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Messages - Nyzer

1301
Help! / Re: Is there a patch which...
October 27, 2011, 06:11:50 pm
They would need to change the Formation Screen sprite and portrait as well, just for starters (and I have no idea how that palette stuff works for the monsters, or if it just doesn't, and they each have separate Formation Screen data spots!) - you'd be best off just replacing the Simon sprite, as he's one of the few characters who has a spot in the Formation Screen data, and then latching his old sprite onto the unused Celia or Lettie sprites.

Unless you use the PSP, then you have to get rid of Valmafra or Orran, since Simon's sprite is too large.
1302
Help! / Re: Sprite Head
October 27, 2011, 06:07:56 pm
You're likely not working within the Palette. There are programs out here, and links scattered about the forums, that will let you edit the palettes of your image files.

A palette, in this case, is a certain number of colors - I believe it's sixteen - that are used in a specific image. So "paletted" images will only ever use sixteen different colors. On the sprite files we use, I think we have sixteen possible palettes per image. Changing between the palettes changes the colors - for example, you can change between a first and second palette to change all blue into red, or what have you, and if you copy colors like tan for skin, that one stays the same...
The last eight palettes are the ones the game uses for the portrait (it does NOT share the sprite palette!), so if you want to truly know what the portrait looks like, you have to open the image in a program that lets you see palettes, pick the ninth palette, and edit the portrait with the ninth palette in use.

Otherwise, you don't know what the portrait colors will change into. Green could change into red, while blue also changes into red.
1303
Help! / Weapon modification
October 27, 2011, 05:59:46 pm
I haven't made any major, sweeping changes yet, but I was planning on doing such things as changing all Flails into Axes, changing Axes to the 2D formula (which gives them the same effect as the Sword formula), changing the Books into Bags, changing some Knives into Ninja Blades...

Anyway, I've been testing this weapon swapping on Dragoons, and when I tried changing a polearm into a bag, it seems to work okay - except when attacking, the final outstretched animation changes it into a bow.

Is there something I don't know about weapon editing that's coming back to bite me on the ass? >_>

The attributes of the Spear match the attributes of the Croakadile Bag for palette, graphic, item type, second table, range, formula, weapon power,
Striking, Lunging, 2 Hands, and Throwable.

(I'll be playing with more editing after posting this, seeing if it glitches for other weapon types too.)

Edit:

Hmm. Changing the options in Patcher failed even harder for the Flail -> Axe, Ninja Blade -> Knife (graphic), and Book -> Bag... this time instead of one animation being wonky and the others successful, none of them changed in the slightest. :/
1304
Help! / Re: Replacing Rad
October 27, 2011, 05:48:07 pm
The only special features any of them use seem to just be bound to their names. You can change their names, and through them, their Unit Quotes, and maybe mess around with them for the Agrias Birthday event, but that's all.
1305
It does help to say what program you're using when it crashes, though I know what it is :P

I've had much the same issue, and what happens is Tactext is very iffy for the PSP. Most of the focus on here is for PSX versions, for one, and for two, the PSP version is just more difficult to edit. Tactext and Shishi's both have more stringent size limits on the PSP than they do on the PSX. Anyway, one of the Tactext updates made it unusable on PSP ISOs.

- You've got to find version .457 (I posted a link to it in the Suggestion forums a ways back, that topic might still be on the front page there)
- When using it, the first step you take in any editing is Tactext first, always.
- You may still easily go over the text limit in any file - keep your added text short and sweet, and if you must add more, make sure you delete or trim parts you're not using. Jobs like Witch of the Coven or Duke are good things to just delete altogether - you never see them in an area you can inspect them. (In Valmafra's one battle appearance, I believe she uses the Cletienne Sorcerer job.) Look for jobs in the Patcher that don't have skillsets. You can safely delete everything relating to them in Tactext.
1306
War of the Lions Hacking / Re: ENTD 188
October 26, 2011, 09:50:44 pm
I was successfully able to replace one of them. The problem is you need to edit directly from the existing character itself. If you edit somewhere else and then clone over one of those two, for example, it fails.

If you modify the existing character's name, sprite, job, and equipment, it seems to work perfectly fine. If you clone over it, you remove something the game needs to keep progressing in that scene, something I don't think the patcher can identify or change back.
1307
First, I hope this is the right board for this :P

Secondly, can I just make a request, for anyone coming in hoping to modify the text of the PSP version, to have the 457 TacText file either included in the most recent Patcher Suite, or to have it or its Patcher Suite up separately?

It took me several days and required me to open my own topic before I was able to find out what the problem was (the TacText files currently on that tab seem to be totally incompatible with War of the Lions) and to find a copy of the download.

The download address for a 457 bundle right now is here: ffhacktics.com/smf/index.php?action=dlattach;topic=7837.0;attach=8927
1308
Help! / Re: DTE for BOOT.BIN 5 Failed - always. (PSP)
October 05, 2011, 12:48:10 pm
Heh, I finally found it like an hour after I replied. Unfortunately by the time I got to testing it on my PSP I was about two hours behind the time I need to be asleep at for eight hours' worth, so I'd just shut the computer down.

I was able to edit all the text I'd tried.

I remember during my first minor modification attempts, some years ago, I wasn't able to edit things like job names and the like.

Last night, I tried clearing out job names like Witch of the Coven, Duke, etc. that don't appear in any scene where you can inspect the character, and I was able to modify the job names without a single issue.
I didn't try changing them before clearing out the names, though. I'd been using another old version of TacText, and I'd noticed that they had "Maximum Byte Size" in each section. (Same problem with that one, though, I couldn't even patch No-Change onto it >_<) So, just in case, I made sure to remove unneeded names. ;)

As much as I do like the spell casts that don't take a full lunar cycle to cast, I'm just too used to the War of the Lions version. :P

So, thanks, guys! :D
1309
Help! / Re: DTE for BOOT.BIN 5 Failed - always. (PSP)
October 04, 2011, 10:21:17 pm
Hmm. Pesmerga, where can I get a copy of .457?
1310
Help! / Re: DTE for BOOT.BIN 5 Failed - always. (PSP)
October 03, 2011, 11:48:35 am
Yeah, I have deleted all the Japanese. It shouldn't give me text errors if I start out with exactly the same text, though. And cutting down everything I can doesn't help.

Bin 7 is just English shopkeeper quotes. Even cutting down a lot of the extra stuff in there didn't help.

I've just started using the PSX version...

I, apparently, have not had the 457 version. Mine's been 0.478.
1311
Help! / Re: DTE for BOOT.BIN 5 Failed - always. (PSP)
October 02, 2011, 06:05:37 pm
Again, haven't changed the text one bit, and it's on a completely unmodified ISO, and I still cannot patch it onto itself.

I import the text from my unmodified ISO - Copy, save the text file, close FFTacText, reopen FFTacText, open the text file, copy the unmodified ISO again (the one I did NOT pull the text file from), and then attempt to use the reopened TacText file onto the untouched copy.

I have now tried to take the unmodified file, and have purged all the Japanese characters from BIN 5 and OPEN. So my text file now has less text than normal, with nothing added. I close and reopen it under the same conditions as above.

"DTE for BOOT.BIN 7 failed."

I have no idea if the PSP version is just completely incapable of having text patched at all now? I know I was able to modify some things the last time I played around with this, some two or three years ago.
1312
Solution:
Quote from: pesmerga001 on October 03, 2011, 12:09:06 am
You are using fftactext 457 right? Thats the ONLY one i have gotten to work for the psp...
Also, have a clean ISO, I had the same stinking problem a while back.
I tried it with a clean iso, no prob, then i tried it again 5 min after patching it with tactext, then it failed so...my guess its a one time deal.

(Linked:) ffhacktics.com/smf/index.php?action=dlattach;topic=7837.0;attach=8927


Quote from: RandMuadDib on October 02, 2011, 04:13:29 pm
Delete all of the japanese characters you find, save your file as an fftext or whatever, CLOSE FFTACTEXT, and then reopen it, load the file, then try patching. If that doesn't work, try shortening some descriptions oe other entries in the .lzw file that tactext is complaining about.


I've been trying to edit an ISO that I pulled myself from my physical copy of Final Fantasy Tactics: War of the Lions.

I can't edit the text in any way, shape, or form using TacText Editor. If I take my copy of an unchanged ISO, open it with TacText, change nothing, save that as Unchanged.fftext, open that, then try to patch the ISO it came from ... "DTE for BOOT.BIN 5 Failed. ISO was NOT changed!"

I'm currently copying the ISO over to my computer again, just to double-check that.

Edit: I've also gotten the "DTE for Open.LZW failed" message a couple times, too, while trying to patch the actual modified text.


Fixed, thanks to following the tips from these two. I haven't needed to delete Japanese characters yet though :)