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Razele's ASM Hacks

Started by Razele, January 01, 2009, 02:08:08 pm

Archael

February 14, 2009, 03:23:06 pm #420 Last Edit: December 31, 1969, 07:00:00 pm by Archael
I've never seen AI take advantage of the wait feature UNLESS they have a specific AI byte on them

otherwise, if they can move, they'll move

regardless of it being beneficial or not

they'll frikken move

Asmo X

February 14, 2009, 09:36:44 pm #421 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Quote from: "Desocupado"Regarding improved rest:
I tought AI sometimes took advantage of the waiting feature (i.e. +20ct).


Well.. Here goes more ideas:

Steady Feet:
Can't be knocked back. (mix well with jump +1)

Racing
Move +3 jump -2. Better than nothing idea.

Arcane Step (Magic Sprint or whatever)
Move +2, but you lose 1/3 current MP (or 1/4 max) each time you move.

Steady feet wouldn't be appealing enough alongside some of these other movement skills. Maybe if it did something else as well? It would be another good perk to have on the Golem Movement skill I suggested.

Racing: I'm pretty sure most of these maps were designed under the assumption that the player would have at least 3 jump. If you had 1 jump or something you would probably be able to trap yourself very easily. And I'm sure the AI would not take that into consideration when they moved either.

Arcane step sounds good but it depends how much focus on MP there is in any given patch.

Razele

February 14, 2009, 11:06:02 pm #422 Last Edit: February 14, 2009, 11:20:40 pm by Razele
QuoteSteady Feet:
Can't be knocked back. (mix well with jump +1)
Nice idea, but as a single movement ability it's a bit weak.
Jump+1 will lose +1 Jump bonus and will be reworked as another movement ability.

QuoteRacing
Move +3 jump -2. Better than nothing idea.
Exactly what Asmo said.

QuoteMove +2, but you lose 1/3 current MP (or 1/4 max) each time you move.  
Well, the biggest problems are when AI run out of MP, they can't move anymore.
If I encounter enemies that use this kind of movement ability,
I'll destroy their MP with MP break. This will cause Always:Don't Move

QuoteGolem movement: Permanent 3 move, pushes through enemies, can be used as a stepping stone, -1 spd, +10% Def Up, +10% M.Def Up.  
10% defense bonus seems a bit weak. With 10 PA, that will only reduces 1 PA.
Maybe change the speed penalty from -1 to % based.


Another idea from me :

[Bloodlust]
Increase movement by 1 / 2 / 3 when encounter enemies with health below 60% / 50% / 40% in 5 panel range.

Asmo X

February 14, 2009, 11:16:12 pm #423 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
The reason I was hesitant to give it more defense was that it cuold be stacked with def up, m.def up. How about this:

Permanent 3 move, push through enemies, can be used as a stepping stone, immune to knockback, -20% sped, +20% def up, +20% m.def up.

Can you actually do that bloodlust thing? If so, wow. I would suggest move+3 against critical range enemies.

Asmo X

February 14, 2009, 11:24:20 pm #424 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Whisper: Chance to add charm when attacking someone from behind.

Superstition: Unit is immune to Crystal, Treasure on even-numbered heights.

Razele

February 14, 2009, 11:47:04 pm #425 Last Edit: December 31, 1969, 07:00:00 pm by Razele
Quote from: "Asmo X"Can you actually do that bloodlust thing? If so, wow. I would suggest move+3 against critical range enemies.

Yeah, it's just a "simple" math calculation.
Move bonus when encounter critical target seems nice.

[Bloodlust]
Increase movement by 1 / 2 / 3 when encounter enemies with health below 60% / 50% / 40% in 5 panel range.

+3 move bonus if there's a critical enemies on the battle.

It doesn't stack with the bonus movement from enemies' health.
3 movement bonus maximum.


QuoteWhisper: Chance to add charm when attacking someone from behind.
Hmmm, wouldn't this will override chance to cast Ice 2 from weapons like Ice Brand ?

QuoteSuperstition: Unit is immune to Crystal, Treasure on even-numbered heights.
This means the unit won't have the dead counter (3, 2, 1, 0) when he died ?

Asmo X

February 14, 2009, 11:48:56 pm #426 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
It would override spellcasts? If so, it probably wouldn't be a good idea. And yeah, the character would be immune to permanent death. The counter might be there but I dont think it would do anything when it reaches 0.

Asmo X

February 15, 2009, 12:27:23 am #427 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
How about this: You gain any positive status effect the enemy has when you are one panel away from them.

SentinalBlade

February 15, 2009, 12:30:16 am #428 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
Quote from: "Asmo X"How about this: You gain any positive status effect the enemy has when you are one panel away from them.

wouldnt that make more sense for an standing near an ally...kind of a symbiosis thing?

Asmo X

February 15, 2009, 12:41:19 am #429 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
If you call the skill "steal buff" or something it makes perfect sense. Your idea would be good too but it'd be WAY more powerful than my idea.

Dokurider

February 15, 2009, 12:42:52 am #430 Last Edit: December 31, 1969, 07:00:00 pm by Dokurider
All these new ideas are making me frisky.

Asmo X

February 15, 2009, 12:47:31 am #431 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
In fact, you could probably expand the range of steal buff so that you could get a few at once if you were lucky. I just had a better idea for a skill like that that works from one panel away: Subdue: Spd - 50% on a unit when an opponent with this skill is one panel away.

Archael

February 15, 2009, 12:53:54 am #432 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Quote from: "Asmo X"How about this: You gain any positive status effect the enemy has when you are one panel away from them.

thats

a fuckin good idea

CidIII

February 15, 2009, 12:56:07 am #433 Last Edit: December 31, 1969, 07:00:00 pm by CidIII
It is indeed a very good idea, not too overpowered as it would be if it was allies.
I refuse to play Final Fantasy Tactics again until I am able to do my FF6 patch! And, FFT 1.3 doesn't technically count as FFT: so there!

Razele

February 15, 2009, 01:21:55 am #434 Last Edit: December 31, 1969, 07:00:00 pm by Razele
QuoteSubdue: Spd - 50% on a unit when an opponent with this skill is one panel away.
Seems too powerful for me.
You can surround a boss with 4 units equipped with Subdue ability, and his speed will be reduced to 1-2.

Speed : 20
Speed : 10
Speed : 5
Speed : 2

QuoteIn fact, you could probably expand the range of steal buff so that you could get a few at once if you were lucky. I just had a better idea for a skill like that that works from one panel away
Does this skill just copy or steal (remove the buff from the enemies ?)

Let's see how many positive status that you can have :
Transparent
Reraise
Float
Wall
Haste
Shell
Protect
Regen
Reflect
Innocent
Faith
Defending

Negative :
Crystal
Dead
Undead
Charging
Performing
Petrify
Darkness
Confusion
Silence
Blood Suck
Dark / Evil Looking
Treasure
Oil
Berserk
Chicken
Frog
Poison
Slow
Stop
Charm
Sleep
Don't Move
Don't Act
Death Sentence

N/A :
Invite
Jump
Critical

Dokurider

February 15, 2009, 01:29:47 am #435 Last Edit: December 31, 1969, 07:00:00 pm by Dokurider
How about one where you cant be hit by AoE but damaged more?

Asmo X

February 15, 2009, 01:35:29 am #436 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Yeah i just realised several ways that -50% speed skill would be too good.

My original idea would just be to copy the buff, sorry, not steal it. But if stealing it was possible, that would be ok too. I would be against copying/stealing buffs from allies. That just sounds like trouble.

I'm not sure about the reverse and having a skill that applies your own negative status to units who are a panel away. You could probably exploit that in several ways. You could frog everything very easily.

Desocupado

February 15, 2009, 06:00:29 am #437 Last Edit: December 31, 1969, 07:00:00 pm by Desocupado
Could a movement ability give MP if you don't move and spend mp if you move?
This kind of effect could be used for many features...
Dunno, maybe giving haste if you don't move, and canceling it if you move.
Also can a movement ability behave different if you don't act (I guess yyour new teleport does).
  • Modding version: PSX

Asmo X

February 15, 2009, 08:21:10 am #438 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
AI can't use that properly

Razele

February 15, 2009, 01:07:28 pm #439 Last Edit: December 31, 1969, 07:00:00 pm by Razele
QuoteHow about one where you cant be hit by AoE but damaged more?
Are you suggesting that for movement ability ?
What's the relation of magic's AoE with movement ?

QuoteCould a movement ability give MP if you don't move and spend mp if you move?
Yeah, that's what I do with the Old Teleport. It costs X Mp / teleport.
Anyway, I already said in other post, movement abilities that limited with MP cost can't be used by all class, even with only 10 MP cost.

QuoteAlso can a movement ability behave different if you don't act
There's a variable that is used to check whether a unit already act / move.

QuoteHow about this: You gain any positive status effect the enemy has when you are one panel away from them.

Actually, I'd prefer bring a Time Mage / Priest / Samurai and get them to cast
Haste / Protect / Shell / Regen on all of my team at the first turn.
Rather than waiting for enemies to receive positive status and copy it from them.

Perhaps it should steal the buff from enemies, but stealing the buff will cause enemies to apply the buff
to the their friends again, which can result in a stupid AI loop.

I believe some boss will just recast Magic Barrier if you dispel the buff.
You can exploit this by making one of your unit steal the buff, the others attack, and the boss will recast Magic Barrier again.