A new version of FFTPatcher is available! (0.492)
Started by darkskyx, March 11, 2021, 04:23:59 pm
Quote from: darkskyx on October 13, 2022, 03:50:42 pmThis corruption issue is very weird. I guess it is an issue of my how I am patching with TactText, because I open a clean ISO and then constantly re-patch once I do some changes and maybe I only need to do it when I finish every single change. I have all sprites saved in a backup so that's not an issue - also that's not too much time. The problem is that I need to redo again all text changes and that's a lot of time.That beta patch was just there as a preview to see if it would work with just name changes, and the weird thing is that beta version is working to me. If you want, play v0.99 instead but it doesn't have any in-game text. I'll try to make the final version once I have a lot of free time.
Quote from: AchillesLupus on October 14, 2022, 01:40:20 amYeah I've been playing the v0.99 and I like it a good bit. The blind status also giving oil and slow is honestly a bit much imo, as well as quite a few of the encounters having enemies that can attack more than one unit across 4+ tiles is excessive as well. Only thing that REALLY put me off was the Oran encounter having the Fran sprite package haha. It's just weird seeing that its supposed to be Oran... but it's Fran. Like I said, I don't have too many issues with the 0.99 version other than the Fran part and some more balancing. Also, I didn't seem to get shadow blade from the Gafgarrion fight. Is it supposed to show up a little later? or did you tweak how you get his abilities from the original Emergence?
Quote from: darkskyx on October 14, 2022, 02:17:06 amNews: New hotfix for ENG patch available. Check out "info patch" zone if you wanna see each thing I'm currently working on.-That blind + oil skill should have been changed to be more of a mid or late game tool, I have to revise again some JP changes. Maybe some are wrongly at 0 JP or lower costs. Since I'm going to make all in-game descriptions, I'll revise each skill so I think in the official version it would be fine. Edit: I revised it. The skill was evadable so I though it was fine at a lower cost, but I guess it wasn't. Slow is a powerful mechanic and it was not intended to be used earlier. I can also nerf that skill to be used in an area around, but it had to feel like a "sticky bomb". This skill was intended to be strong until you get Mentalist. Let me know more balance issues you see.-You no longer gain that much free skills by hit, I think that was also changed in E1. BTW, there was 2 exact shadowblade skills in Emergence 1, I made it so there was 2 different ones... so maybe you see some skills name weird in v0.99 I think there's no need to learn skills from enemies or monsters since you can learn many by crystals and a cost-lowered JP UP reaction skill as well. I can change it if you had an issue in some fights like versus Gaffgarion but when I tested that fight it wasn't necessary for me. -Yeah, maybe I forgot to change Oran in that battle because it was just a test for sprites. But don't worry, since I have some good news:I think I 100% found the corruption issue!!!! It was totally my fault by a dumb change. Test the new hotfix patch, it should be working fine now. I think ESP ver. wasn't affected and I finally understood why. Download the lastest one and let me know if it worked. (Basically: My clean ISO got mixed with my patched ver. somehow and I didn't notice it until I have looked at it, basically I think I patched it by a mistake. Not a big issue but I didn't remember to do so.This is why I didn't have any issue - because I was patching it fine with my edited ISO - but you all had the real clean ISO so ofc it would get corrupted)Maybe I'll work on the final version soon, IDK. What I can do is keep making changes slowly then copy-paste everything. WotL patches are not easy to update.
Quote from: AchillesLupus on October 14, 2022, 12:05:02 pmThat fixed it! It's up and running! I'll dabble with this a little more and give more feedback. I really appreciate it! Not getting it off hit wasn't a big deal, I was just trying to get a feel for when new abilities for Ramza would become available is all.
Quote from: darun on November 24, 2022, 10:36:50 amsmall feedback, i like idea behind this mod class rework, but...i have feel that paladin class very op for starter and must be hidden like dark knight, i find very annoying when in 1st battle (cadets) 50% of pals start spawn judge blades on everything, i cant say that this fun, cos trigger me asap get same skills and ignore other classes as per se, no point lean archer if i can spawn range blade skills , same i can say for most other classes. even rogue skills not break game like paladin.
Page created in 0.026 seconds with 21 queries.