Hi,
Changing the Jal should work just fine (used weapon ID is ok with swordskills.
I'm not sure for the require sword things, because i haven't deal with this yet. But i don't see why you couldn't grab the weapon characteristics instead of ID or type. (you can use the ARH hack too)
Not sure to understand the integrate thing with swordskills formulas. You mean merge them into one ? It's doable of course but it's more complicated.
Logical or is possible (i've done it) but you'll have to write these lines. (I merge the ability and weapon element if weapon strike or weapon range is checked in patcher)
Y signed is possible, i have not messed with it, but i would start by changing the loading and maths instructions (suppressing the "u")
Switching to unarmed formula ? you mean just the XA and YA ? or a totally different formula ? If you want to alter XA and YA, i think you'll have to write a custom routine instead of using the base XA one. For a different formula, you can jump directly into it and then exit 0x2d directly as soon as you return from the jal.
Changing the Jal should work just fine (used weapon ID is ok with swordskills.
I'm not sure for the require sword things, because i haven't deal with this yet. But i don't see why you couldn't grab the weapon characteristics instead of ID or type. (you can use the ARH hack too)
Not sure to understand the integrate thing with swordskills formulas. You mean merge them into one ? It's doable of course but it's more complicated.
Logical or is possible (i've done it) but you'll have to write these lines. (I merge the ability and weapon element if weapon strike or weapon range is checked in patcher)
Y signed is possible, i have not messed with it, but i would start by changing the loading and maths instructions (suppressing the "u")
Switching to unarmed formula ? you mean just the XA and YA ? or a totally different formula ? If you want to alter XA and YA, i think you'll have to write a custom routine instead of using the base XA one. For a different formula, you can jump directly into it and then exit 0x2d directly as soon as you return from the jal.