Difference between revisions of "UnitShadow"

From Final Fantasy Hacktics Wiki
Jump to navigation Jump to search
(Created page with "= {4E} {{IE_4E}} = adds the data of removed units back onto the map. See Also: {4A} {{IE_4A}}{4B} {{IE_4B}} {{UnitID...")
 
Line 1: Line 1:
 
= {4E} {{IE_4E}} =
 
= {4E} {{IE_4E}} =
adds the data of removed units back onto the map.
+
{{IE_4E_ex}}
  
 
+
{{IE_4E_desc}}
See Also: [[Event_Instruction_4A|{4A} {{IE_4A}}]] ― [[Event_Instruction_4B|{4B} {{IE_4B}}]]
 
  
  
Line 9: Line 8:
  
  
== Unknown 1 : Byte (hex) ==
+
{{x00}}
Always 0x00.
 
  
  
== Unknown 2 : Byte (hex) ==
+
== Shadow : Byte (hex) ==
Most of the time 0x01, else 0x00
+
*x00: Enable unit's shadow
 +
*x01: Disable unit's shadow

Revision as of 00:28, 5 January 2014

{4E} UnitShadow

UnitShadow(xID,x00,xSH)

Remove or add back the shadow of a unit.

Battle-friendly.


Unit ID : Byte (hex)

ID of the unit specified in the ENTD.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.


Shadow : Byte (hex)

  • x00: Enable unit's shadow
  • x01: Disable unit's shadow