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[PSX] FFT - Celdia's Complete Patch

Started by Celdia, March 06, 2021, 01:19:00 am

Celdia

   Celdia's Complete Patch
   
  • Fun-Oriented
  • Un-Balanced/Overhaul
  • New Mechanics
  • Moderate Difficulty
  • Easter Eggs

      An un-balanced mod with heavy focus on just trying out new mechanics through new jobs, skills, equipment, and even some monsters. Doesn't touch the main story, so you can just focus on the changes as you play. It's a little old so it lacks any real QoL updates.
   

   

  • Modding version: PSX
  • Discord username: Celdia#0

Akashachi

"First edition, but double the weirdness and double the fun!"

This Game is Complete!
Not Completed

Version: 1.967

Overall
Story
Originality
Difficulty
Fun
Balance
Visuals
Replayability
Since I played recently the CCP2, someone suggested for me to take a look at the first version of Celdia's patch, and boy that was a fun and weird experience!  Some classes feel a bit more fun to play on this version (Tactician, Gunslinger, Demagogue) while others still have a flavor similar to what ended on CCP2. Malak and Rafa once again are a lot better on CCP patches and Malak once again became one of my strongest DPS and on this version had also some good utility using Loremaster skills. Rad is not a unique unit on this version and Meliadoul doubles down as Divine Knight/Blue Mage, but now you can learn all spells available!

This patch shows exactly why Celdia's wanted to balance things a bit more on CCP2, because a lot of things can feel overtuned and there are a few abilities that are not as useful in comparison to others but it still reaches a satisfactory point of not being frustratingly hard nor a cakewalk. 

Lucavi bosses are a bit of HP sponges and some fights takes a loooong time even if you nailed down a solid strategy (Zalera and Hashmalum being the worst in this aspect). Queklain can be a bit frustrating due to Death Sentence and Sleep and since he takes so long to die it requires some solid strategy (and exploiting his weakness). 

The itemization is as good as in CCP2, with as much flavor as in the latest version. Move-find item is quite useful to find rare and even unique items in common battles and it was basically a must have most of the game. 

In terms of QoL hacks there aren't many if any at all. So item find is still based on low Brave, Random encounters are still random and so on. 

There are almost no bugs so far I've played. Some very minor visual glitches may happen in a few skills but way less than on CCP2. CCP1 feels more complete than 2 in that aspect and that includes some fun easter eggs and crazy enemy encounters on Deep Dungeon.

So, if you are still in the FFT craze and want some fun hijinks and a lot of new jobs and items to play around this is a great mod that it is still a lot of fun despite been made so many years ago. It is impressive how even after so many years few mods feel as fun and creative as this one.
  • Modding version: PSX & WotL