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May 10, 2024, 11:47:36 pm

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - 3lric

4181
Old Project Ideas / Re: Descend To Darkness UPDATED!
October 29, 2011, 05:08:32 pm
I subscribed to your youtube channel, :D looking forward
4182
Quote from: jimmyjw88 on October 29, 2011, 08:05:00 am
Dante definitely needs rework.


One again, I agree, but i am not a spriter lol
4183
Spriting / Re: Kagebunji's sprites- Moving on...
October 28, 2011, 02:48:39 pm
ooooh ok that makes more sense now :P still i was thinking it reminded me of something from secret of mana. my mind must be going lol
4184
Spriting / Re: Kagebunji's sprites- Moving on...
October 28, 2011, 02:23:24 pm
^ this is awesome Kage :) where have i seen this before?
4185
yea i know what ya mean, it would definitely be the sprites since I'm using the same standing animation for everyone lol
4186
New video posted, this will likely be one of the last videos displaying events from chapter 1 for a little while, I don't want to give everything away before you all can play it.

Where souls become Unchained
http://youtu.be/WR4F4y7InZs

This is also in the main post
4187
Old Project Ideas / Re: Descend To Darkness UPDATED!
October 27, 2011, 04:05:11 pm
You're quite welcome, do you have a youtube channel that i could subscribe to? i would like to be able to stay updated on your progress :)
4188
The Lounge / Re: Greetings and hello!!
October 27, 2011, 11:20:05 am
Your very welcome my friend, if you ever need any help sent me a PM
4189
Non-FFT Modding / Re: OMFG FF7 MODDED
October 27, 2011, 02:44:05 am
I played and beat this hi quality graphic version with the mp3 music about 4 months ago, it was one of the best experiences of my life lol
4190
War of the Lions Hacking / Re: ENTD 188
October 26, 2011, 10:18:12 pm
Hmm.. i used 188 for one of my intros and had no issue replacing everyone..
4191
The Lounge / Re: Greetings and hello!!
October 26, 2011, 10:02:24 pm
Quote from: Hollow_Screech on October 26, 2011, 05:36:39 pm

Now since I just started, I pretty much have no idea how to even make my own version of the game. I do however know how to edit sprites into the game and somewhat into formation and portraits. I have experimented with making custom patches and adding characters into the game accordingly. (i.e. adding Cloud to the first fight in Gariland lol.) But I would like to know more as to how to add more/different job classes to the game w/o having to rewrite a current one. I would also like to know how to make cut scenes and even learn how to make my own story. I feel in time I will learn these things.



Welcome to FFH!

First off if you do intend to make your own mod this is a mandatory read:
http://ffhacktics.com/smf/index.php?topic=6125.0

For several of the things you mentioned you should download this:
http://ffhacktics.com/downloads.php?id=1

For making cutscenes:
http://ffhacktics.com/smf/index.php?topic=7706.0

This is a huge help to learn basic event setup:
http://ffhacktics.com/smf/index.php?topic=4067.msg89796#msg89796

Many other useful things in the tutorial section here:
http://ffhacktics.com/smf/index.php?board=43.0

Many many questions you will most likely have will be answered here:
http://ffhacktics.com/smf/index.php?topic=6327.0

also using the Help section or chatting on IRC is a great way to find additional help (provided you've already looked for it in the forums lol)


Best of luck to you, and once again welcome to FFH!
4192
Old Project Ideas / Re: Descend To Darkness UPDATED!
October 26, 2011, 09:33:06 pm
I like what you've done with the jobs DarkShade, looking forward to seeing some gameplay or videos of what you have in mind here. Best of luck!
4193
Everything about this project sounds amazing, can't wait to see it.  :mrgreen:
4194
Damn Jon that is pretty freakin' sweet, love your work
4195
Archives / Re: Enforced Generic Class Challenge
October 25, 2011, 08:05:18 am
looking forward to giving this a shot
4196
I understand why you would say that Wiz, but after reading the whole "Why your patch won't be completed" The decision to get the most time consuming and hardest stuff out of the way first seemed most logical, sure it may take longer to produce a demo, but that's what the videos are for.

I myself will work on this patch until it is complete. As I hope Durbs and Joseph Strife will as well, but in getting the events done first while they work on the story we are getting the biggest things out of the way first. Which will make it much harder to not finish. Abilities, items those aren't quite as hard to do or not IMO anyway, and the ENTD's are already done to the point I'm working on hence why my Events work  :mrgreen:, tho you might have meant the ones associated with the battles, never the less i want to be able to actually "Play" it more then anyone, and as soon as we get to that point best believe everyone will know about it ;)

Once the events for chapter 1 are done is when we will really start picking up, this is when the items and abilities that haven't already been modified will be done so that we can have a demo released, which in turn will make doing things like items and abilities for the chapters that follow much easier since a lot of the work will already be done.

I know its hard to see past the Lol'ness of it all and hey there is suppose to be some funny parts like with Dante and Snake, but the story itself as its been written is actually quite deeply involved, but i would hate to give anything away :D You'll just have to try an trust us and keeping looking forward

-Elric42

4197
That would be great Dome :) most of our videos don't have very many views and I think only 1 or 2 have ratings
4198
Its not his fault Durbs lol, I didn't include that in the ppf simply because im not yet completely pleased with that one yet. And i still have it linked to the fight which is messed up so the next release of that cutscene will actually show the fight that goes along with it, (once some awesome person shows me how to accomplish this without there being a formation screen) so that i can show atleast the custom job titles and what not which will hopefully encourage some kind soul to help decide which abilities and abilities names the custom units should have.
4199
Thanks again Wiz  :D i went ahead and added it to the main post as well  :cool:
4200
Thank you Dome! :mrgreen: I will most likely take you up on that sometime. The more support the better