Alright, here's our next Zelda sprite - a bit of a weird one. It's the Nejiron - a Goron-like enemy from the Ikana Valley in Majora's Mask.
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Quote from: Nyzer on March 23, 2020, 06:19:27 pmI'd also recommend including a clip of the event.
That Effect has no EffectStart or End command, that's one possible cause.
Quote from: Verdeni on March 23, 2020, 04:55:47 pmHmm... I can't imagine the map itself is the issue. It most likely has to do with the way the event was pieced together--even something as simple as not including the relative wait command for a specific instruction can cause issues.
Can you upload the text file of your event?
Quote from: Xifanie on February 27, 2020, 05:51:36 pmSomething doesn't add up.
Are you using event [scenario] slots 0x154 and 0x155, as according to your battle conditionals,
or 0x13A & 0x13B with event conditional set [event script] 0x9A, as according to your ATTACK.OUT screenshot?
Quote from: Xifanie on February 27, 2020, 04:55:03 pmSorry, I'm a bit out of it today.
Re-reading everything and seeing that this is a battle event, your problems would be with your event/battle conditionals, so we'd definitely need to look at those.
Your ATTACK.OUT looks fine at first glance, but I can't say if you're using enough slots without seeing your event/battle conditionals.
The world map conditionals are unnecessary for the time being.
Quote from: Xifanie on February 27, 2020, 02:54:23 pmIf your event loops before it is supposed to end, something is wrong with your event.
If your event successfully completes and loads itself again, something is wrong with your ATTACK.OUT setup.
Either way, we're going to need your event script and/or ATTACK.OUT setup screenshot.
I fixed the spoiler tag several days ago 😜
Quote from: Zantetsuken on January 15, 2020, 03:07:07 pm
Reapply all the ASM hacks from the Base Resources pack after you patch it with TacText. I was having a similar issue and it worked for me.
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