Yes, the alternate animation spreadsheet.
Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.
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Quote from: LoneWolfZ24 on November 24, 2024, 09:51:03 amSorry didnt even know there was a group for that, should I paste it over there?
Quote from: LoneWolfZ24 on November 23, 2024, 11:31:47 pmHello guys, hope all is going well. Just installed new patch, and letting you know the game locked up right after being attacked, and it trying to (I think) use auto potion for the first time. This is the save I've used for all versions to this point, first time it did this. If it matters at all, the first time this occurred, was when a red chocobo used meteor strike on my Meliadoul (ninja) with Mighty Sword, Auto Potion, Equip Sword, and Move +2. 2 Rune Blades, Thief Hat, Black Costume, Setiemson. Ok, tried again, and used save state right before he hits her, and tried a few times, locked up 4/5 times, the one time it didn't, she didn't try to auto potion. Then a bomb hit Beowulf, same result, locked up. Reset (save state) a few times 3/4, then no auto potion, and game ran fine, it seems to be the auto potion that is causing it. (and I really was looking forward to it working like I hoped it would =P
Quote from: Tusk on November 12, 2024, 11:55:27 amIf I was modding your mod; and I wanted to add a new custom sprite with custom class and all, which bank slot could I alter? Looking at your sprite bank in the shishi editor it looks very clean with no blanks. I was cross referencing your tutorial post on this subject but in the tutorial it follows editing "the lion war". Was just curious if it was possible. Im trying to inject a unique into the game for my buddy. TLW ReMixed is his first time playing a mod version of FFT.
*also im working with v 1.109
Quote from: Super Saiyan Eevee on November 11, 2024, 05:44:38 pmIs maintenance supposed to only prevent the katana breaking once?
Not sure if it's just me, but thats what I've been experiencing (or maybe a 50/50 chance). It doesnt show that it broke, but removes it from the inventory so i cant reuse the move if i only had 1.
Quote from: Tesla38 on November 10, 2024, 07:22:08 pmI am using Retroarch with the Swanstation core. Its about the only decent way I have found to play PS1 games on emulator.
Quote from: Mutteo on October 31, 2024, 07:50:10 pmI was also trying to invite an Elder Treant using Train in the Deep Dungeon and after the battle I didn't get the Join Up Prompt.
Quote from: Tesla38 on November 08, 2024, 11:52:12 pmI noticed that the Glacier Gun I stole off of Balk cant be dual-wielded. Even tho every other gun I found can be. Not sure if its a mistake or intentional.
Quote from: Tesla38 on November 08, 2024, 11:52:12 pmAlso Darkness skillset with Meliadoul is bugged and sometimes doesnt work after a turn or two in combat.
Quote from: Mutteo on November 04, 2024, 10:27:43 pmI'm still surprised that a single emulator could cause problems with coding. I can't pretend I know how that works, but the proof is right there. I guess epsxe trips over itself when trying to read specific codes. It straight up crashed when running the retrainer unless you speed up the interpretation process.
Quote from: UnfamedAsterisk on October 31, 2024, 06:47:25 pmAlso it seems that using sing when playing rendezvous missions that have transitional screens for the next round will cause the ai to take a very very long time to move their units and your units' sing abilities will do nothing unless you select to use it again
eg. This image is showing that my unit is singing but in actuality in the turn bar there's no sing abilities queued up
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