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Messages - Dome

101
FFT+ / [Old] Moving forward 1.02
December 02, 2014, 06:25:20 am
(Thanks Xifanie for the formatting guide)


Welcome aboard guys! This topic has 2 purposes: organize all my memos, and tease you about the future patch!

Yes, I know...the patch has been "on hold" for a very long period of time. There are many explanations, (Last but not least, my laziness) but worry not: FFT+ is a dream for me, and I dont want to let it go (You know FFH's motto...right?  ;))

Index:
Jobs
Special Jobs
Difficulty
Monsters
Miscellaneous
Postgame


JOBS


When I started tinkering the jobs, my hope was to make each one useful. There must be a sense of progression (What's the point of unlocking the Ninja, if the Squire is stronger?), but each job should have a niche, and never become a complete waste of space.


Skillset
Throw Stone: Low damage, mid range attack
First aid: Low HP heal
Revive: High%, restores 1 HP to dead units
Heal: Removes Poison, Blind, Silence, Slow, Berserk

Job highlights
- Has an all-around useful skillset (Removes most common status, free HP Heal & revive)
- Can equip all Physical weapons (And Axes, weapon unique to them)
- Has "Monster Skill" as innate ability



Skillset
Potion: Heal 30 HP
Hi-Potion: Heal 20% HP
X-Potion: Heal 33% HP
Ether: Restore 20 MP
Hi-Ether: Restore 50 MP
Elixir: Full HP/MP Restore
Antidote: Cancel Poison, Don't move, Don't act
Echo Grass: Cancel Silence, Sleep
Eye Drop: Cancel Blind, Confusion
Holy Water: Cancel Undead, Blood Suck, Oil
Maiden' kiss: Cancel Frog, Berserk
Soft: Cancel Stone, Stop
Phoenix Down: Cancel Dead

Job highlights
- Awesome support skillset, doesn't use Faith and has no charge time
- Can equip all Magical weapons
- Has "Throw item" as innate ability (Range of "items" becomes 3)



Skillset
Break Shield: Weapon attack that breaks enemy' shield
Break Helmet: Weapon attack that breaks enemy' helmet
Break Armor: Weapon attack that breaks enemy' armor
Break Weapon: Weapon attack that breaks enemy' weapon
Aim: Low dmg, 100% attack. Requires sword
Guard!: Defend on self and nearby allies

Job highlights
- Tankiest job around
- Can Break stuff at a high %
- Only job that can use the "defend" status



Skillset
Charge +1: The longer the charge, the higher the damage
Charge +2: The longer the charge, the higher the damage
Charge +3: The longer the charge, the higher the damage
Charge +5:  The longer the charge, the higher the damage
Charge +10: The longer the charge, the higher the damage

Job highlights
- Ranged Physical unit
- A great mix of speed, tankyness and range



Skillset
Accumulate: +1 PA on self
Chakra: Heal HP/MP on self or nearby ally
Earth Slash: 5 range linear attack, Earth element
Spin Fist: AoE attack around self
Wave fist: 3 range wind attack
Stigma Magic: Cancel negative status not removed by Squire' Heal
Secret fist: Death sentence on a nearby enemy

Job highlights
- High damage output with no weapon
- Can Increase PA
- Come on, everyone loves the Hokuto reference



Skillset
Fire 1/2/3: Damage
Ice 1/2/3: AoE
Bolt 1/2/3: Speed
Water: Tier 2 water damage
Wind: Tier 2 wind damage
Earth: Tier 2 earth damage
Flare: Instant single target damage, Tier 1.5 spell

Job highlights
- Master of elemental spells
- Each element has it's own perks
- Highest MA



Skillset
Cure 1/2/3: Heal HP
Protect: Protect on ally
Shell: Shell on ally
Regen: Regen on ally
Esuna: Removes all negative status
Raise 1/2: Cancel dead (50/100% HP)
Reraise: Reraise on ally
Prayer: 33% HP heal on ally, instant

Job highlights
- Strongest support job
- Can resurrect at 100% HP, remove all negative status in a single turn



Skillset
Haste: Add Haste
Slow: Add Slow
Stop: Add Stop
Don't move: Add don't move
Float: Add float
Reflect: Add Reflect
Freeze: Instant Slow - Don't move

Job highlights
- Haste and slow are VERY strong status
- Fastest magic job
- Some little-yet-useful utility spell



Skillset
Study: Restores MP on self
Shadow Tome: Dark Damage on all units
Holy Tome: Holy Damage on all units
Earth Dragon Tome: Earth Damage on all units
Water Tiger Tome: Water Damage on all units
Wind Lion Tome: Wind Damage on all units
Mad scientist: Random buff on an ally

Job highlights
- Can hit all units at once
- Highest MP of all jobs



Skillset
Steal Weapon: You can guess it
Steal Armor: You can guess it
Steal Shield: You can guess it
Steal Helmet: You can guess it
Steal accessory: You can guess it
Smoke Bomb: Range 3 inflict blind
Slice Throat: Melee attack + Silence

Job highlights
- Fastest job
- Move find item innate (Only job that can find items)
- Only way to get some end-game gear is to steal it



Skillset
Praise: +5 Br
Threaten: -20 Br
Preach: +5 Fa
Solution: -20 Fa
Insult: Add Berserk
Mimic Daravon: Sleep AoE
Steal Heart: Add Charm

Job highlights
- Only job that can increase/reduce Brave/Faith (Even if only for a battle)
- Instant, strong Status
- Only job that can use Guns



Skillset
Bio: Tier 1.5 non-elemental dmg can add Poison
Mana Shypon: Drains MP
Pray Faith: Add Faith
Doubt Faith: Add Innocent
Petrify: Add Stone
Confusion: Add Confusion
Paralyze: Add Don't act
Frog: Add Frog
Dispel: Remove all positive Status
Condemn: Random Debuff, instant

Job highlights
- Beefiest mage
- Can use many crippling status spells
- Can drain MP



Skillset
Same, but every skill has an element now

Job highlights
- Good Mixed damage
- Both range and melee
- AoE, no cost, instant damage



Skillset
Jump 1-5: Same as Vanilla

Job highlights
- Fast & Tanky
- Good, 100% hit dmg



Skillset


Job highlights
- 2 Hands Innate
- Great damage output, both Physical and Magical



Skillset
Throw Shuriken: Ranged attack, use item
Throw Ball: Ranged attack, use item

Job highlights
- 2 Swords innate
- The quintessence of a glass cannon
- Range of spells based on Movement (Potentially highest in the game)



Skillset
Restore: Restore all HP
Dark Holy: Strong single target damage dark element
Holy: Strong single target damage holy element
Dispel 2: Remove all status
Soul Drain: Drains HP
Death: Kills a unit
Wall: Protect & Shell

Job highlights
- Ultimate single target damage
- Good all-around magical skillset



Skillset
- Angel Song: AoE MP Restore
- Life Song: AoE HP Restore
- Nameless Song: Random Buff
- Last Song: AoE Quick
- Witch Hunt: AoE MP Dmg
- Wiznabus: AoE HP Dmg
- Nameless dance: Random Debuff
- Polka Polka: -1PA AoE
- Disillusion: -1MA AoE

Job highlights
- AoE, versatile skillset
- Can lower enemy' stats
- Smart target




SPECIAL JOBS


Special jobs are way stronger than normal, and come with unique abilities (And way more powerful R/S/M abilities than a Squire)


Skillset:


Job highlights
- Versatility at his finest



Skillset:
Same as Squire

Job highlights
- Can equip EVERYTHING
- Good all-around stats



Skillset:
Leg Aim: Inflicts Don't move, weapon range
Arm Aim: Inflicts Don't act, weapon range
Magic Break: -2 MA, Weapon Range
Power Break: -2 PA, Weapon Range

Job highlights
- MA/PA reducing skills are very powerful
- Range and mobility



Skillset:
Stasis sword: Same except that is evadable and costs mp
Split Punch: Same except that is evadable and costs mp
Crush Punch: Same except that is evadable and costs mp
Cure 1.5 (Name?): Same as cure, but a little stronger
Raise 1.5 (Name?): Same as Raise, but a little stronger

Job highlights
- Swordskills...
- ...& white magic in a single pack!



Skillset:
- Moogle - Ifrit - Shiva - Ramuh - Titan - Silf - Leviathan - Bahamut
Moogle heals, all the others do elemental (Except Bahamut) damage. They ignore Faith

Job highlights
- STRONG AoE damage
- Ignores enemy' faith



Skillset:
Zombie: Inflicts Zombie
Seal Undead: Inflicts stone (Undead only)
Requiem: MBarrier (Undead only)
Dark/ra/ga: Tier 1/2/3 spell dark elemental
Deep Night: Sleep on everyone
Corruption: Tier 2 instant spell that hits with his old "untruth" formula

Job highlights
- Only one that can use the undead status
- Undeads never cristalize/treasure, they are strong as fuck



Skillset:
Lighting Stab: Same, but evadable and costs mp
Night Sword: Same, but evadable and costs mp
Dark sword: Same, but evadable

Job highlights
- A dark knight on crack
- Only one that can use "Lighting Stab", arguably the strongest SwordSkill



Skillset:
Same as before + Holy explosion (Range 3)
All skills are evadable and cost mp

Job highlights
- Damage + Break
- Holy explosion to hit pesky monsters



Skillset:
Break - Confuse - Sleep - Despair - Shock: Same as before, range 3
Soul Sphere: AoE MP Damage
Disrupt: Cancel Defend/Charging/Performing

Job highlights
- Armored mage
- Instant status



Skillset:
I'd like to edit his skills so she can use them on every monster instead of dragons only. dunno if it's possible...

Job highlights



Skillset:
Same, but locks on target and charge faster. no Cherry blossom

Job highlights
- Strong damage
- FF7 is awesome


Difficulty


It's hard to make everyone happy:
- Pro/veterans of the game will ask for more/stronger enemies with smart set-ups and 10 levels above you. and still roflstomp each battle like there is no tomorrow.
- Newbs will say that every battle is too hard because they can only use 5 units against 6 enemies, or because they can't control guests.
- Some people will argue that Fake Difficulty is real, while someone else will say that it isn't.
And so on...

So, what's the philosophy behind the patch?
What I aim for, is "fair" difficulty
It's hard to describe what I think it's fair difficulty, so I'll make some examples
- Fighting enemies that will always act before you no matter what and unleash powerful attacks before you can even move (Like Brightmoon Tor in FFTA2) it's not fair. (But don't mistake "Unfair" for "Impossible". they are different things)
- Fighting enemies that have a similar "power level" than you, that you must defeat using strategy...well, that's what I call "Fair". It's a strategy game, after all!


- Having to reset a battle because the 10% to miss a move-find-item decided to screw you over is a bad design choice/fake difficulty
- Having to choose between an easy Elmdor Battle without stealing, or a long-drawn out battle because you want to steal his stuff is ok. You decide, not the RNG

- A boss with an "Instant 999 damage on all the party" attack is not fair
- The same boss with an attack that deals 999 damage around himself, after a long charge, however, is completely fine (You need to think to win: the attack is strong, but there are ways around it)


So, what did I do to make the patch' difficulty level "Fair"?
- Enemies are always at the same level you are (Few exceptions here and there, mostly bosses)
- Enemies unlock stronger abilities depending on the chapter you are playing (Don't hope to fight monks with weapon guard in Ch 4)
- Enemies use the same equipment you can get in stores (Some enemies have better gear, so you can make your thieves happy <3)

Looking at the list, you might think "Man, you are making this mod WAY TOO HARD!"
But...think about it.
You have 2 "secret weapons" on your side:
1) You have a brain, the game doesnt. You can learn from your mistakes and adapt your strategy
2) You can grind to unlock new jobs/abilities, the enemies can't

In this way, you are free to play the game in any way you see fit:
- Want a challenge? Never grind & don't fight random battles. You'll have to carefully manage your resources to win...Fire Emblem style!
- You dont like difficulty? Play a lot of random battles, unlock new jobs (Ninjas in Dorter? Why not! no one is going to punish you) and roflstomp the game

Still think the game is too easy? Well, don't worry. Trust me, there are enemies way stronger than Altima in Ivalice...



Monsters


- Each spot on the map will feature 3 monster families
- Monsters are now faster, stronger, and put up quite a fight before going down
- Monsters of the same family have the same stats, but have different abilities (No monster is outclassed, they are just different)
- Think of them as a strong, highly specialized unit. Use them wisely, and they will serve you well. Underestimate them, and you will bite the dust.
- Since "Invite" is gone, you need to "train" them (Archer support ability)



miscellaneous

- Move find item will always give you the same item (Low Br to get better items? retarded)
- Most endgame stuff must be stolen from ch4 enemies (Thieves!)
- To trigger a random battle, you must click on the spot (People avoided them anyway with quicksave)
- Best compat does 25% instead of 50% extra dmg, good/bad 12.5%
- Specials can do propositions
- You can change name of human units
- Cursor starts on "Continue" instead of new game
- Equip Crossbow lets you equip Bow+Crossbow
- Equip Sword lets you equip Swords+K.Swords
- Equip Axe lets you equip Axes & flails
- Undeads always come back 100% of the times
- Support above Short charge gives you 25% more precision
- Short charge works on charge
- Arrow Guard blocks Bows, Guns & Thrown Items
- Axes do PA*WP damage
- Party Roster hack
- You can enter the Fur Shop without "Poach"
- Stolen & Broken Equipment can be bought back at the fur Shop V2.
- Player gains less money from winning fights
- Hi Potion heals 20% of HP and X-Potion 33%
- Attack Up/Defense Up/M.Attack Up/M.Defense Up 20% instead of 33%
- Removed randomization from level ups
- Jp Glitch Fix
- Oil Glitch Fix
- P.Down does 25% dmg to undeads
- Charging/performin units do not take extra damage
- Gear scales based on story progression instead of level
- Fist damage becomes PA/2*PA
- MP Switch damage overflows to Hp
- Removed Permanent Br & Faith alterations
- Untruth bug correction
- Martial arts boost is 25% instead of 50%
- Inherent RSM limitation hack
- Elemental weakness reduced to 3/2
- Death Sentence ignores Cancel: Dead
- Job 46: Undead Oracle is mountable
- Remove item duplication (Removes the "Best Fit" feature)
- Blind overrides concentrate
- Haste is 25% speed boost
- Slow is 25% speed loss




Postgame


So, you have defeated Altima, and you think "It was fun while it lasted"
Too bad for you it isn't over...far from it!
- First of all, after defeating Altima you return to the world map with Virgo/Leo in your possession. Cool stuff, right? You are free to keep playing without having to start over! (And even watch the ending if you wish)
- Each spot on the map has a special battle, unlocked in late Ch4...if you still haven't, it's the right time to try them! They are very hard compared to normal random battles, and you gain an Elixir if you survive (That's the only way to farm Elixirs)
- There is a place on the map where you can challenge the winners of the first FFH tournament...guess where?
- Last, but not least, after defeating Altima you unlock the Deep Dungeon. Fear it.
Remember all the words spent about "fair" difficulty? In the deep dungeon, they are bullcrap. Ready to step into hell?
102
Looks like we have different ideas on the matter...
No big deal, I think shadrach got enough info to decide what to play :-)
103
The Lion War / Re: FFT - The Lion War
November 30, 2014, 08:01:10 pm
Quote from: Elric on November 29, 2014, 12:32:05 pm
It's kinda pointless to even USE this mod if you are going to disable everything about it.
(ASMs, NG+, etc)

Looks like I wont use this patch as base then :-(
Anyway, keep up the good work, because you guys are making something awesome
104
Actually, FFT+ can be played/completed even by who didn't play the original: you can easily overcome hard battles simply by grinding if you wish (The game just makes sure your enemies are always on your level, but they don't unlock new jobs/abilities, unlike you)

And...complete overhaul? Nah, just some changes here and there...if you want a complete overhaul play a patch like CCP (Or CoP - Jot5)
105
The Lion War / Re: FFT - The Lion War
November 29, 2014, 07:28:46 am
It's possible to disable new game+ if someone wants to, right?
106
The Lounge / Re: Pokemon ORAS Super Secret Base
November 26, 2014, 03:00:36 am
Nice idea!
Too bad I still dont have ORAS :-(
(Damn you, Smash Bros!)
107
RP Forum / Re: Roll to dodge!
November 24, 2014, 04:13:58 am
>Summon an army of Cossack warriors riding Bears to do my bidding
108
Spam / Re: Curly Braces
November 22, 2014, 09:34:44 pm
bewbs
109
The Lounge / dndtools shut down
November 20, 2014, 05:26:12 pm
http://dndtools.eu/

The site was VERY helpful (having to browse 10+ manuals to find a feat is boring as hell): is there any way to "recover" it?
110
Sadly, they aren't on the list. sorry :-(
(At least, not in the italian version of the site)
111
There is a list of supported games, I'll check now
By Sif you mean "School Idol Festival", right?
112
Spam / Re: Quotes
November 18, 2014, 04:19:51 pm
"I can put all my finger in my nose"
- Ralph Wiggum
113
QuoteTrying to get some referrals heh? You know, one of those nice "I just need to get referrals, they do the work for me, and I earn my virtual cash without lifting a finger" junk. Except everyone wants their slice of the cake without working. And so no one but a handful ends up doing it because it's too much trouble.

You must have mistaken my post for some kind of Pyramid scheme scam.
You get so little out of a referral it's almost not worth (10% of the points your friend get, only for a limited period of time. you don't earn anything if your friend invites someone)
I'm just sharing a way to get some premium stuff for free with my online friends, like I already did with my IRL friends
(If I truly wanted some cheap referral, all I had to do was post the link and the video. And I didn't)

QuoteI don't really get the point; all you can buy for LoL is cheap as hell and doesn't affect your gameplay experience; it doesn't give you an advantage... it's just cheap skins.

You can get them for free instead of paying. not everyone has money to spend on a game
I don't see what's so hard to understand

QuoteYou can't spare 5-10 bucks for a game you play 10 hours a day for years? It HAS to be "100% free" to you?

I don't see any point in paying something you can get for free, with little time investment
Implying how much I play/pay without even knowing me/talking with me? You have supernatural powers?

QuoteAnd you didn't even specify it was about LoL in your topic :/

Because it works for many games like I already said. it isn't Lol-only like you are trying to imply

P.s: I was under the impression you blocked me. if you un-blocked me just to be salty, please block me again and let's call it a day
114
I'm getting some RP (League of Legends currency) for free, thanks to a site that rewards you for completing surveys and playing free games. (Going to get Mecha Malphite soon <3)
I can 100% assure you it's not a scam (I also made a youtube video to prove that they really pay)
You just -pay- the currency with your time, instead of money
Are you guys interested?

P.s: I'm using the site to get Riot Points, but there are many Free to Play games supported
115
The Lounge / Re: Wark!
November 18, 2014, 03:20:47 am
116
FFT+ / Re: Move-find-item treasures
November 17, 2014, 03:15:38 am
Quote from: Vaan on November 01, 2014, 05:23:35 pm
First time I seen Dome not being random and spamlord-y, just being helpful.

I try to help everytime I can, and spam when I'm in spam
Almost everyone fails to realize something so simple as:
People can (gasp!) adapt to the situation...

Quote from: Elric on November 01, 2014, 05:35:10 pm
Next time don't comment on something unless it's helpful to the topic.

I have to agree with the boss, don't post useless comments outside of spam
117
RP Forum / Re: Roll to dodge!
November 17, 2014, 02:45:13 am
Kokojo?

KOKOJO!

Please...don't do this to me...
>Rebuild Kokojo with ruffled hairs, air and love
118
The Lounge / Re: Wark!
November 14, 2014, 12:48:04 pm
Welcome to FFH, where all your dreams come true!
119
RP Forum / Re: Roll to dodge!
November 12, 2014, 04:30:48 am
>Hide inside the air Bunker
120
RP Forum / Re: Roll to dodge!
November 08, 2014, 03:51:56 am
>Build a Bunker to hide from the bomb