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FFT: Emergence 2 [EN/ES] (PSP)

Started by darkskyx, March 11, 2021, 04:23:59 pm

AchillesLupus

Quote from: darkskyx on October 13, 2022, 03:50:42 pmThis corruption issue is very weird. I guess it is an issue of my how I am patching with TactText, because I open a clean ISO and then constantly re-patch once I do some changes and maybe I only need to do it when I finish every single change. I have all sprites saved in a backup so that's not an issue - also that's not too much time. The problem is that I need to redo again all text changes and that's a lot of time.

That beta patch was just there as a preview to see if it would work with just name changes, and the weird thing is that beta version is working to me. If you want, play v0.99 instead but it doesn't have any in-game text. I'll try to make the final version once I have a lot of free time.

Yeah I've been playing the v0.99 and I like it a good bit. The blind status also giving oil and slow is honestly a bit much imo, as well as quite a few of the encounters having enemies that can attack more than one unit across 4+ tiles is excessive as well. Only thing that REALLY put me off was the Oran encounter having the Fran sprite package haha. It's just weird seeing that its supposed to be Oran... but it's Fran. Like I said, I don't have too many issues with the 0.99 version other than the Fran part and some more balancing. Also, I didn't seem to get shadow blade from the Gafgarrion fight. Is it supposed to show up a little later? or did you tweak how you get his abilities from the original Emergence?
  • Modding version: WotL
  • Discord username: AchillesLupus

darkskyx

News: New hotfix for ENG patch available. Check out "info patch" zone if you wanna see each thing I'm currently working on.

Quote from: AchillesLupus on October 14, 2022, 01:40:20 amYeah I've been playing the v0.99 and I like it a good bit. The blind status also giving oil and slow is honestly a bit much imo, as well as quite a few of the encounters having enemies that can attack more than one unit across 4+ tiles is excessive as well. Only thing that REALLY put me off was the Oran encounter having the Fran sprite package haha. It's just weird seeing that its supposed to be Oran... but it's Fran. Like I said, I don't have too many issues with the 0.99 version other than the Fran part and some more balancing. Also, I didn't seem to get shadow blade from the Gafgarrion fight. Is it supposed to show up a little later? or did you tweak how you get his abilities from the original Emergence?
-That blind + oil skill should have been changed to be more of a mid or late game tool, I have to revise again some JP changes. Maybe some are wrongly at 0 JP or lower costs. Since I'm going to make all in-game descriptions, I'll revise each skill so I think in the official version it would be fine. Edit: I revised it. The skill was evadable so I though it was fine at a lower cost, but I guess it wasn't. Slow is a powerful mechanic and it was not intended to be used earlier. I can also nerf that skill to be used in an area around, but it had to feel like a "sticky bomb". This skill was intended to be strong until you get Mentalist. Let me know more balance issues you see.

-You no longer gain that much free skills by hit, I think that was also changed in E1. BTW, there was 2 exact shadowblade skills in Emergence 1, I made it so there was 2 different ones... so maybe you see some skills name weird in v0.99
I think there's no need to learn skills from enemies or monsters since you can learn many by crystals and a cost-lowered JP UP reaction skill as well. I can change it if you had an issue in some fights like versus Gaffgarion but when I tested that fight it wasn't necessary for me.

-Yeah, maybe I forgot to change Oran in that battle because it was just a test for sprites. But don't worry, since I have some good news:

I think I 100% found the corruption issue!!!! It was totally my fault by a dumb change. Test the new hotfix patch, it should be working fine now. I think ESP ver. wasn't affected and I finally understood why. Download the lastest one and let me know if it worked. (Basically: My clean ISO got mixed with my patched ver. somehow and I didn't notice it until I have looked at it, basically I think I patched it by a mistake. Not a big issue but I didn't remember to do so.
This is why I didn't have any issue - because I was patching it fine with my edited ISO - but you all had the real clean ISO so ofc it would get corrupted)

Maybe I'll work on the final version soon, IDK. What I can do is keep making changes slowly then copy-paste everything. WotL patches are not easy to update.
  • Modding version: WotL

✪ Emergence 2 for PSP (EN/ES) - Play the beta now! ✪
(It only lacks skills descriptions and some changes in JP skills)

AchillesLupus

Quote from: darkskyx on October 14, 2022, 02:17:06 amNews: New hotfix for ENG patch available. Check out "info patch" zone if you wanna see each thing I'm currently working on.
-That blind + oil skill should have been changed to be more of a mid or late game tool, I have to revise again some JP changes. Maybe some are wrongly at 0 JP or lower costs. Since I'm going to make all in-game descriptions, I'll revise each skill so I think in the official version it would be fine. Edit: I revised it. The skill was evadable so I though it was fine at a lower cost, but I guess it wasn't. Slow is a powerful mechanic and it was not intended to be used earlier. I can also nerf that skill to be used in an area around, but it had to feel like a "sticky bomb". This skill was intended to be strong until you get Mentalist. Let me know more balance issues you see.

-You no longer gain that much free skills by hit, I think that was also changed in E1. BTW, there was 2 exact shadowblade skills in Emergence 1, I made it so there was 2 different ones... so maybe you see some skills name weird in v0.99
I think there's no need to learn skills from enemies or monsters since you can learn many by crystals and a cost-lowered JP UP reaction skill as well. I can change it if you had an issue in some fights like versus Gaffgarion but when I tested that fight it wasn't necessary for me.

-Yeah, maybe I forgot to change Oran in that battle because it was just a test for sprites. But don't worry, since I have some good news:

I think I 100% found the corruption issue!!!! It was totally my fault by a dumb change. Test the new hotfix patch, it should be working fine now. I think ESP ver. wasn't affected and I finally understood why. Download the lastest one and let me know if it worked. (Basically: My clean ISO got mixed with my patched ver. somehow and I didn't notice it until I have looked at it, basically I think I patched it by a mistake. Not a big issue but I didn't remember to do so.
This is why I didn't have any issue - because I was patching it fine with my edited ISO - but you all had the real clean ISO so ofc it would get corrupted)

Maybe I'll work on the final version soon, IDK. What I can do is keep making changes slowly then copy-paste everything. WotL patches are not easy to update.

That fixed it! It's up and running! I'll dabble with this a little more and give more feedback. I really appreciate it! Not getting it off hit wasn't a big deal, I was just trying to get a feel for when new abilities for Ramza would become available is all.
  • Modding version: WotL
  • Discord username: AchillesLupus

darkskyx

October 17, 2022, 04:17:35 am #43 Last Edit: November 22, 2022, 10:35:15 am by darkskyx
Quote from: AchillesLupus on October 14, 2022, 12:05:02 pmThat fixed it! It's up and running! I'll dabble with this a little more and give more feedback. I really appreciate it! Not getting it off hit wasn't a big deal, I was just trying to get a feel for when new abilities for Ramza would become available is all.

Good to know. Finally! I'll erase v0.99 again as 1.0 beta is now the best one.

Oh btw, sprites for enemies are wrong in v0.99 and beta v1.0. I though it was the 2nd palette but it is the last one (5th) so I need to redo all the palettes and include every one in the game again (my bad for not testing it hehe - not too much work). Also, I forgot to include some portraits like Meliadoul one - as I had to redo my patch again (it is ok in v0.99). This will be fixed in the release version.

This beta patch can be harder earlier because Rogue & Rebel jobs (Thief & Ninja) are swapped for enemies and I need to fix it, so keep that in mind.

-

(Oct, 25) Edit: Now that ESP and ENG versions are playable -as the beta ver. was uploaded- I'm gonna try to rush v1.0 just for ENG version and then I will finish ESP version so the project will be moved to completed mods. I stopped making changes for a few days but I'll keep making changes with a medium or low priority. The only time it was a very high priority is when I finished beta version, that was intended to be the official one but there was a lot of work left to do.
It's not just the changes but also the testing and researchment I had to do what is delaying the project. I will also take the opportunity to polish more everything so it will have a better release. News: New intro image, I've finished every image from the ISO (Icon too) and I've learned how to change the title. Here's the ESP version:
  • Modding version: WotL

✪ Emergence 2 for PSP (EN/ES) - Play the beta now! ✪
(It only lacks skills descriptions and some changes in JP skills)

darun

small feedback, i like idea behind this mod class rework, but...
i have feel that paladin class very op for starter and must be hidden like dark knight, i find very annoying when in 1st battle (cadets) 50% of pals start spawn judge blades on everything, i cant say that this fun, cos trigger me asap get same skills and ignore other classes as per se, no point lean archer if i can spawn range blade skills , same i can say for most other classes.  even rogue skills not break game like paladin.
  • Modding version: PSX & WotL

darkskyx

November 24, 2022, 08:33:40 pm #45 Last Edit: Today at 06:24:40 am by darkskyx
Quote from: darun on November 24, 2022, 10:36:50 amsmall feedback, i like idea behind this mod class rework, but...
i have feel that paladin class very op for starter and must be hidden like dark knight, i find very annoying when in 1st battle (cadets) 50% of pals start spawn judge blades on everything, i cant say that this fun, cos trigger me asap get same skills and ignore other classes as per se, no point lean archer if i can spawn range blade skills , same i can say for most other classes.  even rogue skills not break game like paladin.

Good feedback. Those skills were added recently in 1.0 patch as a way to give Paladin more damage, but IT WAS A TEST and not a final change. I didn't do it correctly because I didn't test it yet to give the job fair JP costs. And since JP costs were shared with more units I forgot to test it... And that was a completely disaster. People might have played wrong the early game of this project. It was all my fault, I had been pushing so hard to release version 1.0 with all the skill names, at least as a beta that I did some things wrong in the process. That's why I am revising everything again and polishing every skill.

I agree with you that it is a powerful tool in the early game and shouldn't be available for every unit. I didn't think about enemies while doing that change. Also, it was a temporary change that I wanted to test so it shouldn't be there.
A Paladin mini-rework is on the way for the release patch to give some damage skills, and I'll delete those skills from that job again. That change I did could have been a good idea, but it would require more balance and it is not worth the time.
I'll add a new hotfix, if you want to play again the early game feel free to do so to see how it feels. Remember this project is still under beta phase.

---

New hotfix patch!
I've added a few changes from next patch and two experimental skills for damage and heal (from dancer & bard) for Paladin as a test. Let me know how it feels.
This is again a experimental change, as I want to add some heal & damage to Paladin job but it can be weird as the skillset will be everywhere. I'm sure it can be very overpowered for the early game, but it is hard to have a skill that can scale good in this unit without destroying the early game.
The heal might be fine just adding more JP. I have the intention to remove the damage skill & add a similar one, adding more JP cost too.
  • Modding version: WotL

✪ Emergence 2 for PSP (EN/ES) - Play the beta now! ✪
(It only lacks skills descriptions and some changes in JP skills)