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Messages - Dome

81
FFT+ / Re: Moving forward 1.02
February 04, 2015, 04:43:27 am
Quote from: Vynllivash on February 04, 2015, 02:20:09 am
Ehh, do I play 1.01, I've seen some videos and it looks amazing, but you're working on 1.02, so I guess the question is, just how lazy are you being so far? lol

You can't even begin to understand how lazy I actually am
After all, you cannot spell "Procrastinator" without spelling "pro" :p

To be honest/serius, 1.02 is fully playable except some text error (FFTactext won't work for some reason) and the Beowulf bug (He doesn't show in the party as guest, but the sidequest won't trigger...it needs to be fixed with an hack)
83
FFT+ / Re: Help on android
January 13, 2015, 07:18:04 pm
Quote from: kbelow69 on January 13, 2015, 06:41:06 pm
Thanks alot for the help guys! I've managed to patch the game and OMG,  im stilll on dorter trade city and im already having a blast!
This patch is the best thing for a fft fan like myself 8)

Glad you are liking it :-)
84
FFT+ / Re: Moving forward 1.02
January 10, 2015, 05:49:29 am
Only thieves have move find item now (1.02)
85
Sure  :)
86
No, I'm using another site
Sadly, they don't give Nintendo eshop cards...
87
Bump, because I'm having again the same problem ("DTE for OPEN.LZW failed. The ISO has NOT been modified") and this time trying different versions of tactext/deleting japanese text didn't help at all
(Of course I'm using the "saving as a .ffttext and repatching from that" method)
88
FFT+ / Re: Moving forward 1.02
December 20, 2014, 08:13:56 am
1) FFT+ is complete. I'm remaking it from scratch because I want to make it even better...not because it's necessary
2) The patch feels a lot (But not completely) like the original. Balacing without changing anything is close to impossible, I think
If you want something that stays as true as possible to Vanilla, I think this is your best bet
89
FFT+ / Re: Moving forward 1.02
December 16, 2014, 07:15:55 pm
Welcome to FFH, where all your dreams come true!
Now, to answer your questions:

QuoteI assume there are no degenerator traps?

Degenerator traps are still there, but you can't increase your stats with them anymore (Stat growths are standard)

QuoteI never enjoyed the idea of having items hidden on certain tiles. What would you think about randomized move-find tiles (or trap tiles)?

That would be cool, but I don't think it's possible

QuoteAbout stealing and breaking equipment, what would you think about doing that deterministically? That is, to steal from an opponent (or vice versa), the command should be issued a total of N times, and it would be successful only at N:th time.

Nice idea, but again I don't know if it's possible.
And, since I'm a fan of the RNG goddes, I don't think I'd implement it :p

QuoteAbout "random" encounters, one way to balance grinding would be to add a bit of determinism there as well. For example, encounters triggering only N times before next story progression.

I think that would make the patch too hard for many newcomers, since grinding is their way out of difficult encounters...
90
FFT+ / Re: -A bit- extreme ideas worth discussing
December 11, 2014, 02:58:37 am
Quote from: LordMagus on December 11, 2014, 12:06:00 am
Well that seems pretty cool, then, assuming the Dark spells are modified to not do laughable damage with his Faith. 

Good point about the faith...of course the damage formula of the spell doesn't use it :p
Quote from: LordMagus on December 11, 2014, 12:06:00 am
I don't suppose there's a way to make a skill both Cancel: Dead and add status(es) as well, is there?  It'd be pretty neat to be able to revive enemy units while adding the Charm (and undead) status.

Yep, it isn't possible as far as I know...too bad, because "reviving" as an undead would be epic :-(
But a skill that "Charms" an enemy undead looks good...I can call it "Rebuke Undead" (D&D reference op)
91
RP Forum / Re: Roll to dodge!
December 10, 2014, 09:04:55 pm
>Delete the wonder from reality punching it
92
FFT+ / Re: -A bit- extreme ideas worth discussing
December 10, 2014, 04:33:13 am
First of all, thanks for taking the time to post :-)
Now:

- Yep, Mustadio lost Seal Evil. There are mainly 2 reasons: An "Engineer" with a skill like that makes no sense (Flavour) and removing it and giving him the "Break" skills makes him way more viable/useful (Power). Now he has a reason to be deployed even against powerful bosses that are immune to Don't move - Don't act...something you couldn't say before

- About Malak: Well, trust me when I say that he can do some crazy stuff with the Zombie status. "Zombie" itself and all his "undead" spells are instant (MBarrier to a Zombie / Petrify Zombie. Nasty, right?)
He has access to Dark 1/2/3 (They work as Wizard spells, dark element), Deep Night (Charged spell that hits all the units except himself with "Sleep", 50% hit) and a spell called "Corruption" (Instant spell that deals damage with his old formula, reverse faith)
Also remember that the "Cursed Ring" exists (+2 PA/MA, +1 Speed, permanent Undead), and there's no limit to how many cursed rings you can get;
An undead party doesn't look so weak now, right?

- I also loved the idea of a Blue Mage Reis, but an easier way to make her useful is to asm her skill to hit all monsters and not just Dragons. She becomes the ultimate monster buffer/recruiter this way, which is good. Monsters need more love (I might put Blue mage as a pseudo-special unit somewhere, but don't quote me on this yet)
93
Spam / Re: WHY?!
December 09, 2014, 02:37:45 pm
Confound thee TristanBeoulve, this Toke Jopic belongs to the canned ham section
94
PSX FFT Hacking / Re: ASM Requests
December 09, 2014, 01:41:43 pm
Can someone ASM these 2 formulas
Drain Hp: F(MA*Y)
Drain Mp: F(MA*Y)
and place them into a blank spot?
95
Spam / Re: Express your ♥ love ♥ for WotL!
December 08, 2014, 11:53:50 am
Express my ♥ love ♥ for Wotl? sure!
96
FFT+ / [Old] -A bit- extreme ideas worth discussing
December 08, 2014, 02:53:36 am
You know, Vanilla Rafa and Malak are awful
The usual way to deal with the issue is just to buff the skillset (No charge time, more damage, more hits, etc etc...)

The idea I had is to give them a different skillset (While still keeping the "ignore faith" and "Reverse faith" flavour they have)

Rafa: She would gain the old "summon" skills (Now removed, the generic summoner has been changed into FFTA2 Scholar), with a changed formula (Dunno yet, just something that doesnt use Fa)

Malak: He would gain a "necromancer" (Please, keep reading) skillset. he would be the only one able to use the "Zombie" spell, and various buff-debuffs that hit undeads (Remember that Undeads are very strong. they never die...literally). He would also gain tier 1-3 dark elemental spells and 1 or 2 spells that hit with his old "low faith-more damage" formula

In this way they are very flavour (You know, the whole "assassins with rare magic" would make sense now), and strong

/note
Reis might be a good Blue mage. you know, being a monster and all...

What do you think?
Yes/No/Maybe?
97
The Lounge / FF7 - PS4 Port
December 07, 2014, 06:02:13 pm
98
The Lounge / Re: FF7 - PS4 "Remake"
December 07, 2014, 01:02:09 pm
Quote from: Toshiko on December 07, 2014, 12:59:32 pm
Doesn't mean they should do it, but I'm sure they'll turn some sort of a profit.

I agree
And I hope they go DIAF
99
The Lounge / FF7 - PS4 Port
December 07, 2014, 12:45:05 pm
This is the kind of thing that either goes very well, or very bad...
100
RP Forum / Re: Roll to dodge!
December 03, 2014, 08:34:04 pm
Quote from: Kokojo on December 03, 2014, 01:06:26 pm
Damn you, sociology.

Leave sociology alone, you Dastard!