User contributions
Jump to navigation
Jump to search
- 04:21, 23 March 2021 diff hist +53 m Field Object List →011 Office of Igros Castle
- 04:04, 23 March 2021 diff hist 0 m Field Object List
- 04:04, 23 March 2021 diff hist +3 m Field Object List →022 Magic City Gariland
- 04:04, 23 March 2021 diff hist +107 m Field Object List
- 17:10, 15 February 2021 diff hist +172 UpdateUnit Added in that this can affect whether a unit's controllable or not.
- 03:51, 11 December 2020 diff hist +64 Template:IE 82 desc Discovered that it causes a brief Waiting period. current
- 03:41, 12 November 2020 diff hist +12 Event Instructions
- 03:39, 12 November 2020 diff hist -354 CameraSpeedCurve →{63}
- 03:31, 12 November 2020 diff hist +116 N Template:IE 63 ex Created page with "'''{{IE_63}}(r<span title="Strength" style="color:green">S</span><span title="Type" style="color:green">T</span>)'''"
- 03:31, 12 November 2020 diff hist +4 N Template:IE 63 Created page with "{63}"
- 03:24, 12 November 2020 diff hist +144 Template:IE 63 desc current
- 03:17, 12 November 2020 diff hist +23 Event Instructions
- 22:06, 8 November 2020 diff hist +14 Event Instructions Moved 63 from Unknown Instructions to Event Instructions.
- 21:59, 8 November 2020 diff hist +468 CameraSpeedCurve →{63}
- 21:23, 8 November 2020 diff hist +285 CameraSpeedCurve →{63}
- 02:52, 6 November 2020 diff hist +26 m Template:Animation →SEQ Animation
- 04:30, 26 October 2020 diff hist +43 m Variables Caught one more that seems to reset on new event, and flagged one that comes up as "Error" as (Unsafe to use?)
- 04:08, 26 October 2020 diff hist 0 m Variables →Miscellaneous Words
- 04:08, 26 October 2020 diff hist +132 m Variables Noted that x0000 & x0001 are used for comparison and overwritten on new event.
- 03:41, 26 October 2020 diff hist +429 m Variables Added a note for the variables that are overwritten on a new event.
- 02:37, 19 October 2020 diff hist +87 m UseFieldObject
- 02:35, 19 October 2020 diff hist +928 N Field Object List Started a list of known Field Objects for future reference.
- 18:36, 17 October 2020 diff hist 0 m Variables →Miscellaneous Words
- 18:35, 17 October 2020 diff hist +86 m Variables →Miscellaneous Words
- 04:09, 17 October 2020 diff hist 0 m Variables →Miscellaneous Bits x0080-x01BB
- 03:51, 17 October 2020 diff hist +11 m Variables →Miscellaneous Bits
- 03:27, 17 October 2020 diff hist +19 m Variables →Miscellaneous Words
- 03:26, 17 October 2020 diff hist +38 m Variables →Miscellaneous Words
- 16:42, 15 October 2020 diff hist +41 m Template:Animation →SEQ Animation
- 00:53, 11 October 2020 diff hist +88 m Text Format →Special Characters
- 23:11, 20 September 2020 diff hist +88 SaveEVTCHR →Memory Block : Byte (hex)
- 23:11, 20 September 2020 diff hist +7 LoadEVTCHR →Memory Block : Byte (hex)
- 23:11, 20 September 2020 diff hist +80 LoadEVTCHR →Memory Block : Byte (hex)
- 04:15, 18 September 2020 diff hist -2 m Template:Animation Updated the link to v. 1.1
- 18:03, 6 September 2020 diff hist +173 Text Format →Special Characters
- 00:24, 6 September 2020 diff hist +102 m Text Format →Special Characters
- 02:18, 2 September 2020 diff hist +274 ChangeStats
- 02:01, 24 August 2020 diff hist +31 m Battle Stats →Stats list
- 01:59, 24 August 2020 diff hist +24 m Battle Stats →Stats list
- 01:58, 24 August 2020 diff hist +79 m Battle Stats →Stats list
- 01:57, 24 August 2020 diff hist +58 m Battle Stats →Stats list
- 01:53, 24 August 2020 diff hist +139 m Battle Stats →Stats list
- 01:22, 17 August 2020 diff hist +6 ANDVar →Using ANDVar to force a variable to be a positive value
- 01:21, 17 August 2020 diff hist +363 ANDVar Added in how to use ANDVar to force a number to a positive value.
- 04:20, 10 August 2020 diff hist +121 ChangeDialog →{51} {{IE_51}}
- 00:02, 10 August 2020 diff hist -4 m AddGhostUnit
- 00:02, 10 August 2020 diff hist +178 AddGhostUnit Noting that only the first four GhostUnits seem to work.
- 18:08, 28 June 2020 diff hist +164 m Reveal
- 01:39, 20 May 2020 diff hist +20 m DisplayConditions Clarifying 0x07
- 22:28, 12 April 2020 diff hist +139 m DisplayMessage →Dialog Type : Byte (hex)
- 22:25, 12 April 2020 diff hist +19 m DisplayMessage →Dialog Type : Byte (hex)
- 22:22, 12 April 2020 diff hist +27 DisplayMessage →Dialog Type : Byte (hex)
- 22:16, 12 April 2020 diff hist +230 m DisplayMessage
- 22:47, 5 April 2020 diff hist -4 m DisplayMessage →Dialog Type : Byte (hex)
- 22:46, 5 April 2020 diff hist +552 m DisplayMessage Adding in more details about Dialog Type x8X after recent experiences with it.
- 06:26, 11 September 2019 diff hist +54 m Variables Discovered that var 53 can be used to mute the text audio cue.
- 01:59, 11 September 2019 diff hist +64 m Variables Added in that some variables were possibly unsafe to use, based on the fact that they reported non-zero values in a save file at the start of the Altima fight.
- 06:26, 10 September 2019 diff hist +102 m Text Format Added in a line for the {SP} character and its Event equivalent.
- 06:02, 10 September 2019 diff hist +111 m Text Format Added in a note warning about a bug I encountered for future use.
- 03:51, 26 August 2019 diff hist +28 Text Format Changed the note about using E5 to say to use EB instead, after seeing that E5 gave me different strings than it was supposed to in an event.
- 20:15, 11 July 2019 diff hist +69 Tools
- 05:27, 11 July 2019 diff hist +17 m Tools
- 05:27, 11 July 2019 diff hist +89 m Tools Adding a link to the newest version of Ganesha
- 23:19, 1 July 2019 diff hist +3,021 Random Noting that Random can also generate NEGATIVE results, and how to check for and address this possibility.
- 23:57, 1 June 2019 diff hist +13 m SaveEVTCHR
- 23:55, 1 June 2019 diff hist +48 m LoadEVTCHR →{58} {{IE_58}}
- 23:48, 1 June 2019 diff hist +176 m LoadEVTCHR Just adding in a bit more info about the need to WaitForInstruction and SaveEVTCHR after this instruction.
- 20:45, 16 May 2019 diff hist -2 DisplayMessage →Dialog Type : Byte (hex)
- 20:44, 16 May 2019 diff hist +140 DisplayMessage Adding in a note for x9X and changing the format of this section. x70 was mentioned twice, and IMO it looks a bit more accurate to use x7X than x70 when we have several different options for the second digit.
- 04:41, 23 April 2019 diff hist -10 EQ
- 04:40, 23 April 2019 diff hist -49 m EQ
- 04:39, 23 April 2019 diff hist -49 m JumpForwardIfNot
- 04:37, 23 April 2019 diff hist -10 m GT
- 04:36, 23 April 2019 diff hist -10 m LT
- 04:36, 23 April 2019 diff hist -10 m NEQ
- 04:35, 23 April 2019 diff hist -10 m GTE
- 04:35, 23 April 2019 diff hist -10 LTE
- 04:34, 23 April 2019 diff hist -57 m Making a unit enter/leave the map Changed the format. current
- 04:30, 23 April 2019 diff hist +455 MODVar
- 04:28, 23 April 2019 diff hist +466 MOD →{B8} {{IE_B8}}
- 04:19, 23 April 2019 diff hist +1,943 EQ Added in the same example as on JumpForwardIfNot.
- 04:16, 23 April 2019 diff hist +20 JumpForwardIfNot
- 04:12, 23 April 2019 diff hist +85 JumpForwardIfNot →Example
- 04:12, 23 April 2019 diff hist +1,838 JumpForwardIfNot Added in an example of how to use this Instruction.
- 03:47, 23 April 2019 diff hist +384 GT
- 03:47, 23 April 2019 diff hist +381 LT
- 03:46, 23 April 2019 diff hist +372 NEQ
- 03:45, 23 April 2019 diff hist +357 EQ →{A2} {{IE_A2}}
- 03:45, 23 April 2019 diff hist +373 GTE
- 03:44, 23 April 2019 diff hist +8 LTE →{A0} {{IE_A0}}
- 03:43, 23 April 2019 diff hist +21 LTE
- 03:42, 23 April 2019 diff hist +341 LTE
- 02:47, 23 April 2019 diff hist +2,438 Making a unit enter/leave the map This is more or less done now, unless anyone wants to come in and edit it later.
- 15:43, 22 April 2019 diff hist +1,496 N Making a unit enter/leave the map Started working on this page and got called in to work. Saving it here for now.
- 15:30, 22 April 2019 diff hist +86 m BlockEnd Added links to BlockLoop
- 15:29, 22 April 2019 diff hist +86 m BlockStart Added links to BlockLoop
- 15:24, 22 April 2019 diff hist -1 m WalkTo Changed the note about Run speed to +24 from +32 - something everyone agreed upon when I first started making events. +32 just seems a bit too fast.
- 15:22, 22 April 2019 diff hist +190 m EventSpeed Made a note reflecting my experiences with some Effects still running too quickly even with EventSpeed set.
- 15:20, 22 April 2019 diff hist +2 m Effect
- 15:19, 22 April 2019 diff hist +289 m Effect Made a note reflecting my experiences with some Effects still running too quickly even with EventSpeed set. Also linked EventSpeed in the See Also section.