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December 05, 2024, 04:17:58 am

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Nyzer

1
Help! / Re: few questions! skill related
December 03, 2024, 10:52:37 pm
Yes, the alternate animation spreadsheet.
2
A new patch with a few bugfixes. This will most likely be the last patch of the year at this point, while I go on to do 50-60+ hour workweeks for the last month of the year.
3
If you are leveling back up via Retraining, it fully wipes your stats first.
4
FFT TLW ReMixed / Re: ReMixed Bug Reports
November 27, 2024, 11:14:02 pm
The female equipment bug was fixed a couple days ago. The starting buffs issue has been reported on Discord but I won't be able to do much about it for a while, unfortunately. It is likely related to Improved Level Scaling (as it *always* ends up being), so disabling that should return things to normal.
5
Quote from: LoneWolfZ24 on November 24, 2024, 09:51:03 amSorry didnt even know there was a group for that, should I paste it over there?

No need, it was a quick fix. I had applied some of the code to the wrong line: 0x17E364 instead of 0x17E360, leaving in an extra line of vanilla code that broke the game. I assume I had previously killed off that extra line of code during earlier testing, which is why it didn't break the game when I did it then - but I did a clean rebuild of the ISO a few days ago, so that original line came back and caused problems now.

The new patch will be up in a few minutes.
6
Quote from: LoneWolfZ24 on November 23, 2024, 11:31:47 pmHello guys, hope all is going well.  Just installed new patch, and letting you know the game locked up right after being attacked, and it trying to (I think) use auto potion for the first time.  This is the save I've used for all versions to this point, first time it did this.  If it matters at all, the first time this occurred, was when a red chocobo used meteor strike on my Meliadoul (ninja) with Mighty Sword, Auto Potion, Equip Sword, and Move +2.  2 Rune Blades, Thief Hat, Black Costume, Setiemson.  Ok, tried again, and used save state right before he hits her, and tried a few times, locked up 4/5 times, the one time it didn't, she didn't try to auto potion.  Then a bomb hit Beowulf, same result, locked up.   Reset (save state) a few times 3/4, then no auto potion, and game ran fine, it seems to be the auto potion that is causing it.  (and I really was looking forward to it working like I hoped it would  =P   

Appreciate the report, but please make sure to submit bug reports to the bug report topic.
7
Version 1.2.15 is now out! Lots of fixes included here. Probably the best QoL improvement would be that Start should now also function as a Cross-Skip button, allowing you to skip skippable scenes just by holding it instead of also requiring another button to close message boxes with.
8
No, it works fine. He barely has any EVTCHR. And outside of that, there's nothing that would fail to display the proper sprite.

You either changed the wrong game file or didn't load the right one/refresh your existing one in the emulator.
9
I've been taking care of some bugs and, in the process, got into redoing the code for formation sprites and portraits to decouple them. I expected it would take a few days to do, instead of nearly two weeks. Version 1.2.15 should hopefully be out this weekend, though.
10
The Lion War / Re: The Treasure Wheel
November 14, 2024, 08:36:06 am
Locking up at the wheel is a known issue with having the controller settings set or not set to analog... or something along those lines.
11
Quote from: Tusk on November 12, 2024, 11:55:27 amIf I was modding your mod; and I wanted to add a new custom sprite with custom class and all, which bank slot could I alter? Looking at your sprite bank in the shishi editor it looks very clean with no blanks. I was cross referencing your tutorial post on this subject but in the tutorial it follows editing "the lion war". Was just curious if it was possible. Im trying to inject a unique into the game for my buddy. TLW ReMixed is his first time playing a mod version of FFT.
   
    *also im working with v 1.109

If you check the Patcher, any unnamed jobs in the first 0x30ish slots should be the ones that aren't being used.
12
Quote from: Super Saiyan Eevee on November 11, 2024, 05:44:38 pmIs maintenance supposed to only prevent the katana breaking once?
Not sure if it's just me, but thats what I've been experiencing (or maybe a 50/50 chance). It doesnt show that it broke, but removes it from the inventory so i cant reuse the move if i only had 1.

I've seen people report this occasionally, but I've never been able to reproduce this issue. What emulator are you on?
13
Help! / Re: black square on sprite replacement
November 11, 2024, 02:36:54 pm
The first color on each row of the color palette for this file is the color that will be transparent after the sprite has been imported. Your background is not using the first color of the row in that color palette; therefore, it is not transparent, and it shows up in the image when it is not supposed to.
14
Help! / Re: black square on sprite replacement
November 11, 2024, 08:35:41 am
The first color on the sprite palette is not the background color. You messed up the colors in some way.
15
It's from some fan guide for the game. And in case you missed it, I called out the guide for being bad.

The best way to see useful information is to look at the jobs in the Patcher. Multipliers show how much a stat will he buffed by being in a certain job (higher being better) and Growths show how much a stat will be raised during a level up (lower being better, since they are divisors to compare against the base rate of growth).
16
Quote from: Tesla38 on November 10, 2024, 07:22:08 pmI am using Retroarch with the Swanstation core. Its about the only decent way I have found to play PS1 games on emulator.

I dunno about Swanstation. But that bug with the Darkness skill no longer working seems to be emulator-specific. Duckstation and PSXfin are the go-to emulators for anything TLW related.
17
FFT TLW ReMixed / Re: ReMixed Bug Reports
November 10, 2024, 02:43:56 pm
Quote from: Mutteo on October 31, 2024, 07:50:10 pmI was also trying to invite an Elder Treant using Train in the Deep Dungeon and after the battle I didn't get the Join Up Prompt. 

Was that on your first pass through, without finding an exit first? When the enemies all get removed at the end of the battle before the exit panels get crystals dropped on them, that would indeed prevent them from joining.
18
Quote from: Tesla38 on November 08, 2024, 11:52:12 pmI noticed that the Glacier Gun I stole off of Balk cant be dual-wielded. Even tho every other gun I found can be. Not sure if its a mistake or intentional.

Intentional. I didn't want to make the magic guns too powerful. The Stone Gun gets a pass on that because it requires other equipment to avoid petrification.

Quote from: Tesla38 on November 08, 2024, 11:52:12 pmAlso Darkness skillset with Meliadoul is bugged and sometimes doesnt work after a turn or two in combat.

Which emulator are you using?
19
FFT TLW ReMixed / Re: ReMixed Bug Reports
November 07, 2024, 09:44:40 pm
Quote from: Mutteo on November 04, 2024, 10:27:43 pmI'm still surprised that a single emulator could cause problems with coding.  I can't pretend I know how that works, but the proof is right there.  I guess epsxe trips over itself when trying to read specific codes.  It straight up crashed when running the retrainer unless you speed up the interpretation process.

It depends how it runs the code. For example, natively, certain lines of code take a bit of a delay to finish resolving, bleeding over into the next lines of code before the result is finished. Load Delay and Branch Delay issues in earlier hacks are quite common: assuming that the game will immediately load data from a location in the RAM or that it will immediately jump to a new location, when it can't actually do that (except when certain emulators run it).

A tactic to code hacks efficiently on current, more accurate emulators, is to exploit this delay space to reduce the size of a hack. This is basically never going to be an issue when it comes to loading data, but it will when branching or jumping to a new section of the code, because you're putting a vital line of code right after the branch with the expectation that the game will run it on its way out the door to the new location. If it's an emulator that doesn't do that, well... suddenly you're missing lines of code.

This may be an issue for ePSXe. Or it could be something completely different! Who knows.
20
FFT TLW ReMixed / Re: ReMixed Bug Reports
November 07, 2024, 09:37:59 pm
Quote from: UnfamedAsterisk on October 31, 2024, 06:47:25 pmAlso it seems that using sing when playing rendezvous missions that have transitional screens for the next round will cause the ai to take a very very long time to move their units and your units' sing abilities will do nothing unless you select to use it again
eg. This image is showing that my unit is singing but in actuality in the turn bar there's no sing abilities queued up

In my testing of Round 1 of The Shrine Knights, I was unable to get this issue to occur. This is probably also an ePSXe special.