="BATTLE_BIN" offset="DAc1c">
12480508
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000

</Location>

</Patch>
1012
Have you considered setting up a special Job that can equip Fell Swords, and sprinkling a few of those around random battles?
1013
PSX FFT Hacking / Re: ASM Requests
May 19, 2018, 01:19:09 pm
There's already a way to make units vital the same way Ramza is - game over if they die, can't be dismissed - and it's used in Jot5. You can't get rid of any of the Five.

Having the game's main characters stuck with the "Guest" label throughout the game would just look incredibly weird.

I do agree that it kinda sucks to lose out on the Guest customization in order to expand the roster, but I don't think your solution is a real improvement.
1014
Those are incredibly vague descriptions, not coherent Job concepts.
1015
Well, while I do love the Red Mage (and the Scholar is kind of partway there) the Bard's location in the job tree is so deep that it really doesn't seem like it'd be worth it.

You might be better off merging both concepts, changing the Elementalist from Geomancer 2.0 into something a bit more broad.
A single-panel, stronger Holy heal that only works if the target is debuffed (but also cures those debuffs); a linear, weaker but AoE Water heal; a Dark drain; a weak Frost attack that has a chance to inflict multiple effects (slow, immobilize, doom); an instant Lightning attack; a quick, very weak Wind attack that cancels casting; a strong Fire attack; a very-wide-range Earth attack centered on the caster that will also hit allies in range (i.e. kind of hard to use without damaging your own units too). Maybe take one or two of those and turn them into weapon/PA type skills if you want the job to reach a little further into RM territory.

It'd be a kind of gimmicky job that maybe emulates the Monk a bit too much, but it'd still be an interesting new niche to run with. Geomancer 2.0 and a very late game Scholar... aren't interesting, I'm afraid.

Your Commander concept does a better job at being its own thing, though I'd think that maybe using the Chakra formula is a bit too much (change it to just an MP restoration skill?) and that its stat buffs shouldn't be able to be used on the caster (to support the idea of unity on the field rather than just one super strong tanky destroyer).
1016
Help! / Re: New Game+ and early Deep Dungeon (?)
May 11, 2018, 11:37:47 pm
To some extent.

I'm pretty sure it's possible to undo map routes and loop the chain of story events back to the beginning. However, you would lose a ton of character progression if you were to try to remove all the party members, since IIRC there's no built in way to store all their data when they're not in the party.

It might be possible to set things up so that the various special characters don't rejoin the party if they're already in the party from a previous time loop, but you'd probably have to remove the Guest character feature and set things up so that battles that feature them automatically field them from your party if they're already in your party. This seems like a design that I'm fairly confident would be possible, but would require a lot of dedicated work.

... It would probably be a lot easier to just make extra post-game chapters or add a lot more content to the previous chapters to make the game itself longer.
1017
The problem with a job like that is... well, it's never going to be used. You can have both pros and cons to a skillset, but the pros need to actually be worth it, especially compared to what other jobs offer. Why would anyone choose a single target Regen/Sleep when they can just cast Regen, hit multiple targets, and not cripple their own forces to do it? Never mind that Regen is NOT a good tradeoff for Sleep - full HP restoration might be, but not Regen.
1018
Help! / Re: all units transparent
May 05, 2018, 07:56:40 pm
Still not specific enough.

When you say they're transparent, does that mean the status that turns enemies invisible?

Have you done anything to the equipment to allow the invisible status?

Which battles does this occur in?

Have you gone over the sprite limit in battles?

Have you set up a bunch of Erased enemies in events that you've never shown?
1020
I'm just gonna say this - if I were you, I would very strongly avoid changing established character names where possible. In some cases, it makes sense (changing "Butz" to "Bartz", for obvious reasons), but in general it should be avoided. We don't need a third possible name for Delita's sister.

The Lucavi demons are an interesting option. Their original PSX names don't match with what later became the standard, but you could certainly argue that they're supposed to be derivative - that they're corrupted versions of the true spirits.

While I certainly prefer some PSP names over the PSX ones, I honestly believe that none of them should have been changed at all. It doesn't add anything, and just serves to annoy the people who were used to the originals.