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Animation skill links

Started by Xifanie, August 27, 2008, 11:54:31 pm

DarthPaul

September 14, 2008, 02:41:38 pm #80 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
whips would be a nice addition but who would use them
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

trickstardude7

September 14, 2008, 05:26:09 pm #81 Last Edit: December 31, 1969, 07:00:00 pm by trickstardude7
lol i could see mediators using whips (i mean they invite monsters so its kind of tameing XD)

LastingDawn

September 14, 2008, 05:32:14 pm #82 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
I think Summoners and Mediators would be a good choice, but perhaps it should be an all around Mage weapon?
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

trickstardude7

September 14, 2008, 05:36:40 pm #83 Last Edit: December 31, 1969, 07:00:00 pm by trickstardude7
yeah summoner and mediator would work but i dont think White mage or even black mage would seem right using it :?

DarthPaul

September 14, 2008, 06:31:16 pm #84 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
black mage maybe white mage no and give it a lance's range
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

Vanya

September 14, 2008, 07:02:20 pm #85 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
The cloth stuff already has lance range. So it works out.
  • Modding version: Other/Unknown
¯\(°_0)/¯

DarthPaul

September 14, 2008, 08:32:33 pm #86 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
i didnt know that
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

Cheetah

September 14, 2008, 11:44:30 pm #87 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Slightly off topic. Does anyone have a save near the end of the game with lots of jobs unlocked that will work with ePSXe? I want to be able to test out some different stuff but am having trouble converting saves to work and don't have time to play through the game. What class even equips bags?
Current Projects:

LastingDawn

September 15, 2008, 01:40:08 am #88 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
The class that equips Bags is all females, also with the patcher, just make them cost nothing and available at the start.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Cheetah

September 15, 2008, 02:43:36 am #89 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
I have actually never used FFTPatcher... But I think this is going to be the solution I have to use.
Current Projects:

Vanya

September 15, 2008, 06:33:58 pm #90 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Discovered something about formula 5E Dmg_((MA+Y)/2*MA) #Hit_(X+1) 6.25% Status.

This is the formula most ppl use to do controlled multi-hit spells. But, I discovered that if it is used with the animation skill digits 0700 (used by weapon based skills) it will produce a multi-hit physical attack.

I knew this before, but what irked me about it is that the subsequent hits always seemed to be punches. What I discovered today is that the hits after the first use a weapon animation based on the weapon in the unit's left hand.

The only drawback to using it as a physical skill is that it is based on MA. However, by copying and then editing the formula it will make a great "Double Strike" skill. Since we aren't far off from easy formula editing this could be in our hacks fairly soon. =)
  • Modding version: Other/Unknown
¯\(°_0)/¯

BeoulveBlack

October 08, 2008, 06:42:53 pm #91 Last Edit: December 31, 1969, 07:00:00 pm by BeoulveBlack
alright, so after looking into it, the bags nor the cloths will make good fist/claw weapons. why? well, it' as simple as this: the first frames of the attack use the recognizable graphic (the bag or the cloth roll), then, as they are sent out, the hand becomes connected to a secondary graphic (a strap for the bag, an unrolled sheet for the cloth). this would be easy to fix....if only the secondary graphics weren't layered UNDER the hand...and to ad insult to injury, the strap/sheet wavers during the retraction part of the animation.

sadly, whips and boomerangs are the only other things i can see working here

EDIT: so as not to double post, i'll place the question here. when looking at the sprite manager, i noticed that's there's a animation that human sprites do where it appears that they snap their finger. does anyone know if any skill uses this animation as an effect precursor? if so, what is the byte that links to the animation?

Zozma

October 08, 2008, 07:40:25 pm #92 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
i think its the talk skills.. right?

also whips would actually be a much better weapon for dancers or females in general.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

DarthPaul

October 08, 2008, 09:10:27 pm #93 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
heh heh make a dominatrix class out of the dancer lol
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

Zozma

November 06, 2008, 02:30:00 am #94 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
awww this is pretty sweet...

okay so i changed one of the empty space below parasite to have the animation link thats the same as the lancer, and it created a JUMP and return all in one! it can be in any normal skillset!

only thing is and maybe its because its the skills after parasite, but it does that thing where it doesnt display the damage or make it look like the monster was hit...

btw Zodiac can you sticky this topic, its a pretty important one for anyone who can asm
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Xifanie

November 06, 2008, 06:53:11 am #95 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Errr, currently only me and SB can asm.
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Zozma

November 06, 2008, 07:23:56 am #96 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
well anyone who wants to play around with the hex editor then lol...
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

DarthPaul

November 06, 2008, 08:26:00 am #97 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
your not giving credit to your crowd how do you know you two are the only ones who can asm
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

Xifanie

November 06, 2008, 05:07:08 pm #98 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
I said currently. If you're not happy asm hack formulas or anything.

Else stfu.
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

DarthPaul

November 07, 2008, 08:54:37 am #99 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
O.O i think i will (the first one not the second one)
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die