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Arbalist Job Thread (Rad/Ramza Skillset Update!)

Started by Archael, November 20, 2008, 09:02:13 am

tithin

January 25, 2009, 07:19:15 pm #80 Last Edit: December 31, 1969, 07:00:00 pm by tithin
No stat raising, no status changes, no damage skills. Perhaps something passive then? Or is it an active battle skill you're after?
14:45  @SilentB         ò "Hey, Cosgrove, how come you never married?"
14:45  @SilentB         ò "Because I eat too much meat."
14:46  @Celdia          ò Heresy. No such thing as 'too much meat'
14:47  @Celdia          ò One night with tithin would teach you that.

Archael

January 25, 2009, 07:24:21 pm #81 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Quote from: "tithin"No stat raising, no status changes, no damage skills. Perhaps something passive then? Or is it an active battle skill you're after?

active battle skill

status COULD be OK

as long as it's not a magical status

(and one of his shots kills defending / charging status currently anyway, so that's out)

I'm gonna get to work on more skills for him soon though

tithin

January 25, 2009, 07:35:11 pm #82 Last Edit: December 31, 1969, 07:00:00 pm by tithin
Passion of the Arbalist

The Arbalist serenades a member of the opposite sex, wooing them to the parties side for only one round, due to the fact that the Arbalist never called back the next day. 100% chance.

Ok, it's a thief skill, but it's 100% chance to hit, and it has the drop off of only working on one gender, for one round. This way if you wanted to keep that person on your side, you'd essentially be taking the Arbalist out of the fight to keep them on Charm lockdown.
14:45  @SilentB         ò "Hey, Cosgrove, how come you never married?"
14:45  @SilentB         ò "Because I eat too much meat."
14:46  @Celdia          ò Heresy. No such thing as 'too much meat'
14:47  @Celdia          ò One night with tithin would teach you that.

Archael

January 25, 2009, 07:47:44 pm #83 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Arbalist is just a soldier trained in the use of killing using crossbows only

I don't think they are the charmer type at all

tithin

January 25, 2009, 08:14:20 pm #84 Last Edit: December 31, 1969, 07:00:00 pm by tithin
Barbed Arrow

The Arbalist fires a barbed arrow / bolt that pins the enemy to the ground, and applies a non elemental bleeding DoT. This shot does a small amount of entry damage.
14:45  @SilentB         ò "Hey, Cosgrove, how come you never married?"
14:45  @SilentB         ò "Because I eat too much meat."
14:46  @Celdia          ò Heresy. No such thing as 'too much meat'
14:47  @Celdia          ò One night with tithin would teach you that.

PX_Timefordeath

January 25, 2009, 08:40:51 pm #85 Last Edit: December 31, 1969, 07:00:00 pm by PX_Timefordeath
Last Charge
Must be critical, inflicts quick and berserk on Arbalist

Archael

January 25, 2009, 08:48:12 pm #86 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Quote from: "PX_Timefordeath"Last Charge
Must be critical, inflicts quick and berserk on Arbalist

WINNER

WINNER

WINNER


however...

couldn't he just keep quicking self in order to get infinite turns and move?

would be too broken / abuseable

but the idea is solid

it's like the "SPELL X ONLY WORKS WHEN TARGET HAS Y STATUS"

but on caster

good good

PX_Timefordeath

January 25, 2009, 08:50:54 pm #87 Last Edit: December 31, 1969, 07:00:00 pm by PX_Timefordeath
Adds berserk so the AI would charge the enemy and someones face off. Adding haste would make it better if you can line up the CTs

Dokurider

January 25, 2009, 10:11:31 pm #88 Last Edit: December 31, 1969, 07:00:00 pm by Dokurider
A problem with adding berserk to rangers is that their IQ drops.

Archael

January 25, 2009, 10:15:55 pm #89 Last Edit: December 31, 1969, 07:00:00 pm by Archael
then Self What?

Dokurider

January 25, 2009, 10:17:05 pm #90 Last Edit: December 31, 1969, 07:00:00 pm by Dokurider
I was thinking in addition to berserk Dont Move should be added.

Archael

January 25, 2009, 10:19:14 pm #91 Last Edit: December 31, 1969, 07:00:00 pm by Archael
What? No. This skill's limitation is that you have to be critical to activate it.

Self Zerk + something else

should be good enough

tithin

January 25, 2009, 10:29:58 pm #92 Last Edit: December 31, 1969, 07:00:00 pm by tithin
Quote from: "Voldemort"What? No. This skill's limitation is that you have to be critical to activate it.

Self Zerk + something else

should be good enough

Gotta agree with this, it already has its downturns. I'd personally switch quick for haste / regen, but thats my own take on the skill.
14:45  @SilentB         ò "Hey, Cosgrove, how come you never married?"
14:45  @SilentB         ò "Because I eat too much meat."
14:46  @Celdia          ò Heresy. No such thing as 'too much meat'
14:47  @Celdia          ò One night with tithin would teach you that.

PX_Timefordeath

January 25, 2009, 11:24:33 pm #93 Last Edit: December 31, 1969, 07:00:00 pm by PX_Timefordeath
This is how I see the skill.

MUST BE CRITICAL: Unit almost dead so drawback
QUICK: Unit goes before chance to heal
BERSERK: Unit charges TOWARDS ENEMIES which means after he blows up a face, enemies swarm and kill him
Optional haste rewards you for timing the skill correctly but haste + regen instead of haste would break the skill. Also high mp cost would be good as Arbalist = low mp

dwib

January 26, 2009, 12:35:44 am #94 Last Edit: December 31, 1969, 07:00:00 pm by dwib
i think just having berserk & quick is enough. no haste/whatever and DEFINITELY not regen. this skill should make him fuck shit up and then die. wasn't he once called a "glass cannon" after all?

tithin

January 26, 2009, 01:55:37 am #95 Last Edit: December 31, 1969, 07:00:00 pm by tithin
I didn't mean haste / regen in addition to quick, I meant perhaps as an alternative?
14:45  @SilentB         ò "Hey, Cosgrove, how come you never married?"
14:45  @SilentB         ò "Because I eat too much meat."
14:46  @Celdia          ò Heresy. No such thing as 'too much meat'
14:47  @Celdia          ò One night with tithin would teach you that.

The Damned

January 26, 2009, 02:22:39 am #96 Last Edit: December 31, 1969, 07:00:00 pm by The Damned
...Er...there are several problems with the idea being supported on this entire page. Not that it's a bad idea, but right now, without Razele doing some (massive) formula hacking, there's no way such a technique can exist:

  • There's only one formula in the game that adds Quick--well, technically two since apparently Critical Quick isn't affected by what you do to the Time Magic spell Quick as Lasting Dawn has told me. This formula doesn't take any status on it AND is magical. (Quick isn't technically a status.)
  • Similarly, since Quick isn't technically a status, you can't pair it with Berserk in the Inflict Status Code List.
  • Speaking of pairing statuses, you also can't remove a status and then add one right after it. If you could, then there would be evil, evil things that I would do.


So...yeah.

Anyway, while thinking about this (I just saw this ten minutes after getting home from work) request, I did think of an idea that relates to status and affecting the caster:


Clear Eyes (is Awesome?): "The Arbalist, being a ranged fighter, always keeps a small bottle of medical liquid with which to cure and even prevent blindness." Uses formula 35, where X is 255 and Y is something reasonable like 10 >=, an Inflict Status Code that Cancels Blindness, and affects only the caster.


This is the only thing that I can think of that would be useful for Arbalist alongside all melee classes without being overpowered for other melee classes like Berserk plus something else is.

(Besides, I believe one of the Reliquian's abilities already does Berserk plus other things--it's the only Reliquian ability I have an issue with to be truthful.)
"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"

PX_Timefordeath

January 26, 2009, 02:43:49 am #97 Last Edit: December 31, 1969, 07:00:00 pm by PX_Timefordeath
Haste, berserk, regen and zombie then?

tithin

January 26, 2009, 02:46:32 am #98 Last Edit: December 31, 1969, 07:00:00 pm by tithin
Quote from: "PX_Timefordeath"Haste, berserk, regen and zombie then?

Good idea, but zombie is curable.

It is possible to create a new zombie status that is uncleansable though, correct?
14:45  @SilentB         ò "Hey, Cosgrove, how come you never married?"
14:45  @SilentB         ò "Because I eat too much meat."
14:46  @Celdia          ò Heresy. No such thing as 'too much meat'
14:47  @Celdia          ò One night with tithin would teach you that.

PX_Timefordeath

January 26, 2009, 02:51:41 am #99 Last Edit: December 31, 1969, 07:00:00 pm by PX_Timefordeath
Don't think a skill to cure it is in yet but that would help

EDIT: Happy lunar new year, 12:04 in a rainy/hailing south cali