Difference between revisions of "Animations"

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(Created page with "*0x00 *0x01 *0x02 *0x03 Walk *0x04 Fast Walk *0x05 Slow Walk *0x06 Stand *0x07 Stand *0x08 Stand *0x09 Null Float *0x0A Fast Float *0x0B Slow Float *0x0C Run *0x0D Fast Run *0x0E...")
 
Line 1: Line 1:
*0x00
+
*0x00: Vanish
*0x01
+
*0x01: Standing
*0x02
+
*0x02: Standing
*0x03 Walk
+
*0x03: Walk
*0x04 Fast Walk
+
*0x04: Walk Fast
*0x05 Slow Walk
+
*0x05: Walk Slow
*0x06 Stand
+
*0x06: Walking Frame (Standing)
*0x07 Stand
+
*0x07: Walking Frame (Standing)
*0x08 Stand
+
*0x08: Walking Frame (Standing)
*0x09 Null Float
+
*0x09: Float
*0x0A Fast Float
+
*0x0A: Float Fast
*0x0B Slow Float
+
*0x0B: Float Slow
*0x0C Run
+
*0x0C: Walk Fast
*0x0D Fast Run
+
*0x0D: Run  
*0x0E Slow Run
+
*0x0E: Walk
*0x0F
+
*0x0F: Walking Frame (Standing)
*0x10
+
*0x10: Walking Frame (Standing)
*0x11
+
*0x11: Walking Frame (Standing)
*0x12
+
*0x12: Walk Fast
*0x13
+
*0x13: Run
*0x14
+
*0x14: Walk
*0x15 Anti-Clockwise spinning (loop)
+
*0x15: Counter-Clockwise Spinning
*0x16 Critical
+
*0x16: Critical/Bow
*0x17 Defend
+
*0x17: Defend
*0x18 Dodge
+
*0x18: Dodge
*0x19 In pain (loop)
+
*0x19: In Pain (Loop)
*0x1A Dead
+
*0x1A: Dead
*0x1B Raise Hands
+
*0x1B: Raise Hands/Jump (Frame Only)
*0x1C Level Up (loop
+
*0x1C: Level Up (Loop)
*0x1D Job Level Up (loop)
+
*0x1D: Job Level Up (Loop)
*0x1E Jump
+
*0x1E: Jump Animation (For use with SpriteMove)
*0x1F Flying
+
*0x1F: Flying?
*0x20 Pick on ground
+
*0x20: Pickup (Stone, Not Treasure)
*0x21 Charge
+
*0x21: Charge
*0x22 Charge
+
*0x22: Charge
*0x23 Frozen Walk
+
*0x23: Walking Frame (Right Foot Out)
*0x24 Bow
+
*0x24: Bow/Critical
*0x25 Dance (not the Dancer's)
+
*0x25: Confusion
*0x26
+
*0x26: Walking Frame (Standing)
*0x27
+
*0x27: Walking Frame (Standing)
*0x28 Sing
+
*0x28: Sing
*0x29 Dance
+
*0x29: Dance
*0x2A Charge Spell
+
*0x2A: Charge Spell
*0x2B Chant Spell
+
*0x2B: Chant Spell
*0x2C Found Item
+
*0x2C: Found Item
*0x2D
+
*0x2D: Walking Frame (Standing)
*0x2E
+
*0x2E: Walking Frame (Standing)
*0x2F
+
*0x2F: Walking Frame (Standing)
*0x30 Frozen Walk
+
*0x30: Walking Frame (Left Foot Out)
*0x31 Frozen Walk
+
*0x31: Walking Frame (Right Foot Out)
*0x32 Vanish
+
*0x32: Vanish
*0x33 Found Item
+
*0x33: Found Item (Hands Stay up)
*0x34 Horizontal Jump?
+
*0x34: Character Death
*0x35 Bow then Stand
+
*0x35: Bow then Stand
*0x36 Bow
+
*0x36: Bow
*0x37 Struck
+
*0x37: Struck + Dodge
*0x38 Struck
+
*0x38: Struck + Dodge
*0x39 Raise Hands (buggy, [http://img6.imageshack.us/my.php?image=epsxe2009032217515265.png])
+
*0x39: Raise Hands (Sticks)
*0x3A
+
*0x3A: Walking Frame (Standing)
*0x3B Vanish
+
*0x3B: Vanish
*0x3C Teleport From & Teleport To
+
*0x3C: Teleport From & Teleport To
*0x3D Upper Strike
+
*0x3D: Attack High
*0x3E Middle Strike
+
*0x3E: Attack Middle
*0x3F Lower Strike
+
*0x3F: Attack Low
*0x40 Upper Strike
+
*0x40: Attack High (With Temp Weapon)
*0x41
+
*0x41: Attack Middle (With Temp Weapon)
*0x42
+
*0x42: Attack Low (With Temp Weapon)
*0x43
+
*0x43: Throw Animation
*0x44
+
*0x44: Throwing Frame 1?
*0x45
+
*0x45: Throw Animation
*0x46
+
*0x46: Throw Animation
*0x47
+
*0x47: Throwing Frame 2?
*0x48
+
*0x48: Throw Animation
*0x49
+
*0x49: Throw Animation
*0x4A Quick Attack Stand
+
*0x4A: Throwing Frame 3
*0x4B
+
*0x4B: Throw Animation
*0x4C
+
*0x4C: Throw (No Temp Weapon) (Throw Stone?)
*0x4D
+
*0x4D: Throw Animation
*0x4E
+
*0x4E: Throw Animation
*0x4F
+
*0x4F: Throw Animation
*0x50
+
*0x50: Throw Animation
*0x51
+
*0x51: Throw Animation
*0x52 Spear
+
*0x52: Spear?
*0x53 Bow?
+
*0x53: Bow
*0x54 Bow
+
*0x54: Crossbow?
*0x55 Gun
+
*0x55: Gun
*0x56 Book Strike
+
*0x56: Book Strike
*0x57 Harp Strike
+
*0x57: Harp  
*0x58 Upper Weapon Guard
+
*0x58: Upper Weapon Guard
*0x59 Middle Weapon Guard
+
*0x59: Middle Weapon Guard
*0x5A Lower Weapon Guard
+
*0x5A: Lower Weapon Guard
*0x5B weapon strike???
+
*0x5B: Cast With Sword?
*0x5C weapon strike???
+
*0x5C: Cast With Sword?
*0x5D weapon strike???
+
*0x5D: Cast With Sword?
*0x5E weapon strike???
+
*0x5E: In Shock, Step Back?
*0x5F weapon strike???
+
*0x5F: In Shock, Step Back?
*0x60 weapon strike???
+
*0x60: In Shock, Step Back?
*0x61 weapon strike???
+
*0x61: Draw Weapon Back
*0x62 weapon strike???
+
*0x62: Draw Weapon Back
*0x63 weapon strike???
+
*0x63: Draw Weapon Back
*0x64 Flip Switch on ground
+
*0x64: Flip Switch On Ground
*0x65 Raise Hands
+
*0x65: Raise Hands (Sticks until next Animation)
*0x66 Raise Hand & Take a Breath
+
*0x66: Raise 1 Hand, Cast
*0x67 Spin Fist
+
*0x67: Spin Fist
*0x68 Quadruple fist strike
+
*0x68: Quad Strike
*0x69 Revive
+
*0x69: Cast Revive?
*0x6A pushing out hands for a second or two
+
*0x6A: Push out both hands
*0x6B ???
+
*0x6B: Book Strike or Talk Skill?
*0x6C ???
+
*0x6C: Talk Fast (less than 1 second)
*0x6D Stand Down
+
*0x6D: Slowly Bow
*0x6E Attack
+
*0x6E: Normal attack w/ Temp Weapon
*0x6F Dance Pause
+
*0x6F: Pause during Dance
*0x70
+
*0x70: Spin, Dance Fast then Pause (Casting Dance)
*0x71 Steal
+
*0x71: Steal
*0x72 Steal Heart
+
*0x72: Steal Heart
*0x73 Draw Out
+
*0x73: Draw Out (uses Temp weapon in Event)
*0x74 Raise Hands
+
*0x74: Level Up freeze, slightly in air
*0x75 Jump
+
*0x75: Jump (Lancer Jump)
*0x76 Land (and Jump before?)
+
*0x76: Land Jump ?
*0x77 ???
+
*0x77: High Throw? (Buggy uses Temp Weapon)
*0x78 ???
+
*0x78: Mid Throw? (Buggy uses Temp Weapon)
*0x79 ???
+
*0x79: Low Throw? (Buggy uses Temp Weapon)
*0x7A
+
*0x7A: Walking Frame (Standing)
*0x7B
+
*0x7B: Walking Frame (Standing)
*0x7C
+
*0x7C: Walking Frame (Standing)
*0x7D Goblin Punch
+
*0x7D: Gobin Punch (Spin then Punch)

Revision as of 03:40, 13 April 2017

  • 0x00: Vanish
  • 0x01: Standing
  • 0x02: Standing
  • 0x03: Walk
  • 0x04: Walk Fast
  • 0x05: Walk Slow
  • 0x06: Walking Frame (Standing)
  • 0x07: Walking Frame (Standing)
  • 0x08: Walking Frame (Standing)
  • 0x09: Float
  • 0x0A: Float Fast
  • 0x0B: Float Slow
  • 0x0C: Walk Fast
  • 0x0D: Run
  • 0x0E: Walk
  • 0x0F: Walking Frame (Standing)
  • 0x10: Walking Frame (Standing)
  • 0x11: Walking Frame (Standing)
  • 0x12: Walk Fast
  • 0x13: Run
  • 0x14: Walk
  • 0x15: Counter-Clockwise Spinning
  • 0x16: Critical/Bow
  • 0x17: Defend
  • 0x18: Dodge
  • 0x19: In Pain (Loop)
  • 0x1A: Dead
  • 0x1B: Raise Hands/Jump (Frame Only)
  • 0x1C: Level Up (Loop)
  • 0x1D: Job Level Up (Loop)
  • 0x1E: Jump Animation (For use with SpriteMove)
  • 0x1F: Flying?
  • 0x20: Pickup (Stone, Not Treasure)
  • 0x21: Charge
  • 0x22: Charge
  • 0x23: Walking Frame (Right Foot Out)
  • 0x24: Bow/Critical
  • 0x25: Confusion
  • 0x26: Walking Frame (Standing)
  • 0x27: Walking Frame (Standing)
  • 0x28: Sing
  • 0x29: Dance
  • 0x2A: Charge Spell
  • 0x2B: Chant Spell
  • 0x2C: Found Item
  • 0x2D: Walking Frame (Standing)
  • 0x2E: Walking Frame (Standing)
  • 0x2F: Walking Frame (Standing)
  • 0x30: Walking Frame (Left Foot Out)
  • 0x31: Walking Frame (Right Foot Out)
  • 0x32: Vanish
  • 0x33: Found Item (Hands Stay up)
  • 0x34: Character Death
  • 0x35: Bow then Stand
  • 0x36: Bow
  • 0x37: Struck + Dodge
  • 0x38: Struck + Dodge
  • 0x39: Raise Hands (Sticks)
  • 0x3A: Walking Frame (Standing)
  • 0x3B: Vanish
  • 0x3C: Teleport From & Teleport To
  • 0x3D: Attack High
  • 0x3E: Attack Middle
  • 0x3F: Attack Low
  • 0x40: Attack High (With Temp Weapon)
  • 0x41: Attack Middle (With Temp Weapon)
  • 0x42: Attack Low (With Temp Weapon)
  • 0x43: Throw Animation
  • 0x44: Throwing Frame 1?
  • 0x45: Throw Animation
  • 0x46: Throw Animation
  • 0x47: Throwing Frame 2?
  • 0x48: Throw Animation
  • 0x49: Throw Animation
  • 0x4A: Throwing Frame 3
  • 0x4B: Throw Animation
  • 0x4C: Throw (No Temp Weapon) (Throw Stone?)
  • 0x4D: Throw Animation
  • 0x4E: Throw Animation
  • 0x4F: Throw Animation
  • 0x50: Throw Animation
  • 0x51: Throw Animation
  • 0x52: Spear?
  • 0x53: Bow
  • 0x54: Crossbow?
  • 0x55: Gun
  • 0x56: Book Strike
  • 0x57: Harp
  • 0x58: Upper Weapon Guard
  • 0x59: Middle Weapon Guard
  • 0x5A: Lower Weapon Guard
  • 0x5B: Cast With Sword?
  • 0x5C: Cast With Sword?
  • 0x5D: Cast With Sword?
  • 0x5E: In Shock, Step Back?
  • 0x5F: In Shock, Step Back?
  • 0x60: In Shock, Step Back?
  • 0x61: Draw Weapon Back
  • 0x62: Draw Weapon Back
  • 0x63: Draw Weapon Back
  • 0x64: Flip Switch On Ground
  • 0x65: Raise Hands (Sticks until next Animation)
  • 0x66: Raise 1 Hand, Cast
  • 0x67: Spin Fist
  • 0x68: Quad Strike
  • 0x69: Cast Revive?
  • 0x6A: Push out both hands
  • 0x6B: Book Strike or Talk Skill?
  • 0x6C: Talk Fast (less than 1 second)
  • 0x6D: Slowly Bow
  • 0x6E: Normal attack w/ Temp Weapon
  • 0x6F: Pause during Dance
  • 0x70: Spin, Dance Fast then Pause (Casting Dance)
  • 0x71: Steal
  • 0x72: Steal Heart
  • 0x73: Draw Out (uses Temp weapon in Event)
  • 0x74: Level Up freeze, slightly in air
  • 0x75: Jump (Lancer Jump)
  • 0x76: Land Jump ?
  • 0x77: High Throw? (Buggy uses Temp Weapon)
  • 0x78: Mid Throw? (Buggy uses Temp Weapon)
  • 0x79: Low Throw? (Buggy uses Temp Weapon)
  • 0x7A: Walking Frame (Standing)
  • 0x7B: Walking Frame (Standing)
  • 0x7C: Walking Frame (Standing)
  • 0x7D: Gobin Punch (Spin then Punch)