Clash on the Big Bridg
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Quote from: "pokeytax"The 3000 JP cap is very loose already. You can grab any reaction, any support, a reasonable primary, and a revival secondary. Is there a unit over the JP cap that couldn't be limited to 3000 JP and be 90% as effective?
Since everyone seems to agree R/S/M is the issue, why not make action abilities zero cost? Then you can have a unit or team JP cap for R/S/M, crank up the cost on Speed Save and Damage Split instead of outright banning them, and see how it goes.
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