Difference between revisions of "WaitRotateAll"

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{{IE_65_desc}}
 
{{IE_65_desc}}
  
Use with [[Event_Instruction_53|{53} {{IE_53}}]].
 
  
 
+
See Also: [[Event_Instruction_2C|{2C} {{IE_2C}}]] ― [[Event_Instruction_2D|{2D} {{IE_2D}}]] ― [[Event_Instruction_53|{53} {{IE_53}}]] ― [[Event_Instruction_64|{64} {{IE_64}}]]
See Also: [[Event_Instruction_29|{29} {{IE_29}}]] ― [[Event_Instruction_53|{53} {{IE_53}}]] ― [[Event_Instruction_57|{57} {{IE_57}}]] ― [[Event_Instruction_64|{64} {{IE_64}}]] ― [[Event_Instruction_6F|{6F} {{IE_6F}}]] ― [[Event_Instruction_E5|{E5} {{IE_E5}}]]
 

Revision as of 17:10, 11 January 2014

{65} WaitRotateAll

WaitRotateAll()

Waits for every unit to finish rotating/facing another unit before resuming.


See Also: {2C} FaceUnit2{2D} RotateUnit{53} FaceUnit{64} WaitRotateUnit