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April 22, 2024, 12:10:47 am


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Messages - Nyzer

Completed Mods / Re: FFT The Lion War ReMixed
April 20, 2024, 10:40:04 am
Quote from: Argath on April 19, 2024, 01:30:10 pmIs Algus Marche now? Its not that im againts it or anything but i do hope his sprite gets corrected aswell as his name instead of appearing as Algus/Argath both in rooster and some cutscene frames in the future updates and i do love the idea of Marche replacing Algus/Argath as i myself loves FFTA. i love this mod and i hope it gets completed and be the best mod ever

It's the Algus/April Fools joke. It'll be put back to normal with the next update (which probably won't be in April).
Completed Mods / Re: FFT The Lion War ReMixed
April 16, 2024, 09:12:20 am
Quote from: Zorkats on April 15, 2024, 07:52:46 pmIt does work when you send one at a time it seems. Btw, have you considered to add more skills to Luso's Game Hunter? I feel like there's a lot of JP that is wasted on as he seems to have the same skillset as a Squire.

His skillset is Blue Magic. He needs to go get hit by certain monster abilities while the Blue Magic skillset is equipped.

It does mean he's a bit of a void for JP, but there's not too much to be done about that.
Completed Mods / Re: FFT The Lion War ReMixed
April 15, 2024, 02:51:29 pm
Quote from: Zorkats on April 15, 2024, 12:52:21 pmHello. I found a bug while running the game on real hardware, when you send to Retraining more than one unit, and after 1 battle you get them back, the game will crash while showing the JP and Level your units gained. I managed to get past this issue by using an emulator though.

But it works when you only send one character at a time? If so, some extra wait time between each unit might help on hardware, but I would have no way of testing for myself.
Completed Mods / Re: FFT The Lion War ReMixed
April 06, 2024, 12:30:16 pm
Quote from: TheSuzakuSeven on April 05, 2024, 10:07:34 pmHello, I'd love to play this but I'm one of the very few who actually like The War of The Lions script more and was wondering if you could make this compatible with The LionWar War of the Lions mod?

It's my preferred script as well, but I chose not to use it at first because TLWotL has a few more ASM hacks, and others that were moved, and last I checked, that caused them to have compatibility issues with some of the Quality of Life hacks.

It wasn't until I was done the bulk of the work on ReMixed that I finally got my foot in the door with ASM hacking - before then, I'd tried on several occasions to follow along with what the hacks were doing to attempt to sort of understand them, but couldn't - just because of different kinds of formatting and documentation, I think. Not knowing how to convert hex code to ASM, or named registers to standard ones, or how some offsets were relative to their sector while others were specific to RAM, meant that most of the hacks I tried to read or compare the code for were total gibberish to me, and without anything to anchor myself to while I tried to figure out the format, it went nowhere. But after being told about how some hacks' offsets do use RAM offsets that need no conversion, and after looking into a hack that was in the same format used by the wiki, things finally started to click.

Things snowballed from there, and now I'm quite comfortable making and editing ASM hacks. But making it with the WotL script would have required more work at the end, and I didn't want it to have to wait until the new year to release. I've also always wanted to have a toggle that the player can choose at the start, that picks between the two different scripts for events and changes units' name IDs and custom nicknames. Stuff like ability and location names would still be locked to only one option, but a separate Tactext patch if someone really wanted the original PSX stuff wouldn't be too much to have around.

So it's on the list, but because of the work that would be involved in it, and the work that was already involved in ReMixed, and a lot of other work that ended up wasted, I haven't had enough motivation to get started on it yet. I expect I will eventually, but I can't bring myself to start a task that'll take a few weeks to do when I've mostly just been knocking off a smaller one-night task once every week or two and haven't even been able to feel inspired enough to do slightly bigger things that would take about a day and a half or something.
Completed Mods / Re: FFT The Lion War ReMixed
April 05, 2024, 03:21:25 pm
Quote from: rrr on April 04, 2024, 03:39:18 amNinja have innate Ninjitsu, so perhap can Samurai have innate Bushido?

For the most part, I don't want to buff already good Jobs in any non-QoL ways. It's quite easy to do with the Patcher, though, and I welcome folks customizing their own experience.

Quote from: twigglypuff on April 04, 2024, 02:44:13 pmHow would you say is the difficulty of this mod? 1 being vanilla and 10 being FFT1.3

As it's ~90% vanilla TLW, mostly 1. Some of the new/WotL content is harder, though.

If you include Fake Difficulty elements like getting locked in on Wiegraf, though, then the difficulty is below 1 at times. I don't personally consider QoL stuff to be "difficulty", but some may.
You just load a save from right before that event after patching the ISO and reloading it in the emulator.
Completed Mods / Re: FFT The Lion War ReMixed
April 03, 2024, 03:30:01 pm
Quote from: MRTayag on April 02, 2024, 08:58:12 ami accidentally moved 1character to bench unit.. onced move it's name change to something else.. is this bug?

can we also request a De-leveling function on the Dispatch Missions? 😅

also, what are the.job unlock requirement based on?

The bench hack does not save custom nicknames. You can always rename units at the Soldier Office, though.

I'm not likely to ever include a deleveling option - I wouldn't know how to preserve stat growth to match standard deleveling, and if you're just trying to reduce the level of random battles, the restriction against sending Ramza on missions would still leave you screwed there. You'll just need to recruit some mind flayers and/or teach the skill to Luso, or use the traps in the desert.

The jobs are all vanilla PSX unlocks except Dark Knights, which use TLW's Knight 8 and Wizard 8.

Quote from: MRTayag on April 03, 2024, 06:37:43 amis there a way to know which patch is used via in game?

No. Though Patch 1.1.10 and 1.1.11 have a subtle difference on the title screen and in... certain parts of the game...

You can compare the changelog against the text for certain abilities to get some idea of what patch you used, though.
Completed Mods / Re: FFT The Lion War ReMixed
April 03, 2024, 12:48:32 am
Quote from: wraith09 on April 03, 2024, 12:24:26 amSO I HAVE AN...ODD issue? just started the mod. and theres a few odd things ive found... but i just fought the first fight on the plains and... my ramza renamed himself to reis and left my party. dont know if this was an aprils fool thing or an actual bug.

Not quite the intent. Looks like something got bugged with Algus, I'm not quite sure what. He loaded with blank stats when he wasn't supposed to. I did some testing a ways back with stuff related to unit generation in battle - I'm thinking that I didn't restore a copy from beforehand and that this caused issues with my hack for Load Formation not blanking stats out if the unit's not in the team.

Edit: Yep, that's what it was. New version has been uploaded with that bit of code reverted back to vanilla.
Completed Mods / Re: FFT The Lion War ReMixed
April 02, 2024, 12:28:52 am
Gonna do some replies, but first, Version 1.1.10 is out now.


Quote from: Tusk on March 12, 2024, 12:33:19 amIm using duckstation on a retroid pocket 3

Fixed, thanks for the report!

Quote from: lilmacaco on March 25, 2024, 12:45:21 amI was looking through the resource files but didn't find any information about jobs/job levels. I am just trying to figure out if I have to master jobs to unlock other jobs or not. I could be blind too but loving the mod so far!

Nothing is different from The Lion War.

Quote from: MRTayag on March 27, 2024, 06:23:09 amHow to toggle No Permadeath?

You can't. I've fixed some of the wording to make it clearer in the first post - essentially, while the hack itself has the toggle functionality, the player is not given the option to toggle it in ReMixed. If the main Options menu could have been expanded, it would have been a toggle for the player, but it couldn't be.

Quote from: lhsgenx42 on March 30, 2024, 08:19:18 pmThe game is glitched at the Germinas Peak scenario for me. The battle starts with no enemies showing, but they are talking to my party. When I choose Start Battle the screen goes black, but I hear the music playing. Anyone having the same issue?

I'll try to get that checked out soonish. First I've ever heard of it, though.
Completed Mods / Re: War of the Lions Tweak v2.52
April 01, 2024, 10:03:26 pm
Quote from: Tzepish on April 01, 2024, 02:14:39 pm* Add an extra unit or two to each battle, but somehow flag them to only show up on Hard mode (repurpose some unused flag to represent "hard mode only" unit)

I did this for Jot5. It's fairly easy in eventing. Just add a unit in every battle with the same Unit ID (such as xD0) that isn't set to be present, and add the following commands (whatever they are in WotL) to each battle:


You can also use the ChangeStats commands to do things like increase their Bravery or starting CT, or reduce your units' HP (by a flat amount).
Help! / Re: Spin attack with weapon out
April 01, 2024, 09:54:19 pm
It is not possible, no. Journey of the Five had the same issue with Link.
Help! / Re: Is my project even Vaiable
March 29, 2024, 01:53:52 am
Quote from: ComplexMessiah on March 28, 2024, 10:45:46 amIf you would be kind enough to point me in the direction of a PSX that has the following features. The two new classes (onion knight and Dark knight), The new items, All the additional characters and the IOS feature of getting access to the new items after completing the game for the first time vai poaching, also the additional side quests as well. I would like to keep additional modded content to a minimum. 

The Lion War does as much of this as is viable. No Onion Knight, no new items.

Quote from: ComplexMessiah on March 28, 2024, 10:45:46 amthe next logical path would be to steal one of the do nothing classes and then add that to wheel and expand outside of that.

You cannot add to the wheel.

Quote from: ComplexMessiah on March 28, 2024, 10:45:46 amThe XMLs don't seem to appear inside the tool is there a specific fold i need them in?

If you downloaded the Patcher Suite, it should come with most of the ASM hacks that existed and were available at the time of the last release.

Quote from: ComplexMessiah on March 28, 2024, 10:45:46 amwell to be specific i want it to grab all the spells learned in the Black magic, White magic and Summon. put them in a list with their normal casting values. I used calculator as that's the closest thing that comes to mind.

Everything RetroTypes said still holds true there.
New Project Ideas / Re: Quality of Life Pack v1.14b
March 26, 2024, 08:46:43 pm
Found a bug with the Equip Change Fix hack: because Defend runs the same set of code that is altered, Defend tries to load data that would be set by EQUIP.OUT during Equip Change but turns out to just be junk data when using Defend. As a result, sometimes Defend would consume Act, and sometimes it would not.

Here's an update that would allow the modder to choose whether Defend consumes Act or not:

    <Patch name="Equip Change Fix">
<Author>Xifanie, with a fix from Nyzer</Author>
        <Description>Allows changing your Right Hand/Left Hand equipments without consuming your Act.
Additionally, can optionally prevent Defend from consuming Act as well.</Description>
        <Location file="BATTLE_BIN" offset="E929E" mode="DATA">
        <Location file="BATTLE_BIN" offset="E9AA0" mode="ASM">
@EquipChangeKanji1: lbu r1,0x0005(r16) # Load unit's used skillset
ori r2,r0,0x0003 # r2 = 3 - Equip Change
bne r1,r2,@eqch_br_1 # Branch if not using Equip Change
ori r3,r0,%DefendConsumesAct
sw r6,0x0000(r29)
sw r7,0x0004(r29)
addiu r6,r0,0x0002
lui r7,0x801f
lw r7,-0x6d1c(r7)
lui r5,0x801e
addiu r5,r5,-0x781c
addiu r7,r7,0x0004
@eqch_br_2: lhu r3,0x0054(r7)
lh r2,0x0000(r5)
addiu r7,r7,0x0002
addiu r5,r5,0x0002
bne r2,r3,@eqch_br_1
ori r3,r0,0x0001
sltiu r2,r6,0x0005
bne r2,r0,@eqch_br_2
addiu r6,r6,0x0001
ori r3,r0,0x0000
@eqch_br_1: lui r2,0x8015
lw r2,-0x2cfc(r2)
ori r5,r0,0x01c0
mult r5,r2
mflo r5
lui r1,0x8019
addiu r1,r1,0x08cc
addu r1,r1,r5
sb r3,0x0188(r1)
lui r1,0x8015
ori r5,r0,0x0001
subu r3,r5,r3
sb r3,0x029e(r1)
lw r6,0x0000(r29)
lw r7,0x0004(r29)
@used_defend: j 0x000751c8
addiu r29,r29,0x0008
@EquipChangeKanji2: sb r0,0x029e(r4)
beq r5,r0,@eqch_br_3
ori r5,r0,0x0001
j 0x00138f18
sw r5,0x0110(r29)
@eqch_br_3: bne r2,r3,@eqch_end
sw r3,0x0110(r29)
sw r0,0x0110(r29)
@eqch_end: j 0x00138f18

        <Location file="BATTLE_BIN" offset="751C0" offsetMode="RAM" mode="ASM">
j @EquipChangeKanji1
addiu r29,r29,-0x0008
        <Location file="BATTLE_BIN" offset="138F0C" offsetMode="RAM" mode="ASM">
lui r4,0x8015
j @EquipChangeKanji2
lbu r5,0x029e(r4)
<Variable name="Defend Consumes Act" default="1" bytes="1" symbol="true"/>
Tutorials and Learning / Re: Tutorial Requests
March 26, 2024, 01:07:24 am
There's already a hack that exists that caps max levels according to story progress.
Help! / Re: Sprite Editing Issues
March 25, 2024, 07:02:55 pm
Whatever guides you're using are the wrong ones. Use this one instead: https://ffhacktics.com/smf/index.php?topic=6702.0
Completed Mods / Re: FFT The Lion War ReMixed
March 11, 2024, 02:00:05 pm
Quote from: Bathalas on March 07, 2024, 07:27:57 amLove the idea of the mod, but have a question. is there an undocumented change to JP earnings? the JP Boost skill is missing for everyone, and my JP production feels very high for early ch. 1. a fine change on its own, given that it reduces a little of the grind on my umpteenth playthrough, so mostly I'm just asking to make sure I haven't lost my mind. Thanks in advance@

Yep, looks like I didn't add that to the notes. I'll have to do that now.

Quote from: Murse_Jon on March 11, 2024, 01:12:43 pmHad a great time playing through this mod! The end game stuff looks great, like learning the new abilities. I added shadow stitch to Ramza but don't see anywhere it's actually added. Went into battle and couldn't do it there either. Tested w teleport 2 and non-charge, they show up in abilities to be added. Same for Ultima spells, I see those in squire list. But no assassin skills. Am I missing something?

Shadow Stitch should be a Monk skill, I believe.
Completed Mods / Re: FFT The Lion War ReMixed
March 05, 2024, 05:43:21 pm
Quote from: Tusk on March 05, 2024, 01:59:44 pmBack to say; that the archer's "aim" ability description says it always hits but i've been missing alot and the percentage of landing a hit seems to be the same as a normal attack. Also the text in the bar that explains the dispatch and other things seems to run off the screen at some point. Maybe it has something to do with my emulator settings but it only happened the one time in the bar.

Certain reactions (and the terrain) will block it.

The text issue isn't anything I've ever seen before. In fact, it shouldn't be possible. The game does NOT like putting dialogue boxes off screen.

I would assume these are emulator issues. What are you using?

Quote from: Gokajern on March 04, 2024, 08:07:30 pmHello. Cool hack you got here. Question, does it have a cursor memory option? Is that something I can make as a suggestion to further improve the hack?

It is not. There might be something in the Options menu that allows it though.

Quote from: Baofu on March 01, 2024, 10:33:55 amAlso, Alma did not learn Ultima 2 or All-ultima, and she cant learn them from being hit by them, I tried that.

Oh, whoops, I forgot about this! I believe you mentioned it happens in Continue+ and/or NG+ before - I never even checked, but I expect I put a check in there to skip it in those cases, rather than skipping it if she's already in the Roster, which is what I should have done instead (not that it's even all that necessary).
Completed Mods / Re: FFT The Lion War ReMixed
March 03, 2024, 01:26:40 pm
Quote from: Baofu on March 01, 2024, 10:33:55 amRegistered just to say thanks for helping me rediscover FFT, everything about the mod is on point and absolutely helped reinvigorate my love for this game. That being said, I went through New Game Plus and had problems with the Bench menu. I'll lend you my save file for you to test and look into.


Should be File 1 or so.

Oh hey, I was expecting this task to take a good long while of searching before I could find out where it was breaking, which wasn't going to be all that feasible since I'm currently out of the country visiting my sister, but it took like two minutes. It resets at the very start of NG+, and I'd never actually put in the event instructions to make sure the Roster Size variable was set in a new game. My Super Flexible Roster Expansion hack auto-sets its initial value when Ramza's name first gets put in, and I never thought to do anything more at the start of the game after that.

The Orbonne Prayer event will now correctly set the Roster Size to 20 in NG+ if there is no value in that variable. And for anyone who already has an NG+ save file, so will the Military Academy event - even when viewed in the Brave Story's Records.

Since I've just made edits to two events, here's a new Resources file as well!
Completed Mods / Re: FFT The Lion War ReMixed
March 03, 2024, 12:28:42 pm
Version 1.1.08 will be up in a second, and I've also finally included an updated version of the Resources.
Completed Mods / Re: FFT The Lion War ReMixed
March 02, 2024, 11:15:55 pm
Quote from: Kaiden on March 01, 2024, 02:17:03 pmHello, sorry im new to this site , so how i can download this mod to play ? i dont find anywhere a iso to download ! i really liked the mod , i would  fell happy if someone point me a link to download the iso ! thanks  <3

ISOs are not provided. You have to get the PPF and apply it to an ISO, typically through PPF-o-matic or some other online patcher.
Quote from: delitagang on March 02, 2024, 01:41:43 pmStill loving this mod but wanted to say I've been having some problems with the Bench system as well

What you described is how the Bench system works. It only remembers Job Level, because it would have taken too much data to remember Current and Total JP.