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Rendezvous Ideas Thread

Started by Nyzer, September 19, 2020, 11:53:47 pm

Nyzer

There are nine Rendezvous slots remaining right now, and Elric is definitely considering doing something up for them. We were talking about it here on the Discord when I figured, hey, why not put out a topic in case anyone has any good ideas that they want to mention?

Here's what we have so far.

  • Chocobo Race: Unlocks at the start of Ch. 2. Map 103, Windmill Shed.
  • Treasure Hunt: Unlocks at the start of Ch. 2. Map 78, Zigolis Swamp.
  • Teioh: After the Zaland/Mustadio battle. Map 80, Araguay Woods.
  • Lost Heirloom: After saving Besrodio. Map 40, Slums in Goug.
  • The Fete: At the start of Ch. 3. Map 13, Inside of Lionel Castle.
  • Desert Minefield: After Orbonne Monastery. Map 76, Zeklaus Desert.
  • Littering: After Yardow's Rafa/Malak battle. Map 27, Goland Coal City.
  • Shades of the Past: At the start of Ch. 4. Map 91, Thieves' Fort.
  • The Knights Templar: After the Bethla Sluice battle. Map 3, Hall of St. Murond Temple.
  • All-Star Melee: After the Murond battles. Map 22, Magic City Gariland.
  • The Guarded Temple: After the Murond battles. Map 70, Nelveska Temple.
  • Nightmares: After the Murond battles. Map 17, Underground City of Limberry Castle.
  • Brave Story: After the Murond battles. Map 61, Underground Book Storage Fifth Floor.
  • Ill Wind: After the Murond battles. Map 49, Fort Zeakden.

Currently, the treasure wheel works by saving the Current Map Number to another variable during the rendezvous event, and then checking that during the treasure wheel to determine which loot set the player should get. As a result, any new Rendezvous battles should not use maps already in use.

It'd be a bit preferable to get a one-battle Rendezvous to go with the After Sluice unlock (as the Knights Templar is a battle sequence) and to get a sequence to go with the Chapter 4 unlock, as the treasure wheel currently increases the odds of rare items & number of chests to open if the player did a battle sequence rather than just one battle.

The ideal might be to add one battle to every unlock point that only has one battle as is. There are five pre-Chapter 4 Rendezvous like this, and the two previously mentioned post-Ch.4 Rendezvous. That still leaves two more Rendezvous free, which can maybe be added into those two Chapter 4 points.

So if anyone's ever had any ideas for some possibly interesting one-off battles in FFT, now's the time to mention them! If Elric likes an idea well enough, you might see it featured in the next release of The Lion War!
  • Modding version: Other/Unknown

Squaresoft

Haven't played Jot5 yet (that's my next) to see if there is an awesome Sephiroth battle,
but I'd like to see a Sephiroth encounter requiring Cloud in your party in TLW.
Nothing too fancy, save the hard work for Jot5,
Just a small event with a little chat to give Cloud some life. A closure.
I don't care if the story doesn't make any sense "FF7 wise", he is in FFT because "yes".

IDK, Cloud suffering his head buzz, saying something, Sephiroth spawns and say something about his dimensional-pursue, Cloud saying a reason to kill him or any small chat and...
A) Some Monsters spawning to balance the battle.
B) No monster but a fast and strong foe.
C) A 1 vs. 1 battle (requiring to LV up Cloud) or Ramza+Cloud only.
And that's it. No need for new skills, once again, save that for Jot5.
Cloud saying why he won't mind living in Ivalice with Sephiroth dead.

Every single character has a Story, a Reason.
Even Beowulf and Reis received a small story in WotL.
  • Modding version: PSX

Nyzer

It won't actually be Sephiroth, but Cloud's unstable mental state seems to have some interesting results when he meets Elmdor, at least according to one of Elric's Recruits images.
  • Modding version: Other/Unknown