Quote from: "Sephirot24"@ Equip shield and mages: allowing wizards/mage classes the use of shields? The same way a ninja with 30% EV and a Wizard with only 5% makes sense, you'll have to admit that a shield is big and heavy, and not only needs strength but also dexterity (two stats which mages lack horribly). Even if you allowed them to use only early shields (example: up to mythril shields) I still don't agree with this one.
I would agree, but every other FF mage can use Shields in any game where shields are an equipment slot.
Are you telling me Ivalicians are just born with horrifically underdeveloped muscles compared to mages in other FF universes?
Precedent defeats an otherwise "logical" argument here, as FF flavor actually says a big "yes" to mages with shields.
@Philsov: Also, quick thought. Wouldn't it be better to simply keep the current move ranges (3-4), and take out Move +2 and Move +3, instead of reducing move and taking out Move +3? With an average of 2 Move, Move +2 becomes the equivalent of Move +3 because it doubles a character's range. Granted, the double is smaller, but every move space matters so much more when you get so many of them, meaning Move +2 would still outclass things. Base 3 move with Move +1 available on Thieves would right this easily, as it's far easier to compete against Move +1 for a Movement Ability slot when every unit has ~3 Move than it is to compete with Move +2 when every unit only has ~2 Move. The results are mostly the same, yet other Movement skills (such as Move-HP UP) actually *are* viable, instead of just looking better on paper.
Imo, anyway.